Welcome to the SPGENS Wiki. As we roll out new updates for our private server. New page and content will be missing. We'll try our hardest to provide information as soon as possible! Please be patient as we complete our wiki

Difference between revisions of "Enchantments"

From Survival Project: GENERATIONS
Jump to navigation Jump to search
(Work in Progress Page)
Line 228: Line 228:
 
| Up to 4% with Lesser, Up to 8% with Greater
 
| Up to 4% with Lesser, Up to 8% with Greater
 
|}</s>
 
|}</s>
 +
 +
==== Targeted Enchantment Fusion ====
 +
 +
* Enchantments can now be targeted to each slot
 +
* Each slot has a different cost:
 +
** Enchantment 1: 3 Enchantment Cards, 6,000,000 Code & 8,000 Elements per Fusion
 +
** Enchantment 2: 5 Enchantment Cards, 9,000,000 Code & 12,000 Elements  per Fusion
 +
** Enchantment 3: 8 Enchantment Cards, 18,000,000 Code & 24,000 Elements  per Fusion
 +
** Enchantment 4: 15 Enchantment Cards, 30,000,000 Code & 40,000 Elements  per Fusion
 +
 +
When targeting an Enchantment Slot that does not have an existing Enchantment, the chance to generate a enchantment are as follows:
 +
 +
* Enchantment 1: 65%
 +
* Enchantment 2: 27%
 +
* Enchantment 3: 6%
 +
* Enchantment 4: 2%
 +
 +
===== Command Usage =====
 +
 +
* Command: @enchantment target <1-4>
 +
** Command usage: ''@enchantment target 2''
 +
** A message in chat will be sent to confirm the command enabling.
 +
** This command will stay active until disabled, allowing you to continue to fuse repeatedly
 +
** This command will auto disable if you join a room, create a room, open the card shop, use card fusion other than Enchantment or disconnect from the channel. A message will be sent to confirm the command disabling.
 +
* Command: @enchantment target disable
 +
** Disables targeting of enchantment slot
 +
* Command @enchantment target help
 +
** Shows information for Enchantment Targeting.
 +
 +
-----------

Revision as of 18:35, 9 March 2022

Work in Progress Page

As of November 14, 2021.

How to Use & Obtain

  • Enchantment cards are the "Level Fusion" cards in the game.
  • To Enchant a card, the card must be level 10 or level 11 with the 'E' status on the card.
  • Enchantment cards can be obtained via the GEN Coin Shop, Loot Crates, Guild War Prizes & DMS Prizes.

Cost

  • 4,000 Elements (of the card you are fusing) & 3,000,000 Code per Fusion

Commands

  • @enchantment <all/wep/acc>
    • To view your enchantments, equip your card and use the command.
    • Example: @enchantment all
      • Shows all enchants on equipped weapon and accessory cards.

Enchantment Fusions: Enchantment List

  • All enchantments with decimals indicates the percentage can range with decimal places.

Guild War Related Enchantments

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
GP Percentage Increase (ALL MODES) Increase Guild Point accumulation by a percentage for all game modes. Upon Earning GP 50% 100% 0% 50%
GP Percentage Increase (PVP) Increase Guild Point accumulation by a percentage for PVP modes. Upon Earning GP in PVP 50% 100% 0% 80%
GP Percentage Increase (PVE) Increase Guild Point accumulation by a percentage for PVE modes. Upon Earning GP in PVE 50% 100% 0% 80%
GP Theft Steals Guild Points from another player when defeating them in combat. Enchantment will always steal 1% of defeated player's Guild Points at a 0.1%-0.5% chance. Upon Defeating Players 0.1% 0.5% 1% 1%
GP Guard Guards from Guild Points being lost upon death. Does not guard from GP Theft. Guards up to 80% at a 1%-15% chance. Does not stack. Upon Dying 1% 15% 1% 80%
GP Stun Stuns a player from obtaining Guild Points for a duration. Upon Defeating Players 0.01% 3.00% 30 seconds 120 seconds (2 minutes)
GP Super Multiplier Dramatically increases GP gain for when defeating a player. Upon Defeating Players 0.01% 3.00% 500% Increase in GP (5x) 1,500% Increase in GP (15x)

