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V323.X - PATCH NOTES

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Patch v323.20

Guild War

  • Guild Point catch-up has been reduced by 50% (1/2) for better competition throughout the week.
  • Guild Point final-day (Saturday) bonus changed from 2.0x -> 1.2x.

Bug Fixes

  • Loot Crate: Earth Super-Silver added back to Loot Crates as they were previously bugged.

Patch v323.19

Guild War

  • Guild Points earned on Saturday (Eastern Time) will be doubled for PVP under these conditions:
    • Player who has killed another player is in a guild rank 3 or higher
    • Player who was killed by another player is in a guild rank 3 or higher
  • Playing against the top 3 guilds on Saturday while you are in a top 3 guild will yield 2x Guild Points.

Bugs

  • Fixed Enchantment issue with 0% activation/chance.
  • Fixed Level 11 fusion issue with guarantee rate.

Patch v323.18

DCS

  • Removed these DCS requirements:
    • Assault Mode
    • Survival Mode
    • Level 9 Set
    • Avatar Character

Patch v323.17

Bug Fixes

  • Disabled level 11 activating in PVP rooms
    • This was left enabled after the enchantment patch when it should have been disabled.
  • Fixed: Guild rewards for 2-2/2-1/1-1 for weekly rewards not sending properly.

Patch v323.14

Bug Fixes

  • Changes made to the level 10/11 fusion process have been made. Cards fused should show immediately in your inventory after successful fusion.
  • Fixed Drop Enchantment: Skill 1-1 dropping Skill 1 instead of Skill 1-1.

Rooms

  • Tournament, Assault, Hero and Teamplay requirement of 4 players to start only applies after server population is increased. This will allow players to play 1v1 games under certain player population conditions.

Patch v323.12

DMS Hourly & Drop Enchantment Changes

We have added new conditions for these functions to work properly:

  • Player must be verified.
  • Number of players in the room exceeds 4 players.
  • More than half of the players in the room are verified
  • The room does not include more than 2 players per IP address
  • Room must NOT have a password
  • Room maximum size/slots must be 6 or greater

Guild War

  • Regarding the punishment of GP loss when leaving a game early:
    • Players will receive 2 'graces' per day where leaving a room early will not punish your GP.

Rooms

  • Tournament, Assault, Hero and Teamplay now require 4 players to start a room.

Notes

  • Some of these changes were made due to players abusing the game and swapping constantly. Players found swapping will receive 7 day-permanent suspension of their accounts regardless of their account standing and depending on severity/repeat offenses. Please play fairly.

Patch v323.11

Guild War

  • Guild Point loss upon death/defeat will only count 25% of lost GP towards weekly contribution.
    • This was changed due to players having difficulty retaining Guild Points for their Tier 1/2 rewards.

Patch v323.7

Guild War

  • Survival Mode no longer provides Guild Points.

General

  • Unverified accounts will no longer give full Guild Points upon defeat. They will give 10%.
    • This also applies to EXP, Code and Elements.
  • Rooms with more unverified players than verified players will not yield Guild Points.

Patch v323.4: User Shop Limits Changed

  • Second skill activation % maximum for User Shop changed.
    • 33% -> 38%

Patch v323.3: Guild War Tuning

  • Guild Catchup system has been re-implemented
    • Gain increased Guild Points per rank below rank #1.
  • Guild War Tier 2 prize requirements reduced:
    • 7.5% GP -> 6% GP

Patch v323.2: Additional Enchantment Balance Changes

Enchantment Changes

  • GP Bonus (ALL) Modes
    • Max amount decreased from 120% to 50%.
  • GP Bonus (PVP & PVE) Modes
    • Max amount decreased from 200% to 80%.

Existing Enchantment Adjustments

  • Items with higher than new updated limits will be reduced by a percentage based on the previous maximum % bonus of these enchantments.
    • For example, if you had +150% (75% of the maximum of the previous enchantment limit, 200%) your card will be updated to +60% (75% of +80%, the new limit).

Patch v323.1: Re-balancing

Hi everyone!

