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Difference between revisions of "V333 - Patch Notes"

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== Patch v332.6 ==
+
== Patch v333.5 ==
  
 
=== Status ===
 
=== Status ===
  
This patch goes live on July 18 at 5:00PM server-time.
+
This patch will go live March 12, 2024
  
=== Level Up Reward ===
+
=== DCS ===
  
* Level 32 (King Souler)'s level up reward has been removed.
+
* Reverted DCS 1 and 3 back to original (removed element character from DCS 1)
* Players using the rebirth function for the 1st time will receive the old Level 32 reward:
+
* Removed Level 8 equipment set from DCS 3
** 1x Ultra Crate
+
* Added Character+Same Element Equipment Set to DCS 2
** 1x Level 10/11 Fusion (Untradable)
 
** 50x Enchantment Fusions (Untradable)
 
  
=== Quality of Life ===
+
=== Bug Fix ===
  
* GP Theft, GP Super Multiplier and GP Stun will now show a chat message when they activate.
+
* Hiding Premium status using the @me command now hides from Guild Chat, Trade Chat and Whisper Chat
  
=== Bug Fixes ===
+
== Patch v333.4 ==
  
* The Memo message that is supposed to be sent after the guild war concludes indicating your guild's standing was broken.
+
=== Status ===
** The message will now show what rewards you receive based on your guild's rank and your guild position.
 
* The "Ready" button being pushed too quickly after a round ends sometimes causes rooms to get "stuck".
 
** There is a 5 second delay after the room ends before the "Ready" button can be pressed.
 
  
== Patch v332.5 ==
+
This patch will go live March 10th, 2024.
 +
 
 +
=== Guild War ===
  
=== Status ===
+
==== New Feature: Win Streak Break Rewards ====
  
This patch goes live on July 16 at 12:00AM.
+
* When a guild wins the Guild War and ends another guild's win streak, bonus rewards are given to the winning guild.
 +
* Rewards:
 +
** 10% Bonus Loot Crates, GEN Coin and Cash per win streak
 +
** Up to a maximum bonus of 100%.
 +
** For example, if Guild A had 2 win streaks and Guild B wins the Guild War, Guild B will get an additional 20% GEN Coin, Loot Crate and Cash.
  
=== Guild War ===
+
=== DCS ===
  
* Guild Points have been reduced by 50% server-wide.
+
* Added Element Set & Character DCS to Main (#1) challenge
** Some guilds are able to reach maximum Guild Point (2.1 billion GP) - this change ensures the limit is harder to reach.
+
* Increased chance of Lava Valley, Woods or Village DCS #1 showing up
  
== Patch v332.4 ==
+
=== 2nd Skill Percentage Balancing ===
  
=== Status ===
+
* Element, Fire: 1.06 > 1.12
 +
* Element, Earth: 1.05 > 1.1
 +
* PVP, Equip, Axe: 1.18 > 1.22
 +
* PVP, Equip, Bow: 1.0 > 1.05
 +
* PVP, Equip, Staff: 1.0 > 1.05
 +
* PVP, Equip, Armor: 1.1 > 1.15
 +
* PVP, Equip, Shield: 1.15 > 1.25
 +
* PVP, Equip, Pendant: 1.05 > 1.08
 +
* PVP, Equip, Sword, Water: 0.9 > 0.85
  
This patch goes live on June 29, 2023 at 5:00PM.
+
Updated table can be found here: <html><a href="https://spgenerations.com/wiki/index.php/2nd_Skill_Activation_Balancing">2nd Skill Balancing Page</a></html>
  
=== Bug Fixes ===
+
=== Mission 300 Rates ===
  
* Bug Fix: Fixed numbering bug for numbers that end in "th", like "5th", "6th".
+
* EXP: 160% -> 320%
* Bug Fix: Fixed a bug causing guild accolade issues when scores were "0".
+
* Code: 130% -> 260%
* Bug: Guild emblem randomization only had a select amount of colors due to a bug.
+
* Element: 150% -> 300%
** Fix: Guild Emblem randomization now provides full range of colors.
 