Drop Related Enchantments

  • All drops are untradable.
  • Drop skills only drop in games applicable to the DMS Hourly system. If the game does not meet the criteria of the hourly system, the drop skill will not work.
Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Skill 1 Card Drop Chance to drop Skill 1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2 Card Drop Chance to drop Skill 2. Upon Game Completion 0.01% 3.00% 1 1
Skill 1-1 Drop Chance to drop Skill 1-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-1 Drop Chance to drop Skill 2-1. Upon Game Completion 0.01% 3.00% 1 1
Skill 2-2 Drop Chance to drop Skill 2-2. Upon Game Completion 0.01% 3.00% 1 1
Enchantment Drop Chance to drop "Level Fusion/Enchantment Fusion". Upon Game Completion 0.01% 3.00% 1 1
Removed as of v323.1 - Greater Enchantment Drop Chance to drop "Skill Fusion/Greater Enchantment Fusion". Upon Game Completion 0.01% 2.00% 1 1
Loot Crate Drop Chance to drop a Loot Crate (@lootcrate). Upon Game Completion 0.01% 2.00% 1 1
Avatar Coin Drop Chance to drop Avatar Coins. Upon Game Completion 0.01% 8.00% 1 5

Card Upgrade Related Enchantments

Removed as of v323.1.

Lesser Enchantment and Greater Enchantment cards yield different maximum percentages for these Enchantments.

Enchantment Description Activation Period Min. Activation Chance Max. Activation Chance Min. Amount Max. Amount
Level 10 Upgrade Upgrades card to Level 10 for ALL modes. Upon Game Starting 1% Up to 40% with Lesser, Up to 80% with Greater N/A N/A
Level 11 Upgrade (PVP) Upgrades card to Level 11 for PVP modes. Upon Game Starting 1% Up to 15% with Lesser, Up to 30% with Greater N/A N/A
Level 11 Upgrade (PVE) Upgrades card to Level 11 for PVE modes. Upon Game Starting 1% Up to 50% with Lesser, Up to 100% with Greater N/A N/A
Second Skill Activation Percentage Increase Upgrades card's second skill activation chance for ALL modes. Upon Game Starting 40% Up to 80% with Lesser, Up to 100% with Greater 1% Up to 4% with Lesser, Up to 8% with Greater

Targeted Enchantment Fusion

  • Enchantments can now be targeted to each slot
  • Each slot has a different cost:
    • Enchantment 1: 3 Enchantment Cards, 6,000,000 Code & 8,000 Elements per Fusion
    • Enchantment 2: 5 Enchantment Cards, 9,000,000 Code & 12,000 Elements per Fusion
    • Enchantment 3: 8 Enchantment Cards, 18,000,000 Code & 24,000 Elements per Fusion
    • Enchantment 4: 15 Enchantment Cards, 30,000,000 Code & 40,000 Elements per Fusion

When targeting an Enchantment Slot that does not have an existing Enchantment, the chance to generate a enchantment are as follows:

  • Enchantment 1: 65%
  • Enchantment 2: 27%
  • Enchantment 3: 6%
  • Enchantment 4: 2%
Command Usage
  • Command: @enchantment target <1-4>
    • Command usage: @enchantment target 2
    • A message in chat will be sent to confirm the command enabling.
    • This command will stay active until disabled, allowing you to continue to fuse repeatedly
    • This command will auto disable if you join a room, create a room, open the card shop, use card fusion other than Enchantment or disconnect from the channel. A message will be sent to confirm the command disabling.
  • Command: @enchantment target disable
    • Disables targeting of enchantment slot
  • Command @enchantment target help
    • Shows information for Enchantment Targeting.