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Difference between revisions of "Card Fusion"

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(Skill 2-2 Card)
(Skill 2-2 Card)
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== <html><img src="http://spgenerations.com/wiki/images/6/67/Card_event_large_bcard_free_skill_2_2up.png"></img></html>    Skill 2-2 Card <html><br></html>==
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== Skill 2-2 Card ==
  
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=== Functionality ===
  
 
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<html><img src="http://spgenerations.com/wiki/images/6/67/Card_event_large_bcard_free_skill_2_2up.png"></img></html>
=== Functionality ===
 
  
 
This card increases the activation percentage of your second skill. An example of this would be "Stop Skills 13s, 33%". This means there is a 33% chance of Stop Skills 13 seconds debuff applying on your opponent when attacking them.
 
This card increases the activation percentage of your second skill. An example of this would be "Stop Skills 13s, 33%". This means there is a 33% chance of Stop Skills 13 seconds debuff applying on your opponent when attacking them.

Revision as of 18:20, 23 July 2019

Skill 2-2 Card

Functionality

This card increases the activation percentage of your second skill. An example of this would be "Stop Skills 13s, 33%". This means there is a 33% chance of Stop Skills 13 seconds debuff applying on your opponent when attacking them.

  • Skill 2-2 rolls through a list of brackets to determine whether your percentage will increase or stay the same.
  • Skill 2-2 will not reduce your activation percentage if you fail.

Cost

This fusion will cost 10,000 elements of the particular card you are trying to fuse. For example, if you are fusing a Fire Sword, you will need 10,000 fire elements to use Skill 2-2.

Guarantee System

The guarantee is a percentage rate in which your next fusion will increase the second skill activation by 1%.

This is an example of how the guarantee system will work:

  1. Your card is 35%. You use 2-2 and do not increase the activation. A 4% chance is added to your guarantee.
  2. Upon your next fusion with 2-2, you do not increase the activation. An additional 4% chance is added to your guarantee, setting it to 8% (4+4 = 8).
  3. You fuse for the 3rd time and succeed to 36%. There are two reasons for this. Either your guarantee percentage worked or you got lucky and rolled to 36%.
  4. The guarantee then resets to 0%.

This is the guaranteed percentage table:

  • When fusing from these percentages and failing, you get this amount of guarantee percentage for your next 2-2 fusion
  • 28% - 31%: +6% per fusion
  • 32% - 34%: +5% per fusion
  • 35% - 36%: +4% per fusion
  • 37%: +3% per fusion
  • 38%-39%: +1% per fusion

Guarantee percentage is reset upon gifting, trading or selling the card via User Shop.

Chaos Level Fusion Card

Functionality

Chaos Level Fusion Card: Upgrades a card randomly between levels 7 to 9, with random skills and high 2nd skill activation percentage.

For example: You use a Chaos Level Fusion Card on a Level 1 Windbow. This will cost you 10,000 Elements. You get a level 8 card, at a 30% chance. The second skill activation is 33%, which is an 8% chance based on the table.

Costs

This fusion will cost 10,000 elements of the particular card you are trying to fuse. For example, if you are fusing a Fire Sword, you will need 10,000 fire elements to use Chaos Level Fusion.

Limitations

Can only be used on a Lv. 1 card

How to Obtain

Chaos Level Fusion Cards can be obtained in the following methods:

  • Loot Crate @ 15%.
  • DMS Completion per Day @ 12%.

Chance & Rate Table

  • Level 7 @ 60% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 7 Cards
      • 34%: 50%
      • 35%: 30%
      • 36%: 10%
      • 37%: 5%
      • 38%: 3%
      • 39%: 2%
  • Level 8 @ 30% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 8 Cards
      • 30%: 40%
      • 31%: 30%
      • 32%: 10%
      • 33%: 8%
      • 34%: 5%
      • 35%: 3%
      • 36%: 3%
      • 37%: 1%
  • Lv. 9 @ 10% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 9 Cards
      • 30%: 95%
      • 31% to 39%: 5% (chosen randomly between 31% to 39%)