After tons of feedback from the community, we have decided to revert some of the changes made for the Enchantment System regarding Level 10, Level 11 and Second Skill % Activation Bonus.

Level 10 & Level 11 Fusions

  • Skill Fusion (Currently the Greater Enchantment Fusion) will be reverted to it's regular state of being a level 10 & 11 fusion.
  • Availability of this card will be added back to Guild War, Loot Crates & the GEN Coin Store.

Existing Skill Fusion Cards (Level 10/11 or Greater Enchantment)

  • Due to the value of the cards being increased 10x, existing card amounts will be divided by 10. If you have 10 Greater Enchantments, they will be reduced to 1 (10 / 1).
    • Players with less than 5 quantity of the Greater Enchantment Card won't receive any compensation.

Level Fusion Card (Lesser Enchantment Fusion)

  • This card will remain as the enchantment card. All other enchantments will remain except for:
    • Level 10 Upgrade
    • Level 11 Upgrade
    • Second Skill Activation Percentage Upgrade

As for existing or newly made level 10/11 cards/enchanted cards

  • Cards with Level 10 Enchantment that is greater than 80% will have their card converted to a Level 10 card.
  • Cards with Level 11 Enchantment (PVP) that is greater than 24% will be sent 1x Level 10/11 Fusion Card.
  • Cards with Level 11 Enchantment (PVE) that is greater than 80% will have their card converted to a Level 10 card.
  • Cards with Second Skill Activation Bonus %, @ Chance greater than 90% will have their bonus added to their card (up to 38%).
  • Any cards that do not meet this conditions will have their Level 10, 11 & Second Skill Activation % Bonus removed without compensation.
    • Cards that do not meet these conditions will be reverted from Enchanted status (since enchanted status now equates to level 10/11 status)
      • Cards will keep their enchantments but will not retain level 10/11 status.
      • Because of this, to continue enchanting the card, it must be level 10/11 status to enchant.

Enchantments System will remain

  • Level 10 and 11 cards can be enchanted via the Level Fusion (Lesser Enchantment, now Enchantment Fusion card)
  • For any issues with your cards post-patch, please open a ticket @ https://spgens.com/v323 under the v323 Post Patch Support category.
  • Tickets relating to cards must include a screenshot.
  • All tickets must include a username or they will be closed and ignored.
  • Spamming of tickets of the same issue will have your ticket closed and account ignored.

Changes in Patch

  • Guild Point Bonus Enchantment (ALL) increased from 60% -> 120%.
  • Guild Point Bonus Enchantment (PVP) increased from 100% -> 200%.
  • Guild Point Bonus Enchantment (PVE) increased from 100% -> 200%.
  • Level 10/11 Fusion (Skill Fusion Card) added back to the GEN Coin shop. 10% Price reduction from previous patch (v322).
  • Lesser Enchantment now called, "Enchantment"
    • Enchantment Card rates changed:
      • 1 Enchantment @ 70% -> 60%
      • 2 Enchantments @ 25% -> 30%
      • 3 Enchantments @ 5% -> 10%
    • Enchantment Card rates changed for Fusion Mania:
      • 1 Enchantment @ 63% -> 50%
      • 2 Enchantments @ 30% -> 38%
      • 3 Enchantments @ 7% -> 12%
  • Enchantments Removed:
    • Level 10 Upgrade
    • Level 11 Upgrade
    • Second Skill Activation Bonus %
    • Greater Enchantment Fusion: Drop
  • Trophy shop updated with Level 10/11 fusion.
  • Drop tables for Guild War, Loot Crates and DMS now include re-balanced drop rate for Level 10/11 Fusion Card.
  • Gold Force limitation for trade removed.
  • Guild War prizes changed:
    • Rank #1, Tier 2: Greater Enchantment Removed, 3x Skill 1-1 or 2-1 or 2-2, 25% Increase in Enchantment Fusion
    • Rank #2, Tier 2: Greater Enchantment Removed, 3x Skill 1-1 or 2-1 or 2-2, 25% Increase in Enchantment Fusion
    • Rank #3, Tier 2: Greater Enchantment Removed, 3x Skill 1-1 or 2-1 or 2-2, 25% Increase in Enchantment Fusion

Second Skill Activation

  • The new Second Skill Activation has been set to 41%.
    • 40% is obtainable via Skill 2-2 fusion.
    • 41% is obtainable via Level 10/11 fusion. Level 11 cards are defined by their 41% activation status, as well as the 'E' status on the card.