  
== Patch v332.3 ==
+
== Patch v333.3 ==
  
 
=== Status ===
 
=== Status ===
  
This patch goes live on May 28 at 5:00PM.
+
This patch will go live February 4th, 2024.
  
=== Guild War: Rates for Guild Members ===
+
=== Guild War ===
  
We have updated these rates for 75% and 100% guild mate count within a room.
+
==== Accolades ====
  
{| class="wikitable"
+
We are making changes to some of the accolades.
|-
 
! Number of Guild Members
 
! 4 Player Rooms
 
! 6 Player Rooms
 
! 8 Player Rooms
 
|-
 
| 1
 
| 120%
 
| 120%
 
| 120%
 
|-
 
| 2
 
| 100%
 
| 120%
 
| 120%
 
|-
 
| 3
 
| 70%
 
| 100%
 
| 120%
 
|-
 
| 4
 
| 33%
 
| 70%
 
| 100%
 
|-
 
| 5
 
|
 
| 70%
 
| 70%
 
|-
 
| 6
 
|
 
| 33%
 
| 70%
 
|-
 
| 7
 
|
 
|
 
| 70%
 
|-
 
| 8
 
|
 
|
 
| 33%
 
|}
 
  
* Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 70% (GP x 0.9).
+
* Guild Mission 300 Accolade
* For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 7,000 GP.
+
** GP Bonus changed from 45% to 52%.
 +
* Slayer Score Accolade
 +
** GP Bonus changed from 36% to 45%.
 +
* DMS & Boss Raid Completion Accolade
 +
** GP Bonus changed from 15% to 22%.
  
=== Bug Fixes ===
+
==== Technical ====
  
* Bug Fix: Accolade system had some issues with duplicate guilds, this has been fixed.
+
* Fixed a bug where spamming the 'ready' button in a room could guarantee Level 11 cards in PVP
  
== Patch v332.2 ==
+
== Patch v333.2 ==
  
 
=== Status ===
 
=== Status ===
  
This patch goes live on May 14.
+
This patch will go live January 21, 2024.
  
=== Guilds ===
+
=== Rates ===
  
* Guild Emblems from the Guild Emblem contest have been added to the game:
+
* Mission 300
** Crossed Swords (Lunatic)
+
** EXP: 110% -> 180%
** Cat (BerryXerXesz)
+
** Code: 85% -> 135%
** Bunny Rabbit (WINTERIN)
+
** GP Rate: 100% -> 110%
 +
* Quest Mode
 +
** EXP: 130% -> 150%
 +
** Code: 130% -> 150%
  
=== Crystal Capture Mode ===
+
=== Guild War ===
  
* Rates have been increased by 2x (to it's intended rate, previously, it was using "test" rates).
+
==== Accolades ====
  
=== Teamplay Mode ===
+
We are making changes to some of the accolades.
  
Rates have changed: <html><a href="https://spgenerations.com/wiki/index.php/Game_Modes">Game Mode Rates</a></html>
+
* Monster Kills Accolade
 +
** This will be removed.
 +
* Game Win/Loss Accolade
 +
** This will be removed.
 +
* Guild Mission 300 Accolade
 +
** GP Bonus changed from 65% to 45%.
 +
* Slayer Score Accolade
 +
** GP Bonus changed from 36% to 45%.
 +
* New Accolade Addition: DMS & Boss Raid Completion
 +
** GP Bonus for this accolade is 15%.
 +
** 10 Points per Daily DMS Completion
 +
*** 20 Points per 5/7 DMS Weekly Completion
 +
*** 40 Points per 6/7 DMS Weekly Completion
 +
*** 100 Points per 7/7 DMS Weekly Completion
 +
** 10 Points per Complete Boss Raid Completion (does not count repeat Boss Raids).
 +
*** 2 Points per Boss Raid stage completed (Flame, Dungeon, Forest - No repeats)
  
* Element Rate Changed: 60% -> 70%
+
==== Technical ====
* Code Rate Changed: 140% -> 150%
 
  
=== Quality of Life ===
+
* All Guild Points earned will be divided by 4. This is to reduce the overall point number to prevent it from going over 2.1 billion (2,100,000,000).
 +
** This will apply to all guilds.
  
