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V332 - Patch Notes

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Revision as of 11:04, 28 May 2023 by GM-Crow (talk | contribs) (Patch v332.2)
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Patch v332.3

Status

This patch goes live on May 28 at 5:00PM.

Guild War: Rates for Guild Members

We have updated these rates for 75% and 100% guild mate count within a room.

Number of Guild Members 4 Player Rooms 6 Player Rooms 8 Player Rooms
1 120% 120% 120%
2 100% 120% 120%
3 70% 100% 120%
4 33% 70% 100%
5 70% 70%
6 33% 70%
7 70%
8 33%
  • Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 70% (GP x 0.9).
  • For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 7,000 GP.

Patch v332.2

Status

This patch goes live on May 14.

Guilds

  • Guild Emblems from the Guild Emblem contest have been added to the game:
    • Crossed Swords (Lunatic)
    • Cat (BerryXerXesz)
    • Bunny Rabbit (WINTERIN)

Crystal Capture Mode

  • Rates have been increased by 2x (to it's intended rate, previously, it was using "test" rates).

Teamplay Mode

Rates have changed: Game Mode Rates

  • Element Rate Changed: 60% -> 70%
  • Code Rate Changed: 140% -> 150%

Quality of Life

  • @guild lookup command now splits GP scores with commas for easier readability.

Bug Fixes

  • Bug Fix: User Shop search for Magic cards previously separated SS Magic and regular Magic cards. SS and regular Magic cards will now be listed together in date listed descending order.
  • Bug Fix: User Shop listing of SS Magic cards no longer requires 23%+ 2nd skill activation
  • Bug Fix: Player respawns in Crystal Capture was broken, this has now been fixed.

Patch v332.1

Status

This patch goes live on April 16.

Crystal Capture Mode

Crystal Capture Mode has been fixed and tested on our offline servers. This mode is now available to play on our live servers.

Changes

  • This mode allows players to join mid-game (the room does not lock).
  • Rates have been increased for this mode to keep it competitive.

Rates

These rates are in comparison to the other rate based gamemodes.

  • Experience: 40%
  • Code: 100%
  • Elements: 200%
  • DMS Speed: 200%
  • Guild Points: 50%

We will continue to tune rates based on player feedback.

Guilds

Alternate Guild Tags

In this patch, guild leaders will now be able to create 3 different member tags and 2 different officer tags for their guild members!

  • Guild Tag changes now cost 200,000,000 code instead of 100,000,000.

All existing members will be converted to 'member' and officers as 'officer'. Guild leaders will need to assign them to 'member2', 'member3' or 'officer2'.

Commands
  • @‌guild tag <role> <tag>
    • Roles: member, member2, member3, officer, officer2, leader
  • @guild promote <username> <role>
    • Promotes a guild member to a specific role (using the new roles above)

Guild Point Earnings

We have noticed in v331, the multipliers for guild members within a room was disabled. We have re-enabled the multipliers:

Number of Guild Members 4 Player Rooms 6 Player Rooms 8 Player Rooms
1 120% 120% 120%
2 100% 120% 120%
3 90% 100% 120%
4 70% 90% 100%
5 90% 90%
6 70% 90%
7 90%
8 70%
  • Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 90% (GP x 0.9).
  • For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 9,000 GP.

DMS Cash Earnings

  • When earning DMS Cash via PVP, if you killed a guild mate, the rate of DMS Cash earning is reduced by 33% (1/3).
  • For example: Cheeta killed Bobert. They are apart of the same guild. Cheeta originally earned 100 DMS Cash, but because he killed a guild mate, it is reduced to 66 DMS Cash.

Guild Kicks (@guild kick)

Guild kicking costs now scale depending on how many members you kick per week. Guild kicks previously cost 20,000,000 code per kick.

  • 1st Kick: 5,000,000 Code
  • 2nd Kick: 10,000,000 Code
  • 3rd Kick: 20,000,000 Code
  • 4th & 5th Kick: 40,000,000 Code
  • 6th Kick: 80,000,000 Code

DCS (Daily Challenge System)

  • DCS 3 (Micro Credits per Game)
    • Increased amount of Micro Credits earned per game from 13 to 18.
    • Soccer & Crystal Capture have been added to DCS 3.

Quality of Life Changes

  • A message will be shown to non-primary players joining or creating Boss Raid that they will not receive Micro Credits

New @account settings

  • @account fusion-guarantee-msg
    • When fusing cards, certain fusions will show a notification of Fusion Guarantee Percentage changes due to fusion failure.
    • Toggle this setting to change where the Fusion Guarantee percentage message appears (Memo or Chat Box).

User Shop

  • "SS" Magic Cards can now be listed to the User Shop regardless of card level.

Bugs Fixed

  • Fixed a bug where level of monsters in quest for host were de-synced from other players
  • Fixed a bug where player leaving the quest did not update the levels of mobs correctly
  • Fixed a long-time bug where player’s levels would visually reset back to “Stone/Level 0” in Mission 300, Hero and other modes
  • Fixed a bug where elements sold on the User Shop did not incur a the User Shop fees
  • Fixed a bug where 54% 2nd skill percentage cards could not be listed on User Shop, but could be traded
  • Fixed a bug where rapidly logging off and logging into another account causes a disconnect message upon trying to join a channel
  • Fixed a bug that may have caused "empty"/0 player rooms from being "stuck"