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Difference between revisions of "V325.x Patch Notes"
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This is a newly added feature to this patch. We planned this idea a while back to allow long standing players to continue playing and progressing through the game, while allowing newer players to have longer term goals. | This is a newly added feature to this patch. We planned this idea a while back to allow long standing players to continue playing and progressing through the game, while allowing newer players to have longer term goals. | ||
− | Details regarding the <html><a href="https://spgenerations.com/wiki/index.php/Rebirth_System>Rebirth System</a></html> have been posted on our new page. Please preview that to get a better understanding of how rebirths work on SPGENS. | + | Details regarding the <html><a href="https://spgenerations.com/wiki/index.php/Rebirth_System">Rebirth System</a></html> have been posted on our new page. Please preview that to get a better understanding of how rebirths work on SPGENS. |
== Patch v325.0 Hotfix #1-#3 == | == Patch v325.0 Hotfix #1-#3 == |
Revision as of 18:48, 1 January 2021
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Patch v325.1: Rebirth System
Rebirth System
This is a newly added feature to this patch. We planned this idea a while back to allow long standing players to continue playing and progressing through the game, while allowing newer players to have longer term goals.
Details regarding the Rebirth System have been posted on our new page. Please preview that to get a better understanding of how rebirths work on SPGENS.
Patch v325.0 Hotfix #1-#3
Enchantments
- Drop Enchantments will be reduced to 50% chance to drop if the room the player is playing in has more guild members than non guild members playing
- For example, if there are 4 members from the "SPGENS" guild and 4 players not within the "SPGENS" guild, the enchantment will work at 100% rate
- If there are 5 members from the "SPGENS" guild and 3 players not within the "SPGENS" guild, the enchantment will work at 50% rate
EXP Rates
- EXP Rates & Code rates will be reduced to 50% if the room the player is playing in has more guild members than non guild members playing
Bugs
- Fixed bug where level 10 items were upgrading to level 11 items via SS"E" card
- Fixed bug where cards would lose their skill after using the SS"E" card to upgrade their 2nd Skill Activation Percentage
Patch v325.0
Super Silver "E"
Added in this patch is a new Super Silver card, the "E" or Event variant of the card. Full details for this card and it's effects are here.
These cards can be found in Loot Crates. The Loot Crate page has been updated with the most up to date information regarding drop rates.
Card Details
Super Silver "E" is a special Super Silver Card that affects card effects upon the start of a game room.
Requirements
- SS"E" Cards will activate when met with these conditions:
- Item set player uses during game matches element of Super Silver "E"
- For example: For Super Silver "E" Fire to activate, the player must use a full set of Fire cards (Magic, Weapon & Accessory)
- Item set player uses during game matches element of Super Silver "E"
- 365-Day is the only available option to Silver Charge these cards
Super Silver "E" Fire |
Super Silver "E" Earth |
Super Silver "E" Water |
Super Silver "E" Earth | |
---|---|---|---|---|
Method to Obtain | Obtained through Loot Crates | Obtained through Loot Crates | Obtained through Loot Crates | Obtained through Loot Crates |
Increase 2nd Skill Percentage (Weapon & Accessories) | 0-2% increase upon start of game | 0-2% increase upon start of game | 0-2% increase upon start of game | 0-2% increase upon start of game |
Level 11 Upgrade | 20% Chance to Utilize Level 11 in PVP Room upon start of game | 20% Chance to Utilize Level 11 in PVP Room upon start of game | 20% Chance to Utilize Level 11 in PVP Room upon start of game | 20% Chance to Utilize Level 11 in PVP Room upon start of game |
EXP & Code Increase | 2.5x added to Multiplier | 2.5x added to Multiplier | 2.5x added to Multiplier | 2.5x added to Multiplier |
Silver Charge Price (365 Days) | 118,800 Cash | 118,800 Cash | 118,800 Cash | 118,800 Cash |
Level 11 Explanation
If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.
2nd Skill % Activation Increase Explanation
If you join a room and meet all the requirements for the Super Silver "E" card, upon starting the game, 0% to 2% will be added to your 2nd skill activation for your accessory and weapon cards.
New Premium Tiers
New Premium tiers have been added. You can view the tiers here.
You may have noticed that DMS completions now provide experience upon completion. More details will be provided on patch v325.1 as why this will be important.
DCS (Daily Challenge System)
- Removed Fight Club from DCS
- Removed Crystal Capture from DCS