* @guild lookup command now splits GP scores with commas for easier readability.
+
==== Quality of Life ====
  
=== Bug Fixes ===
+
* In the event that Guild Scores go over the maximum integer number (2.1 billion), the Guild Point score in the Guild Ranking board will show "-1" and will print the guild's current Guild Points in the chat instead.
 +
* Guild Ranking board now loads guild point scores much faster.
  
* Bug Fix: User Shop search for Magic cards previously separated SS Magic and regular Magic cards. SS and regular Magic cards will now be listed together in date listed descending order.
+
== Patch v333.1 - Post Announcement Feedback Changes ==
* Bug Fix: User Shop listing of SS Magic cards no longer requires 23%+ 2nd skill activation
 
* Bug Fix: Player respawns in Crystal Capture was broken, this has now been fixed.
 
  
== Patch v332.1 ==
+
These changes were made after gathering community feedback on the patch notes.
  
 
=== Status ===
 
=== Status ===
  
This patch goes live on April 16.
+
This patch will go live December 3rd, 2023.
 +
 
 +
=== Game Mode Rate Changes ===
  
=== Crystal Capture Mode ===
+
==== Mission 300 Rates ====  
  
Crystal Capture Mode has been fixed and tested on our offline servers. This mode is now available to play on our live servers.
+
* Code Rate: 70% → 85%
 +
* Element Rate: 140% → 150%
 +
* GP Rate: 110% → 100%
  
==== Changes ====
+
==== Quest Rates ====  
  
* This mode allows players to join mid-game (the room does not lock).
+
* EXP Rate: 120% → 130%
* Rates have been increased for this mode to keep it competitive.
+
* Code Rate: 120% → 130%
 +
* GP Rate: 80% → 65%
 +
* Element Rate: 90% → 110%
  
==== Rates ====
+
=== 2nd Skill % Balancing ===
  
These rates are in comparison to the other <html><a href="https://spgenerations.com/wiki/index.php/Game_Modes#Rates_based_on_Game_Mode">rate based gamemodes</a></html>.
+
Information on scalars and how they work can be found at the <html><a href="https://spgenerations.com/wiki/index.php/2nd_Skill_Activation_Balancing">2nd Skill Activation Balancing</a></html> page.
  
* Experience: 40%
+
* REMOVED: Water Element Type, PVP Scalar Value: 1.0 -> 0.9
* Code: 100%
+
* ADDED: Water Sword, PVP Scalar Value: 1.0 -> 0.9
* Elements: 200%
 
* DMS Speed: 200%
 
* Guild Points: 50%
 
  
We will continue to tune rates based on player feedback.
+
=== Guild War ===
 +
 
 +
* Guild Mission 300: GP Bonus at the end of the Guild War
 +
** 44% -> 65%
 +
 
 +
== Patch v333.1 ==
 +
 
 +
=== Status ===
 +
 
 +
This patch will go live December 3rd, 2023.
  
 
=== Guilds ===
 
=== Guilds ===
  
==== Alternate Guild Tags ====
+
==== Guild Win Streak ====
  
In this patch, guild leaders will now be able to create 3 different member tags and 2 different officer tags for their guild members!
+
The Guild Win Streak system provides additional bonuses with an added challenge to guilds who win the Guild War many times in a row.
  
