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Difference between revisions of "Game Mechanics"
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===Buff=== | ===Buff=== | ||
===Debuff=== | ===Debuff=== | ||
+ | |||
+ | ==Scrolls== | ||
==Fusions== | ==Fusions== | ||
===Level Fusions=== | ===Level Fusions=== | ||
===Skill Fusions=== | ===Skill Fusions=== |
Revision as of 17:12, 12 March 2019
Contents
- 1 Pointer and Rotation System
- 2 Character Stats
- 2.1 HP / HP Heal Rate
- 2.2 MP / MP Heal Rate
- 2.3 BP / BP Heal Rate
- 2.4 MP Consumption
- 2.5 BP Consumption
- 2.6 Melee Attack Damage
- 2.7 Range Attack Damage
- 2.8 Melee Speed
- 2.9 Range Speed
- 2.10 Projectile Speed
- 2.11 Rotation Speed
- 2.12 Acceleration
- 2.13 Running Speed
- 2.14 Walking Speed
- 2.15 Special Effects
- 3 Point Level System
- 4 Elemental Synergy System
- 5 Hit boxes and Hurt Boxes
- 6 Status Effects
- 7 Scrolls
- 8 Fusions