Patch v323

This patch is currently not yet released.

This patch is going to be introduced near the end of the month of July, 2020. Major changes in this patch include a new functionality for cards (Enchantments), new Guild War setup and additional modes added to the game.

These patch notes are still subject to changes. The last update of these patch notes was on July 31, 2020 @ 2:42PM EDT.

The expected release date for this patch is August 7, 2020.

Update as of August 6, 2020: We are delaying the patch to August 14/15.

Enchanted Cards

Enchanted cards is our new system for the currently available "Level 10" and "Level 11" cards. Since most players have reached the near game maximum of items, we wanted to introduce new game effects through a completely custom system we call Enchantments.

Current "E" cards (Level 10 or 11) will automatically be converted with their respective skill during this update.

Handling of existing Level 10, 11 and cards with 36%+ Activation

  • A level 10 card with 39% activation
    • This card would be converted to an Enchanted card with the following enchantments:
      • Enchantment #1: Level 10 Upgrade @ 100% Chance
      • Enchantment #2: 3% Second Skill Activation Upgrade @ 100% Chance
      • Enchantment #3: <None>
  • A level 11 card with 41% activation
    • This card would be converted to an Enchanted card with the following enchantments:
      • Enchantment #1: Level 11 Upgrade in PVE, Level 10 Upgrade in PVP @ 100% Chance
        • This enchantment is unique and is only applied to older cards being converted. This enchantment cannot be found when using the Enchantment Fusion cards.
      • Enchantment #2: 5% Second Skill Activation Upgrade @ 100% Chance
      • Enchantment #3: <None>
  • A level 9 card with 38% activation
    • This card would remain the same.
    • Choosing to Enchant this card will reduce the 38% to 36% (the new limit for Second Skill Activation %)
      • After Enchanting this card, an Enchantment will be added.
      • Enchantment #1: 2% Second Skill Activation Upgrade @ 100% Chance

Handling of Existing Fusion Cards

Current Skill & Level Fusion cards will be removed from the server once this patch is underway.

We will be hosting a Fusion Mania event for the remaining Skill & Level Fusion cards as it would be the last time these cards will function the way that they currently do.

How does Enchantment work?

Enchantments are replacing the current "Level Fusion" and "Skill Fusion" cards. These new cards will be under new names:

  • Level Fusion (currently Chaos Fusion) will be "Lesser Enchantment Fusion"
  • Skill Fusion (currently Level 10/11 Upgrade) will be "Greater Enchantment Fusion"

The Lesser Enchantment Fusion cards can be more easily found throughout the game's reward structures (DMS, Loot Crates, Guild War, GEN Coins, etc.) while the Greater Enchantment Fusion cards are harder to obtain. Both cards function the same but the results of the fusions differ. We will explain this below.

Players will be able to access their Enchantment information for their cards by equipping their cards and using the command @enchantment <wep/acc/all>. This will display their current Enchantments to the chat window.

Magic cards will remain non-enchantable for now (we will decide if we want to include this in the future).

Technical Details

  • Due to the limitation of the "Level Fusion/Lesser Enchantment Fusion", all "Enchanted/E" cards will appear as level 8 cards. Once you join a room, the card will automatically change to level 9 (or 10/11 if the card has the enchantment)
  • Likewise, cards that have Upgrade enchantments will see those changes once a game has started.
  • Enchanted cards will have the "E" marker on the top left corner of the card similar to how level 10 and 11 cards do.
  • Enchanted cards can only be Gold Forced for 365 Days.
  • Enchanted cards cannot be traded or placed in the User Shop.
  • Cards can have up to 3 Enchantments via each card's 3 possible Enchantment Slots.
  • Enchantment Fusions will ALWAYS reset all current enchantments on a card and randomize new ones.
    • There is no Enchantment card that can target specific enchantment slots. All enchantment cards will target all slots and randomize them.
  • Enchantments cannot be rolled back. Once you decide to Enchant your card, the changes are permanent.
  • Repeat enchantments cannot be found on the same card. For example, a card cannot have Skill 1 Drop enchantment in 2 different enchantment slots.
    • Players can use the same enchantment on two different cards.

