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Difference between revisions of "V333 - Patch Notes"

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<html><img src="https://spgenerations.com/assets/img/splash/v333-patch.png"></img></html>
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== Patch v333.1 ==
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=== Status ===
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This patch is live [date]
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=== Guilds ===
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==== Guild Win Streak ====
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The Guild Win Streak system provides additional bonuses with an added challenge to guilds who win the Guild War many times in a row.
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* Prize Table
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** 1 Win Streak
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*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
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*** 1 7-Day Star Booster, (Untradable)
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** 2 Win Streak
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*** +8% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
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*** 1 7-Day Star Booster, (Untradable)
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** 3 & 4 Win Streak
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*** +12% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
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*** 1 7-Day Star Booster, (Untradable)
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*** 25 Enchant Fusions (Untradable)
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** 5 to 8 Win Streak
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*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
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*** 1 7-Day Star Booster, (Untradable)
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*** 25 Enchant Fusions (Tradable)
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*** 1x Lv. 10/11 Fusion (Untradable)
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** 9 & 10 Win Streak
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*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
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*** 1 7-Day Star Booster, (Untradable)
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*** 25 Enchant Fusions (Tradable)
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*** 1x Lv. 10/11 Fusion (Tradable)
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** 11+ Win Streak
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*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
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*** 25 Enchant Fusions (Tradable)
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*** 1x Lv. 10/11 Fusion (Untradable)
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*** 1x Ultra Crate
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* Per Win Streak, earning Guild Points for the winning guild will decrease by 10%, down to 0.2x.
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** For example, if your guild is on a 3 Win Streak, the GP rate multiplier for the guild will be 0.7.
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* If your guild loses a Guild War, the win streak is reset to 0.
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==== Rate Changes ====
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* Guild Game Multiplier (GGM) rate increased from 1.5x to 2.5x per day
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** <html><a href="https://spgenerations.com/wiki/index.php/Guild_System#Guild_Game_Multiplier">Guild Game Multiplier (GGM)</a></html> can now increase further per day, making gameplay early in the Guild War week more meaningful.
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* Base GGM rate is now 0.125, decreased from 0.2.
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=== Rebirths ===
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==== Erase Function ====
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We've added a new function to the Rebirth System: the ability to erase a rebirth bonus slot.
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* @me rebirth erase <slot #>
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** For example, if you wanted to remove the 4th bonus from your rebirths, the command would be @me rebirth erase 4
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* Per rebirth erase, the rate of EXP gained by your account will be decreased using this formula: 0.9^eraseCount (0.9 to the power of the erase count your account has)
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** For example, if you've erased 3 rebirths, your new EXP rate would be: 0.729 (0.9^3 or 0.9 x 0.9 x 0.9).
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** This rate can be checked via the @me rebirth command.
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** The lowest this rate can go is 0.15.
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==== New Rebirth Bonuses ====
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We've introduced 3 new rebirth bonuses:
 +
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* 3% Chance for 5,000 Random Elements upon DMS Completion
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* 0.2% Chance for an Ultra Crate upon DMS Completion
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* 2% Chance for a Loot Crate upon DMS Completion
 +
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=== Quality of Life Changes ===
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* Updated the new user's SP card distribution: Cards provided will now be more useful (Swords, Boots, etc.) with better skills for new users
 +
* New IP Ban System implemented
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* All SP cards set to Lv. 10
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* @guild disband now requires a second confirmation to disband
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* @me split can now split up to 500 cards
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* @me hide premium command added, allows user to hide their Premium Status
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* @dcs refresh command can now be used within a room lobby
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* @dms command can now be used within a room lobby
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=== 2nd Skill % Balancing ===
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Information on scalars and how they work can be found at the <html><a href="https://spgenerations.com/wiki/index.php/2nd_Skill_Activation_Balancing">2nd Skill Activation Balancing</a></html> page.
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* Card Type Sword, PVP Scalar Value: 0.95 -> 0.9
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* Card Type Axe, PVP Scalar Value: 1.12 -> 1.18
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* Card Type Armor, PVP Scalar Value: 1.0 -> 1.1
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* Card Type Shield, PVP Scalar Value: 1.05 -> 1.15
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* Element Type Fire, PVP Scalar Value: 1.03 -> 1.1
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* Element Type Earth, PVP Scalar Value: 1.0 -> 1.08
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* Element Type Water, PVP Scalar Value: 1.0 -> 0.92
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* PVP Modes (Team Modes, Survival) Scalar Value: 0.63 -> 0.6
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* PVP Modes (Tournament, Fight Clubl) Scalar Value: 0.6 -> 0.53
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=== DCS Updates ===
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* DCS Map changes:
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** Removed all maps except for: Village, Lava Valley, Ship and Woods maps
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=== Game Mode Rate Changes ===
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==== Survival Modes ====
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* Code Rate: 90% → 110%
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* Element Rate: 300% → 400%
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* DMS Cash Speed: 100% → 120%
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==== Teamplay, Assault ====
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* Code Rate: 150% → 170%
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* Element Rate: 70% → 80%
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* DMS Cash Speed: 100% → 110%
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==== Tournament ====
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* EXP Rate: 140% → 130%
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* DMS Cash Speed: 60% → 50%
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* Code Rate, Element Rate: 60% → 55%

