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Difference between revisions of "Game Mechanics"
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(Tag: visualeditor-switched) |
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==Keyboard Controls== | ==Keyboard Controls== | ||
− | + | ===Acceleration=== | |
− | + | ===Melee Attacks=== | |
− | + | ===Ranged Attack=== | |
− | + | ===Magic Attack=== | |
− | + | ===Walking=== | |
− | + | ===Defense=== | |
==Pointer and Rotation System== | ==Pointer and Rotation System== | ||
==Character Stats== | ==Character Stats== | ||
− | + | ===HP / HP Heal Rate === | |
− | + | ===MP / MP Heal Rate=== | |
− | + | ===BP / BP Heal Rate=== | |
− | + | ===MP Consumption=== | |
− | + | ===BP Consumption=== | |
− | + | ===Melee Attack Damage=== | |
− | + | ===Range Attack Damage=== | |
− | + | ===Melee Speed=== | |
− | + | ===Range Speed=== | |
− | + | ===Projectile Speed=== | |
− | + | ===Rotation Speed=== | |
− | + | ===Acceleration=== | |
− | + | ===Running Speed=== | |
− | + | ===Walking Speed=== | |
− | + | ===Special Effects=== | |
==Elemental Synergy System== | ==Elemental Synergy System== | ||
− | + | ===Character Element=== | |
− | + | ===Card Element=== | |
==Hit boxes and Hurt Boxes == | ==Hit boxes and Hurt Boxes == | ||
− | + | ===Character Hit Boxes=== | |
==Status Effects== | ==Status Effects== | ||
− | + | ===Buff=== | |
− | + | ===Debuff=== | |
==Fusions== | ==Fusions== | ||
− | + | ===Level Fusions=== | |
− | + | ===Skill Fusions=== |
Revision as of 15:38, 12 March 2019
Contents
- 1 Keyboard Controls
- 2 Pointer and Rotation System
- 3 Character Stats
- 3.1 HP / HP Heal Rate
- 3.2 MP / MP Heal Rate
- 3.3 BP / BP Heal Rate
- 3.4 MP Consumption
- 3.5 BP Consumption
- 3.6 Melee Attack Damage
- 3.7 Range Attack Damage
- 3.8 Melee Speed
- 3.9 Range Speed
- 3.10 Projectile Speed
- 3.11 Rotation Speed
- 3.12 Acceleration
- 3.13 Running Speed
- 3.14 Walking Speed
- 3.15 Special Effects
- 4 Elemental Synergy System
- 5 Hit boxes and Hurt Boxes
- 6 Status Effects
- 7 Fusions