* The new maximum limit for Second Skill Activation Percentage will be set to 36%.

    • This change was made due to the Second Skill Activation Upgrade Enchantment being available.
    • This Enchantment can upgrade a card's Second Skill Activation up to 8%.

Enchanted Cards: Base Benefits

Enchanted cards will also have a base benefit added to ALL enchanted cards while equipped and used:

  • Increased DMS completion speed.
  • Guild Points earnings will be increased by 20%.
    • GP Earnings can be increased further with the Guild Point Increase enchantment.

Enchantment Fusions: Rates

  • Lesser Enchantment Fusion (Level Fusion Card)
    • 70% Chance to roll 1 Enchantment
    • 25% Chance to roll 2 Enchantments
    • 5% Chance to roll 3 Enchantments
  • Greater Enchantment Fusion (Skill Fusion)
    • 50% Chance to roll 1 Enchantment
    • 30% Chance to roll 2 Enchantments
    • 20% Chance to roll 3 Enchantments

Examples

  • With a card, the player attempts an enchantment using the Lesser Enchantment Fusion.
  • There is a 70% chance that this fusion will generate 1 Enchantment, leaving enchantments #2 and #3 blank.
  • There is a 25% chance that this fusion will generate 2 Enchantments, leaving enchantment #3 blank.
  • There is a 5% chance that this fusion will generate 3 Enchantments, filling all possible Enchantment slots.

Fusion Mania

  • Fusion Mania will increase the chance of 2/3 Enchantments.
    • Lesser Enchantment Fusion
      • 2 Enchantments: 25% -> 30%
      • 3 Enchantments: 5% -> 7%
    • Greater Enchantment Fusion
      • 2 Enchantments: 30% -> 40%
      • 3 Enchantments: 20% -> 24%

Enchantment Fusions: Enchantment List

  • All enchantments with decimals indicates the percentage can range with decimal places.

Guild War Related Enchantments

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
GP Percentage Increase Increase Guild Point accumulation by a percentage for all game modes. Upon Earning GP 50% 100% 0% 120%
GP Percentage Increase (PVP) Increase Guild Point accumulation by a percentage for PVP modes. Upon Earning GP in PVP 50% 100% 0% 200%
GP Percentage Increase (PVE) Increase Guild Point accumulation by a percentage for PVE modes. Upon Earning GP in PVE 50% 100% 0% 200%
GP Theft Steals Guild Points from another player when defeating them in combat. Enchantment will always steal 1% of defeated player's Guild Points at a 0.1%-0.5% chance. Upon Defeating Players 0.1% 0.5% 1% 1%
GP Guard Guards from Guild Points being lost upon death. Does not guard from GP Theft. Guards up to 80% at a 1%-15% chance. Does not stack. Upon Dying 1% 15% 1% 80%
GP Stun Stuns a player from obtaining Guild Points for a duration. Upon Defeating Players 0.01% 3.00% 30 seconds 120 seconds (2 minutes)
GP Super Multiplier Dramatically increases GP gain for when defeating a player. Upon Defeating Players 0.01% 3.00% 500% Increase in GP (5x) 1,500% Increase in GP (15x)

