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Difference between revisions of "Guild System"

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(Hourly Guild Decay & Reward System)
(Guild Accolades)
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1. Guild Mission 300 Mode
 
1. Guild Mission 300 Mode
  
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   - How to Score: A new mode is being introduced called "Guild Mission Mode". In this special mode, every guild will start at level 1 and compete to earn the highest mission level before the guild war is complete.  
 
   - How to Score: A new mode is being introduced called "Guild Mission Mode". In this special mode, every guild will start at level 1 and compete to earn the highest mission level before the guild war is complete.  
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     - Limited to 7 slots (1 slot open for GMs to review in case of fraudulent activity)
 
     - Limited to 7 slots (1 slot open for GMs to review in case of fraudulent activity)
 
       - Cheating or hacking in this mode will result in an permanent ban of your account without consideration for appeal, please play fair!
 
       - Cheating or hacking in this mode will result in an permanent ban of your account without consideration for appeal, please play fair!
   - GP Multiplier: +80%
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   - GP Multiplier: +35%
  
 
2. Guild Slayer Score
 
2. Guild Slayer Score
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     - Players involved must be apart of a Top 5 guild (in the top 5 spots on the Guild Leaderboard)
 
     - Players involved must be apart of a Top 5 guild (in the top 5 spots on the Guild Leaderboard)
 
     - Room must be 70% or more verified players
 
     - Room must be 70% or more verified players
   - GP Multiplier: +60%
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   - GP Multiplier: +30%
  
 
3. Guild Monster Kill Count
 
3. Guild Monster Kill Count
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     - Player must be in a guild
 
     - Player must be in a guild
 
     - Mode must be Quest 5 or Mission 300
 
     - Mode must be Quest 5 or Mission 300
   - GP Multiplier: +20%
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   - GP Multiplier: +15%
  
 
4. Guild Game Win/Loss
 
4. Guild Game Win/Loss
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     - Per member to earn a point, they must be verified, primary account and in a guild
 
     - Per member to earn a point, they must be verified, primary account and in a guild
 
     - Room must be 70% or more Top 5 Guild players (players from the top 5 spots on the Guild Leaderboard)
 
     - Room must be 70% or more Top 5 Guild players (players from the top 5 spots on the Guild Leaderboard)
   - GP Multiplier: +20%
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   - GP Multiplier: +15%
  
 
==== Example ====
 
==== Example ====

Revision as of 13:21, 16 March 2022

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Guilds

This page was edited last on March 10, 2022.

Siege Pooled Rewards

The prize pool is divided by the amount of players in the guild by the end of the guild war and distributed to the guild's members.

Siege Placement (Rank) GEN Coins Loot Crates Cash SP Card % SP Card Rerolls
1st Place 800 200 75,000 42% 1
2nd Place 600 120 75,000 39% 1
3rd Place 400 80 75,000 N/A N/A
4th Place 200 40 75,000 N/A N/A
5th Place 0 20 75,000 N/A N/A

Examples

Here is an example of how the prizes would be calculated for our example guild Alpha.

Alpha has 20 players in the Guild. At the end of this week, they are 2nd place in the Guild War.

Alpha's members will receive the following:

  • 6 Loot Crates (120 Loot Crates divided by 20 players), 30 GEN Coins (600 GEN Coins divided by 20 players)

Rules/Restrictions

  • Players must contribute at least 2.75% of the week's Guild Points to receive rewards.
  • Player accounts must be the main/primary account to receive rewards.
  • Prizes calculated from the prize pool will always round down, but will always give a minimum of 1.
  • Prizes calculated from the prize pool will never divide the pool by less than 12 members.

FAQ

  • Will there still be a minimum GP contribution to receive a prize?
    • Yes. The minimum GP contribution percentage to receive the prize is 3%.
  • Will there still be tiered prizes for GP contribution percentage?
    • No. We will be removing the two tier system of prizes all-together in favor of the prize pool.
  • If a player does not meet minimum GP contribution, do they still divide up the prize pool?
    • Yes. If they are in the guild, they will divide up the prize pool.
    • For example, if the Alpha guild had 20 players, but only 18 qualified for the prizes, the pool would still be divided by 20.
  • What is your intention with this change?
    • Our intention with this change is to encourage guilds to be more competitive and encourage guilds to have a strategy for their guild recruitment.
    • We are also looking to make guilds a little smaller than they currently are to allow more competitive at for each of the ranks.
  • Will the prize table change?
    • It most likely will as we re-evaluate how the prizes are being distributed over the next coming weeks.

