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Difference between revisions of "2nd Skill Activation Balancing"
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The calculation for what your 2nd Skill % would be for a certain mode would be as follows: | The calculation for what your 2nd Skill % would be for a certain mode would be as follows: | ||
− | * ((''Game Mode & Element Specific Rate'' | + | * ((''Game Mode & Element Specific Rate'' '''x''' ''Game Mode * Card Type Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Rate'' '''x''' ''Element Type Rate'') '''x''' ''Card's 2nd Skill %'') + ''Flat Rate Bonus'' |
For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E': | For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E': |
Revision as of 13:28, 20 October 2022
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Balancing
In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).
- The maximum for 2nd Skill % is 80%.
Scaling Math
The 2nd Skill % will be changed based on the 6 factors listed:
- Game Mode type
- Card type
- Element type
- Equipment & Game Mode Type
- Element & Game Mode Type
- Flat rate bonuses from bonus cards (SS'E', Premium Event).
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
- ((Game Mode & Element Specific Rate x Game Mode * Card Type Specific Rate x Game Mode Rate x Card Type Rate x Element Type Rate) x Card's 2nd Skill %) + Flat Rate Bonus
For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':
- Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
- Card Type (Sword) Multiplier: 0.9x
- Element Type (Water) Multiplier: 0.9x
- SS'E' Flat Rate Bonus: +2%
- ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)
Scaling Values
The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.
- General Scalar Value: Used in all game modes.
- PVP Scalar Value: Used in only PVP modes.
- PVE Scalar Value: Used in only PVE modes.
Scalar Type | General Scalar Value | PVP Scalar Value | PVE Scalar Value |
---|---|---|---|
PVE Modes (Quest, Mission) | 0.8 | N/A | N/A |
PVP Team Modes (Teamplay) | 0.67 | N/A | N/A |
PVP Free-For-All Modes (Survival) | 0.67 | N/A | N/A |
PVP Ladder Type (Tournament, Fight Club) | 0.63 | N/A | N/A |
Equipment: Sword | 1.0 | 0.95 | 1.0 |
Equipment: Axe | 1.0 | 1.12 | 1.1 |
Equipment: Bow | 1.0 | 1.0 | 1.0 |
Equipment: Staff | 1.0 | 1.0 | 1.0 |
Equipment: Boots | 1.0 | 1.0 | 1.0 |
Equipment: Armor | 1.0 | 1.0 | 1.1 |
Equipment: Shield | 1.0 | 1.05 | 1.1 |
Equipment: Pendant | 1.0 | 1.02 | 1.0 |
Equipment: Magic | 1.0 | 1.0 | 1.0 |
Element Type: Water | 1.0 | 1.0 | 1.0 |
Element Type: Fire | 1.05 | 1.03 | 1.0 |
Element Type: Earth | 1.0 | 1.0 | 1.0 |
Element Type: Wind | 1.05 | 1.03 | 1.0 |