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Enchantments

From Survival Project: GENERATIONS
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Work in Progress Page

As of August 26, 2020.

How to Use & Obtain

  • Enchantment cards are the "Level Fusion" cards in the game.
  • To Enchant a card, the card must be level 10 or level 11 with the 'E' status on the card.
  • Enchantment cards can be obtained via the GEN Coin Shop, Loot Crates, Guild War Prizes & DMS Prizes.

Commands

  • @enchantment <all/wep/acc>
    • To view your enchantments, equip your card and use the command.
    • Example: @enchantment all
      • Shows all enchants on equipped weapon and accessory cards.

Enchantment Fusions: Enchantment List

  • All enchantments with decimals indicates the percentage can range with decimal places.

Guild War Related Enchantments

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
GP Percentage Increase Increase Guild Point accumulation by a percentage for all game modes. Upon Earning GP 50% 100% 0% 50%
GP Percentage Increase (PVP) Increase Guild Point accumulation by a percentage for PVP modes. Upon Earning GP in PVP 50% 100% 0% 80%
GP Percentage Increase (PVE) Increase Guild Point accumulation by a percentage for PVE modes. Upon Earning GP in PVE 50% 100% 0% 80%
GP Theft Steals Guild Points from another player when defeating them in combat. Enchantment will always steal 1% of defeated player's Guild Points at a 0.1%-0.5% chance. Upon Defeating Players 0.1% 0.5% 1% 1%
GP Guard Guards from Guild Points being lost upon death. Does not guard from GP Theft. Guards up to 80% at a 1%-15% chance. Does not stack. Upon Dying 1% 15% 1% 80%
GP Stun Stuns a player from obtaining Guild Points for a duration. Upon Defeating Players 0.01% 3.00% 30 seconds 120 seconds (2 minutes)
GP Super Multiplier Dramatically increases GP gain for when defeating a player. Upon Defeating Players 0.01% 3.00% 500% Increase in GP (5x) 1,500% Increase in GP (15x)

Drop Related Enchantments

  • All drops are untradable.
  • Drop skills only drop in games applicable to the DMS Hourly system. If the game does not meet the criteria of the hourly system, the drop skill will not work.
Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Skill 1 Card Drop Chance to drop Skill 1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2 Card Drop Chance to drop Skill 2. Upon Game Completion 0.01% 3.00% 1 1
Skill 1-1 Drop Chance to drop Skill 1-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-1 Drop Chance to drop Skill 2-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-2 Drop Chance to drop Skill 2-2. Upon Game Completion 0.01% 3.00% 1 1
Enchantment Drop Chance to drop "Level Fusion/Enchantment Fusion". Upon Game Completion 0.01% 3.00% 1 1
Removed as of v323.1 - Greater Enchantment Drop Chance to drop "Skill Fusion/Greater Enchantment Fusion". Upon Game Completion 0.01% 2.00% 1 1
Loot Crate Drop Chance to drop a Loot Crate (@lootcrate). Upon Game Completion 0.01% 2.00% 1 1
Avatar Coin Drop Chance to drop Avatar Coins. Upon Game Completion 0.01% 8.00% 1 5

Card Upgrade Related Enchantments

Removed as of v323.1.

Lesser Enchantment and Greater Enchantment cards yield different maximum percentages for these Enchantments.

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Level 10 Upgrade Upgrades card to Level 10 for ALL modes. Upon Game Starting 1% Up to 40% with Lesser, Up to 80% with Greater N/A N/A
Level 11 Upgrade (PVP) Upgrades card to Level 11 for PVP modes. Upon Game Starting 1% Up to 15% with Lesser, Up to 30% with Greater N/A N/A
Level 11 Upgrade (PVE) Upgrades card to Level 11 for PVE modes. Upon Game Starting 1% Up to 50% with Lesser, Up to 100% with Greater N/A N/A
Second Skill Activation Percentage Increase Upgrades card's second skill activation chance for ALL modes. Upon Game Starting 40% Up to 80% with Lesser, Up to 100% with Greater 1% Up to 4% with Lesser, Up to 8% with Greater