Drop Related Enchantments

  • All drops are untradable.
  • Drop skills only drop in games applicable to the DMS Hourly system. If the game does not meet the criteria of the hourly system, the drop skill will not work.
Conditions for Drop Enchantments to Work
  • Player must be verified.
  • Number of players in the room exceeds 4 players.
  • More than half of the players in the room are verified
  • The room does not include more than 2 players per IP address
  • Room must NOT have a password
  • Room maximum size/slots must be 6 or greater
Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Skill 1 Card Drop Chance to drop Skill 1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2 Card Drop Chance to drop Skill 2. Upon Game Completion 0.01% 3.00% 1 1
Skill 1-1 Drop Chance to drop Skill 1-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-1 Drop Chance to drop Skill 2-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-2 Drop Chance to drop Skill 2-2. Upon Game Completion 0.01% 3.00% 1 1
Enchantment Drop Chance to drop "Level Fusion/Enchantment Fusion". Upon Game Completion 0.01% 3.00% 1 1
Removed as of v323.1 - Greater Enchantment Drop Chance to drop "Skill Fusion/Greater Enchantment Fusion". Upon Game Completion 0.01% 2.00% 1 1
Loot Crate Drop Chance to drop a Loot Crate (@lootcrate). Upon Game Completion 0.01% 2.00% 1 1
Avatar Coin Drop Chance to drop Avatar Coins. Upon Game Completion 0.01% 8.00% 1 5

Card Upgrade Related Enchantments

Removed as of v323.1.

Lesser Enchantment and Greater Enchantment cards yield different maximum percentages for these Enchantments.

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Level 10 Upgrade Upgrades card to Level 10 for ALL modes. Upon Game Starting 1% Up to 40% with Lesser, Up to 80% with Greater N/A N/A
Level 11 Upgrade (PVP) Upgrades card to Level 11 for PVP modes. Upon Game Starting 1% Up to 15% with Lesser, Up to 30% with Greater N/A N/A
Level 11 Upgrade (PVE) Upgrades card to Level 11 for PVE modes. Upon Game Starting 1% Up to 50% with Lesser, Up to 100% with Greater N/A N/A
Second Skill Activation Percentage Increase Upgrades card's second skill activation chance for ALL modes. Upon Game Starting 40% Up to 80% with Lesser, Up to 100% with Greater 1% Up to 4% with Lesser, Up to 8% with Greater

Commands

  • @enchantment <wep/acc/all>
    • Shows the Enchantments on weapons/accessories or both for the cards that are currently equipped.
    • Displays in chat.

Guilds & Guild War

We are making major changes to how Guilds and Guild Wars operate on SPGENS. We want guilds to be an active, small community of players working together to demonstrate their skill in Survival Project.

Guild Rank Factoring

With this patch, the rank factoring system will be the final multiplier to all Guild Point earnings. Here's how it works:

  • When earning Guild Points from defeating players in PVP (where majority of GP is earned):
    • Per rank your guild is higher than your opponents guild, there will be a 15% GP penalty.
      • If your guild is 3 ranks higher than the opponent's guild, you will lose 45% of the total GP that could have been earned.
      • For example, if you were to earn 10,000 GP for defeating this player, after the 45% penalty, you will earn 6,500 GP.
    • Per rank your guild is lower than your opponent's guild, there will be a 25% GP increase.
      • If your guild is 3 ranks lower than the opponent's guild, you will gain an additional 75% GP in addition to the GP you earned.
      • For example, if you were to earn 10,000 GP for defeating this player, after the 75% addition, you will have earned 17,500 GP.

This system was added to keep guilds in constant competition instead of a stalemate situation where catching up was near impossible. We want the guild system to feel rewarding and competitive.

Guild Point Loss on Death

In addition, we will now be adding a penalty system for when players are defeated by others.

  • Upon dying to another player in PVP, you will lose 35% of the Guild Points earned by the player who defeated you.
    • For example, if Bob earned 10,000 Guild Points from defeating Jim, Jim will lose 35% of that 10,000 Guild Points, which is 3,500 GP.
  • Upon leaving a PVP game before the match is complete, you will lose ALL Guild Points earned from that match and an additional 50%.
    • For example, if Bob earned 30,000 Guild Points from a Teamplay match but leaves in the 3rd round, Bob will lose 30,000 Guild Points plus an additional 50% of that 30,000. Bob will lose 45,000 Guild Points.

Guild Slots

Guilds will now be limited to 6 players per Guild effective when the v323 patch is live. Guild leaders with more than 6 slots available will be required to remove players from their guild.

The guild kick command will have unlimited uses for guilds with more than 6 players.

The @guild update command will update your guild after it has 6 or less players within the guild. Additional guild slots will be refunded to the guild leader as code.