Guild Trophy System

Guild Trophies are rewards given to the guild per guild siege. Based on the ranking of a guild for a weekly guild siege, the guild will receive a certain amount of trophies.

Trophy Rewards based on Siege Placement

Siege Placement Guild Trophies
1st Place 150
2nd Place 100
3rd Place 65
4th Place 50
5th Place 40

Trophy Store

  • All cards redeemed from the trophy store are untradable.
  • Trophies can only be used by the guild leader to redeem rewards for the guild.
  • All rewards from the Guild Trophy store are universal to the whole guild.
  • Everyone in the guild will receive a reward.
    • Player accounts must be set to 'primary' to receive a reward.
Card / Item Price (in Guild Trophies)
3x Skill 1 65
3x Skill 2 50
1x Skill 1-1 475
1x Skill 2-1 250
1x Skill 2-2 300
1x Skill Fusion (Level 10 / 11 Fusion) 485
1x Card Slot +6 325
1x SS Earth, 30 Days 1075
5x Skill 2-2 1,100

Primary and Alternate Accounts

Primary accounts allow the specific account to access all features within the game. Alternate accounts can be used to complete DMS on a secondary account, as well as store extra cards.

  • Primary accounts will have access to 100% of Guild Point earnings.
  • Alternate accounts will only earn 10% of Guild Point earnings.

Primary accounts can be set once every 14 days. Alternate accounts will have a "lock" on their accounts, disabling the ability to set as primary until the 14 day session is cleared.

Commands

Command Example Usage:

  • Command Structure: @guild memo <msg>
  • Command Execution: @guild memo Hello everyone!
Command Structure Function Permission Cost
@guild help Prints all guild commands, structure and functions in-game. Guild Member
@guild accept Accepts an existing guild invite. All
@guild lookup <guild-name> Looks up a guilds information. All
@guild stats-last-week <guild-name> Looks up the guilds stats of last week's guild siege. All
@guild create <guild-name> Creates a guild. Player must not be in an existing guild. All
@guild apply <guild-name> Send a guild application to this guild. Guild officers and leaders will either deny or accept applications. Maximum of 3 applications. Applications expire after 3 days. All 10,000,000 Code
===== ===== ===== =====
@guild leave Leaves your current guild. Guild Member
@guild boosters Opens the guild booster menu. Boosters can be purchased to globally increase rates for all guild members. Guild Leader
===== ===== ===== =====
@guild invite <username> Invites a player (who is online) to the guild. Guild Leader & Guild Officer
@guild applications Display all guild applications that have been sent to this guild. Guild Leader & Guild Officer
@guild applications <accept/deny> <username> Accept or deny a guild application. Guild Leader & Guild Officer
===== ===== ===== =====
@guild disband Disbands the guild, kicking all members and deleting the guild. Guild Leader
@guild kick <username> Kicks a player from your guild. Up to 3 per week. Guild Leader 50,000,000 Code
@guild transfer <username> Transfers the guild ownership (Guild Leader position) to another player within the guild. Guild Leader 20,000 Cash
@guild promote <username> Promotes a player in your guild to the "Officer" role. Maximum 2 officers per guild. Guild Leader
@guild demote <username> Demotes a player in your guild to the "Member" role from the "Officer" role. Guild Leader
@guild motd <msg> Changes the message of the day (received upon login) that all guild members will receive. Guild Leader
@guild memo <msg> Sends a memo to all guild members. Guild Leader
@guild expand Buy an expansion slot for the guild (maximum of 16 slots per guild) Guild Leader 300,000,000 Code
@guild new-mark Randomizes a new guild mark (icon). Guild Leader 10,000,000 Code
@guild remove-mark Removes the guild mark (icon). Guild Leader 10,000,000 Code
@guild tag <member/officer/leader> <tag> Changes the guild "tag" for the specific role. This is displayed in the user information panel, and below their username while in a room. Guild Leader 100,000,000 Code
@guild tag <member/officer/leader> blank Changes the guild "tag" for the specific role to blank or nothing. This is displayed in the user information panel, and below their username while in a room. Guild Leader 100,000,000 Code
@guild trophy Opens the guild trophy menu, showing all available options, balance and prices. Guild Leader
@guild trophy <#> Redeems an item from the guild trophy menu, in exchange for trophies. Guild Leader

Hourly Guild Decay & Reward System

This system was to reward guilds who continue to provide gameplay for the server and compete and prevent 'staleness' in guild wars.

