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Difference between revisions of "Daily Mission System"
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==Overview== | ==Overview== | ||
− | In the official servers, Survival Project's only method to measure progression was your rank and your items. | + | In the official servers, Survival Project's only method to measure progression was your rank and your items.<br> |
− | Cash and any premium items were exclusive only for paid players. | + | Cash and any premium items were exclusive only for paid players. <br> |
− | It's 2019 now and many moderns games have a variety of ways to help you feel progress. | + | It's 2019 now and many moderns games have a variety of ways to help you feel progress.<br> |
− | Quests and Dailies were a popular way for players to keep engaged and come back to play. | + | Quests and Dailies were a popular way for players to keep engaged and come back to play.<br> |
+ | |||
+ | ==Introducing the Daily Mission System (DMS)== | ||
+ | Players are now able to receive random Daily Missions for them to complete.<br> | ||
+ | |||
− | |||
− | |||
==Daily Missions System 3.0== | ==Daily Missions System 3.0== | ||
− | + | The previous versions of DMS used points or mission objectives to track progress. | |
− | * | + | *In DMS 3.0, it uses CASH to count your progress. |
*Complete either mission available (PVP / QUEST) and earn cash. | *Complete either mission available (PVP / QUEST) and earn cash. | ||
*PVP will give more cash per kill than QUEST. | *PVP will give more cash per kill than QUEST. |
Revision as of 18:06, 13 March 2019
Contents
Overview
In the official servers, Survival Project's only method to measure progression was your rank and your items.
Cash and any premium items were exclusive only for paid players.
It's 2019 now and many moderns games have a variety of ways to help you feel progress.
Quests and Dailies were a popular way for players to keep engaged and come back to play.
Introducing the Daily Mission System (DMS)
Players are now able to receive random Daily Missions for them to complete.
Daily Missions System 3.0
The previous versions of DMS used points or mission objectives to track progress.
- In DMS 3.0, it uses CASH to count your progress.
- Complete either mission available (PVP / QUEST) and earn cash.
- PVP will give more cash per kill than QUEST.
- The last update for DMS was in October 14, 2018
How to get started
- Command Structure
Reward System
Complete the cash cap to complete the mission for the day, giving 1 mission complete to your weekly completed count.
Daily Cash Limit
300 for VERIFIED 900 for VIP VIPs earn 3x the CASH to compensate for the larger cap. Room Requirements Rooms must follow these rules to count towards DMS completion:
Must be in EPIC Server If PVP, must not have a password and 4+ players in a room. Daily Rewards (per mission complete) When you've reached maximum cash for the day (300 for VERIFIED, 900 for VIP), you will earn one of these rewards:
1x Skill 1-1 @ 5% 1x Skill 2-1 @ 2% 1x Skill 2-2 @ 2% 1x Skill 1 @ 20% 1x Skill 2 @ 20% 1x Level Fusion (has a 0.5% chance to auto level card to level 10) @ 11% 20,000,000 Code @ 25% 10,000 Random Elements @ 15% Weekly Rewards Weekly rewards are given out every Sunday, at 12:00 AM EST.
Tier 1 - 5 Missions Completed
1x Loot Crate. Tier 2 - 6 Missions Completed
1x Loot Crate 1x Skill 1 or 1x Skill 2. Tier 3 - 7 Missions Completed
2x Loot Crate 1x Skill 2-1 or 1x Skill 2-2 or 1x Skill 1-1 15 GEN Coin Mission Specific Information M.1 QUEST
QUEST 4 gives 15% bonus CASH per monster kill. QUEST 5 gives 35% bonus CASH per monster kill. Gray monsters will not count towards the mission. M.2 PVP
Per player, increase the CASH per kill by 5%.