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Patch v315: Updated Fusions, Element Changes & More!

From Survival Project: GENERATIONS
Revision as of 18:52, 31 May 2019 by GM-Crow (talk | contribs) (Chaos Level Fusion Card)
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Hi everyone,

These are the official patch notes for patch v315. Dated May 31st, 2019.

Rates

  • Element Rate reduced by 40% (relative to previous patch, v314)
  • Code and EXP rates increased by 8% (relative to previous patch, v314)

Fusions

Cardless Fusions (Regular Fusions)

  • Code prices will be reduced to the original price listed in the game. Presently, this is set to 2x of the prices reflected in-game.
    • This applies for Regular Level Fusion and Regular Skill Fusion.

Fusion Costs for Special Fusion Cards

Fusion Cards (Skill 1/2/1-1/2-1/2-2/Level Fusion/Skill (Lv 10) Fusion) will now include a price of elements to use. The elements required will be determined on the element of the card you are trying to fuse. In return, all card based fusions will have the chance to return the card to the user after consumption at a rate of 5%.

  • Skill 1/2
    • 3,000 Elements (of the card you are trying to fuse, e.g: Fire Sword would required Fire Elements)
  • Skill 1-1, 2-1 & 2-2
    • 10,000 Elements
  • Skill Fusion (Lv. 10)
    • 100,000 Elements
  • Level Fusion (Chaos Level Fusion)
    • 10,000 Elements

Chaos Level Fusion Card

The Level Fusion Card will be altered in this patch. All previous Level Fusion cards will be WIPED from the system and 10,000,000 code will be returned per card.

Chaos Level Fusion Card: Upgrades a card randomly to between levels 7 to 9, with random stats and high 2nd skill activation percentage.

For example: You use a Chaos Level Fusion Card on a Level 1 Windbow. This will cost you 10,000 Elements. You get a level 8 card, at a 30% chance. The second skill activation is 33%, which is an 8% chance based on the table.

  • Can only be used on a Lv. 1 card
  • Costs 10,000 Elements

Chance & Rate Table

  • Level 7 @ 60% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 7 Cards
      • 34%: 50%
      • 35%: 30%
      • 36%: 10%
      • 37%: 5%
      • 38%: 3%
      • 39%: 2%
  • Level 8 @ 30% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 8 Cards
      • 30%: 40%
      • 31%: 30%
      • 32%: 10%
      • 33%: 8%
      • 34%: 5%
      • 35%: 3%
      • 36%: 3%
      • 37%: 1%
  • Lv. 9 @ 10% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 9 Cards
      • 30%: 95%
      • 31% to 39%: 5% (chosen randomly between 31% to 39%)