  • Per hour of server time (1PM to 2PM for example), guilds who complete more than 10 PVP/PVE games collectively will avoid losing Guild Points.
    • Guild Point penalty for not completing more than 10 PVP/PVE games is 0.6% of current GP, taken when the next hour starts.
  • If guilds complete more than 40 games for the hour collectively, the guild will earn 3 Guild Trophies.

To access information regarding this system, use the following command, accessible to all members of the guild:

  • @guild hourly

Examples

  • Player A opens a PVP room.
  • Player A ensures the room meets minimum requirements stated below.
  • Player B joins.
  • Player A and Player B are part of Guild A.
  • Player C & Player D joins and is part of Guild B.
  • They play a round of Teamplay.
  • Guild A and Guild B earn 2 PVP games completed.

Guild Accolades

The new Guild Accolades system is an achievement based system rewarded to guilds completing various achievements over the course of the Guild War.

In this patch, there will be 4 guild accolades guilds can compete for. Each of them will reward the guild with a multiplier towards their Guild Point score at the end of the Guild War.

The Guild Accolades will not display other guilds' progression, therefore guilds will not be able to compare their progression to other guilds. Only at the end of the Guild War will each guild know if they have won the accolade prize.

Accolade List

The 4 accolades being introduced are as follows:

1. Guild Mission 300 Mode

 - How to Score: A new mode is being introduced called "Guild Mission Mode". In this special mode, every guild will start at level 1 and compete to earn the highest mission level before the guild war is complete. 
 - How to Win: At the end of the guild war, the guild with the highest mission level in Guild Mission mode will earn the GP Multiplier for this Accolade and Guild Mission Mode will reset to level 1.
 - Qualification to compete:
   - Must be playing the Guild Mission Mode <insert pic here for button> with guild members only.
   - Only 1 room can be open at a time
   - Limited to 7 slots (1 slot open for GMs to review in case of fraudulent activity)
     - Cheating or hacking in this mode will result in an permanent ban of your account without consideration for appeal, please play fair!
 - GP Multiplier: +35%

2. Guild Slayer Score

 - How to Score: Kill other players from other guilds to earn +1 Slayer Score. If you die, your guild loses -1 Slayer Score.
 - How to Win: The guild with the highest Slayer Score will win. 
 - Qualifications:
   - Players involved (dying and killing) must both be verified and primary accounts
   - Players involved must be apart of a Top 5 guild (in the top 5 spots on the Guild Leaderboard)
   - Room must be 70% or more verified players
 - GP Multiplier: +30%

3. Guild Monster Kill Count

 - How to Score: Kill monsters in Mission 300 or Quest 5 to earn points.
 - How to Win: The guild with the highest points will win.
 - Qualifications to compete:
   - Player killing the monster must be Verified & Primary account
   - Player must be in a guild
   - Mode must be Quest 5 or Mission 300
 - GP Multiplier: +15%

4. Guild Game Win/Loss

 - How to Score: Win PVP games with your guild, for each guild member in the winning team, gain 1 point. For each guild member in a losing team, lose 1 point.
 - How to Win: The guild with the highest score will win.
 - Qualifications to compete:
   - Room must be 70% or more Verified Players
   - Per member to earn a point, they must be verified, primary account and in a guild
   - Room must be 70% or more Top 5 Guild players (players from the top 5 spots on the Guild Leaderboard)
 - GP Multiplier: +15%

Example

1. To give an example, let's imagine the 'Progress' guild has 1,000,000 GP nearing the end of the Guild War and the 'Slow' guild has 1,700,000 GP.

2. The Guild War ends, the 'Progress' guild also has the highest Guild Mission 300 level and earns the +80% GP. The 'Slow' guild has earned the Guild Slayer Score accolade this week and earns +60% GP.

3. The 'Progerss' guild now has 1,800,000 GP (+80% from Guild Mission Accolade) and the 'Slow' guild now has 2,720,000 GP (+60% from the Slayer Score accolade). The 'Slow' guild wins.

4. All accolade scores will reset to 0 and the new Guild War begins.

Commands

  • @guild accolade - Shows your guild's current progression with Accolades via the Chat Box.

Closing thoughts

This system was something we wanted to introduce to the game for a long time. Many players spoke to us regarding a new way for Mission 300 to be a viable way to compete in Guild Wars. We also always wanted a way for guilds to compete in PVP in a competitive manner that rewarded them.

We hope you all enjoy this new system, it took us a lot of planning and work to complete but we're glad it's here!