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Difference between revisions of "Game Mechanics"
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(Created page with " Keyboard Controls Pointer and Rotation System Acceleration, Walking, Defense Hit boxes, Hurt boxes *Status Effects **Buff **Debuff Fusions") |
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Line 1: | Line 1: | ||
− | Keyboard Controls | + | *Keyboard Controls |
− | Pointer and Rotation System | + | **Acceleration |
− | + | **Melee Attacks | |
− | Hit boxes | + | **Ranged Attack |
+ | **Magic Attack | ||
+ | **Walking | ||
+ | **Defense | ||
+ | |||
+ | |||
+ | *Elemental System | ||
+ | |||
+ | *Pointer and Rotation System | ||
+ | |||
+ | |||
+ | *Hit boxes and Hurt Boxes | ||
+ | **Character Hit Boxes | ||
+ | |||
+ | |||
*Status Effects | *Status Effects | ||
**Buff | **Buff | ||
**Debuff | **Debuff | ||
− | Fusions | + | |
+ | *Fusions | ||
+ | **Level Fusions | ||
+ | **Skill Fusions |
Revision as of 15:15, 12 March 2019
- Keyboard Controls
- Acceleration
- Melee Attacks
- Ranged Attack
- Magic Attack
- Walking
- Defense
- Elemental System
- Pointer and Rotation System
- Hit boxes and Hurt Boxes
- Character Hit Boxes
- Status Effects
- Buff
- Debuff
- Fusions
- Level Fusions
- Skill Fusions