Revision as of 12:57, 25 November 2023

Translate Page | 페이지 번역 | 翻譯頁面

Patch v333.1

Status

This patch is live [date]

Guilds

Guild Win Streak

The Guild Win Streak system provides additional bonuses with an added challenge to guilds who win the Guild War many times in a row.

  • Prize Table
    • 1 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 2 Win Streak
      • +8% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 3 & 4 Win Streak
      • +12% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Untradable)
    • 5 to 8 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
    • 9 & 10 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Tradable)
    • 11+ Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
      • 1x Ultra Crate
  • Per Win Streak, earning Guild Points for the winning guild will decrease by 10%, down to 0.2x.
    • For example, if your guild is on a 3 Win Streak, the GP rate multiplier for the guild will be 0.7.
  • If your guild loses a Guild War, the win streak is reset to 0.

Rate Changes

  • Guild Game Multiplier (GGM) rate increased from 1.5x to 2.5x per day
  • Base GGM rate is now 0.125, decreased from 0.2.

Rebirths

Erase Function

We've added a new function to the Rebirth System: the ability to erase a rebirth bonus slot.

  • @me rebirth erase <slot #>
    • For example, if you wanted to remove the 4th bonus from your rebirths, the command would be @me rebirth erase 4
  • Per rebirth erase, the rate of EXP gained by your account will be decreased using this formula: 0.9^eraseCount (0.9 to the power of the erase count your account has)
    • For example, if you've erased 3 rebirths, your new EXP rate would be: 0.729 (0.9^3 or 0.9 x 0.9 x 0.9).
    • This rate can be checked via the @me rebirth command.
    • The lowest this rate can go is 0.15.

New Rebirth Bonuses

We've introduced 3 new rebirth bonuses:

  • 3% Chance for 5,000 Random Elements upon DMS Completion
  • 0.2% Chance for an Ultra Crate upon DMS Completion
  • 2% Chance for a Loot Crate upon DMS Completion

Quality of Life Changes

  • Updated the new user's SP card distribution: Cards provided will now be more useful (Swords, Boots, etc.) with better skills for new users
  • New IP Ban System implemented
  • All SP cards set to Lv. 10
  • @guild disband now requires a second confirmation to disband
  • @me split can now split up to 500 cards
  • @me hide premium command added, allows user to hide their Premium Status
  • @dcs refresh command can now be used within a room lobby
  • @dms command can now be used within a room lobby

2nd Skill % Balancing

Information on scalars and how they work can be found at the 2nd Skill Activation Balancing page.

  • Card Type Sword, PVP Scalar Value: 0.95 -> 0.9
  • Card Type Axe, PVP Scalar Value: 1.12 -> 1.18
  • Card Type Armor, PVP Scalar Value: 1.0 -> 1.1
  • Card Type Shield, PVP Scalar Value: 1.05 -> 1.15
  • Element Type Fire, PVP Scalar Value: 1.03 -> 1.1
  • Element Type Earth, PVP Scalar Value: 1.0 -> 1.08
  • Element Type Water, PVP Scalar Value: 1.0 -> 0.92
  • PVP Modes (Team Modes, Survival) Scalar Value: 0.63 -> 0.6
  • PVP Modes (Tournament, Fight Clubl) Scalar Value: 0.6 -> 0.53

DCS Updates

  • DCS Map changes:
    • Removed all maps except for: Village, Lava Valley, Ship and Woods maps

Game Mode Rate Changes

Survival Modes

  • Code Rate: 90% → 110%
  • Element Rate: 300% → 400%
  • DMS Cash Speed: 100% → 120%

Teamplay, Assault

  • Code Rate: 150% → 170%
  • Element Rate: 70% → 80%
  • DMS Cash Speed: 100% → 110%

Tournament

  • EXP Rate: 140% → 130%
  • DMS Cash Speed: 60% → 50%
  • Code Rate, Element Rate: 60% → 55%