Per guild slot refunded, the guild leader will receive 132,000,000 code (the current price of Guild Slot Expansion) delivered to their bank.

New Guild Rewards & Requirements

Previous Guild Point requirements for rewards have been changed. We have changed the Guild Point contribution requirement in relation to the new limits on how many players can be un a guild. In addition, we have focused the rewards on the new Enchantment System.

Guild Rank Tier 1 (2.5%+ GP) Tier 2 (6%+ GP) (7.5%+ GP)
1 4x Loot Crate
12x Lesser Enchantment Fusion
10x Loot Crate
12x Greater Enchantment Fusion
20x Lesser Enchantment Fusion
2x Trade Credits
2 3x Loot Crate
8x Lesser Enchantment Fusion
6x Loot Crate
8x Greater Enchantment Fusion
12x Lesser Enchantment Fusion
1x Trade Credit
3 2x Loot Crate
5x Lesser Enchantment Fusion
4x Loot Crate
4x Greater Enchantment Fusion
5x Lesser Enchantment Fusion
1x Trade Credit
4-8 Only Tier 1 Available
1x Loot Crate
3x Lesser Enchantment Fusion
N/A
Rank Guild Trophies
1 100
2 75
3 60
4 50
5 40
6 25
7 25
8 25

Guild Trophy Changes

  • @guild trophy 6
    • 6x Greater Enchantment Fusion, 350 Trophies
  • @guild trophy 10
    • 6x Lesser Enchantment Fusion, 135 Trophies

New Modes

This has been delayed.

Fight Club

Fight club will be returning to the server. We will be beta testing this mode. Feedback regarding mode functionality and rewards would be appreciated.

Debuff Free PVP (No Secondary Skills)

This has been a long requested mode. This mode will disable all secondary skills from Weapons, Magic and Accessory cards. While we test this mode, we will consider adding a special Guild versus Guild "Battle" system implementing this structure.

Feedback for this mode would be greatly appreciated.

This mode will include Level 9, 10 and 11 cards.

Trade Credits

Trade Credits will be re-implemented once this patch is complete.

Methods to obtain Trade Credits:

  • Guild War Tier 2 (7.5%+ GP) Prizes
  • DMS 7/7 Reward
  • GEN Coin Store (option 18)

User Shop

The User Shop will now limit cards with secondary skill activation above 32%.

Loot Crate

We've updated the Loot Crate drop table.

Card / Item Drop Quantity of Drop Chance to Drop
Skill 1 1 10%
Skill 2 1 10%
Skill 1 2 8%
Skill 2 2 8%
Skill 1-1 1 3%
Skill 2-1 1 3%
Skill 2-2 1 3%
Skill Fusion (Greater Enchant) 1 5%
Level Fusion (Lesser Enchant) 1 10%
Cash 1,000 10%
Loot Crate 2 5%
Code 25,000,000 10%
Elements (Random) 25,000 9%
Fire/Wind SS, 3 Days 1 1%
GEN Coins 5 5%

Commands

This is delayed.

  • New command item: @account remove <wep/mag/acc/all>
    • This command will remove a card that is currently equipped.
    • Example: @account remove wep will remove the weapon currently equipped by the player.

Anti AFK System

This is delayed.

Due to the prevalence of players AFKing and using bots/macros, this system will be implemented for all players.

  • Every so often, a memo will show up to players currently in a game.
  • The memo will state a "code" that the player must enter into a specific chat mode (Guild/Friend)
  • The player must enter the code to continue playing.
  • If the player fails to enter the code, they will be removed from the room.
  • Players who consistently fail to enter the code may be subject to their account being suspended permanently.

GEN Coin Shop

We have added the Enchantment Cards to the GEN Coin shop.

  • Lesser Enchantment Card (Level Fusion)
    • 10x Quantity: 30 GEN Coins
    • 40x Quantity: 108 GEN Coins
    • 150x Quantity: 382 GEN Coins
  • Greater Enchantment Card
    • 10x Quantity: 70 GEN Coins
    • 40x Quantity: 252 GEN Coins
    • 150x Quantity: 892 GEN Coins