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Difference between revisions of "2nd Skill Activation Balancing"

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(Scaling Values)
(Scaling Math)
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=== Scaling Math ===
 
=== Scaling Math ===
  
The 2nd Skill % will be changed based on the 4 factors listed prior:
+
The 2nd Skill % will be changed based on the 6 factors listed:
  
 
* Game Mode type
 
* Game Mode type
 
* Card type
 
* Card type
 
* Element type
 
* Element type
 +
* Equipment & Game Mode Type
 +
* Element & Game Mode Type
 
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
 
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
  

Revision as of 16:58, 19 October 2022

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Balancing

In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).

  • The maximum for 2nd Skill % is 80%.

Scaling Math

The 2nd Skill % will be changed based on the 6 factors listed:

  • Game Mode type
  • Card type
  • Element type
  • Equipment & Game Mode Type
  • Element & Game Mode Type
  • Flat rate bonuses from bonus cards (SS'E', Premium Event).

The calculation for what your 2nd Skill % would be for a certain mode would be as follows:

  • ((Game Mode Rate * Card Type * Element Type) * Card's 2nd Skill %) + Flat Rate Bonus

For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':

  • Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
  • Card Type (Sword) Multiplier: 0.9x
  • Element Type (Water) Multiplier: 0.9x
  • SS'E' Flat Rate Bonus: +2%
  • ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)

Scaling Values

We want to introduce this patch slowly so the transition is easy to understand and manageable. The scaling values presented during this patch are an introduction to the changes we may consider making in the future. We want to work with our community to identify which card combinations and modes require balancing. The scaling values for this patch will be as follows:

  • Game Mode Scalars
    • PVP Modes (Teamplay, Survival, Tournament, etc.): 0.667
    • PVE Modes (Mission, Quest): 0.8
  • Element Type Scalars
    • Water: 1.0
    • Earth, Wind: 1.0
    • Fire: 1.05
  • Card Type Scalars
    • Sword: 0.95
    • Axe: 1.1
    • Bow, Staff: 1.0
    • All Accessories: 1.0
    • Magic: 1.0


Temp Table

Scalar Type General Scalar Value PVP Scalar Value PVE Scalar Value
PVE Modes (Quest, Mission) 0.8 N/A N/A
PVP Team Modes (Teamplay) 0.67 N/A N/A
PVP Free-For-All Modes (Survival) 0.67 N/A N/A
PVP Ladder Type (Tournament, Fight Club) 0.63 N/A N/A
Equipment: Sword 1.0 0.95 1.0
Equipment: Axe 1.0 1.12 1.1
Equipment: Bow 1.0 1.0 1.0
Equipment: Staff 1.0 1.0 1.0
Equipment: Boots 1.0 1.0 1.0
Equipment: Armor 1.0 1.0 1.1
Equipment: Shield 1.0 1.05 1.1
Equipment: Pendant 1.0 1.02 1.0
Equipment: Magic 1.0 1.0 1.0
Element Type: Water 1.0 1.0 1.0
Element Type: Fire 1.05 1.03 1.0
Element Type: Earth 1.0 1.0 1.0
Element Type: Wind 1.05 1.03 1.0