* Guild Tag changes now cost 200,000,000 code instead of 100,000,000.
+
* Prize Table
 +
** 1 Win Streak
 +
*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
** 2 Win Streak
 +
*** +8% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
** 3 & 4 Win Streak
 +
*** +12% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
*** 25 Enchant Fusions (Untradable)
 +
** 5 to 8 Win Streak
 +
*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
*** 25 Enchant Fusions (Tradable)
 +
*** 1x Lv. 10/11 Fusion (Untradable)
 +
** 9 & 10 Win Streak
 +
*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
*** 25 Enchant Fusions (Tradable)
 +
*** 1x Lv. 10/11 Fusion (Tradable)
 +
** 11+ Win Streak
 +
*** +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
 +
*** 1 7-Day Star Booster, (Untradable)
 +
*** 25 Enchant Fusions (Tradable)
 +
*** 1x Lv. 10/11 Fusion (Untradable)
 +
*** 1x Ultra Crate
  
All existing members will be converted to 'member' and officers as 'officer'. Guild leaders will need to assign them to 'member2', 'member3' or 'officer2'.
+
* Per Win Streak, earning Guild Points for the winning guild will decrease by 10% (-0.1), down to 0.2x.
 +
** For example, if your guild is on a 3 Win Streak, the GP rate multiplier for the guild will be 0.7.
 +
* If your guild loses a Guild War, the win streak is reset to 0.
  
===== Commands =====
+
==== Rate Changes ====
  
* @‌guild tag <role> <tag>
+
* Guild Game Multiplier (GGM) rate increased from 1.5x to 2.5x per day
** Roles: member, member2, member3, officer, officer2, leader
+
** <html><a href="https://spgenerations.com/wiki/index.php/Guild_System#Guild_Game_Multiplier">Guild Game Multiplier (GGM)</a></html> can now increase further per day, making gameplay early in the Guild War week more meaningful.
* @guild promote <username> <role>
+
* Base GGM rate is now 0.125, decreased from 0.2.
** Promotes a guild member to a specific role (using the new roles above)
 
  
==== Guild Point Earnings ====
+
=== Rebirths ===
  
We have noticed in v331, the multipliers for guild members within a room was disabled. We have re-enabled the multipliers:
+
==== Erase Function ====
  
{| class="wikitable"
+
We've added a new function to the Rebirth System: the ability to erase a rebirth bonus slot.
|-
 
! Number of Guild Members
 
! 4 Player Rooms
 
! 6 Player Rooms
 
! 8 Player Rooms
 
|-
 
| 1
 
| 120%
 
| 120%
 
| 120%
 
|-
 
| 2
 
| 100%
 
| 120%
 
| 120%
 
|-
 
| 3
 
| 90%
 
| 100%
 
| 120%
 
|-
 
| 4
 
| 70%
 
| 90%
 
| 100%
 
|-
 
| 5
 
|
 
| 90%
 
| 90%
 
|-
 
| 6
 
|
 
| 70%
 
| 90%
 
|-
 
| 7
 
|
 
|
 
| 90%
 
|-
 
| 8
 
|
 
|
 
| 70%
 
|}
 
  
* Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 90% (GP x 0.9).
+
* @me rebirth erase <slot #>
* For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 9,000 GP.
+
** For example, if you wanted to remove the 4th bonus from your rebirths, the command would be @me rebirth erase 4
 +
* Per rebirth erase, the rate of EXP gained by your account will be decreased using this formula: 0.9^eraseCount (0.9 to the power of the erase count your account has)
 +
** For example, if you've erased 3 rebirths, your new EXP rate would be: 0.729 (0.9^3 or 0.9 x 0.9 x 0.9).
 +
** This rate can be checked via the @me rebirth command.
 +
** The lowest this rate can go is 0.15.
 +
* Rebirthing will halve your current EXP.
  
==== DMS Cash Earnings ====
+
==== New Rebirth Bonuses ====
  
* When earning DMS Cash via PVP, if you killed a guild mate, the rate of DMS Cash earning is reduced by 33% (1/3).
+
We've introduced 3 new rebirth bonuses:
* For example: Cheeta killed Bobert. They are apart of the same guild. Cheeta originally earned 100 DMS Cash, but because he killed a guild mate, it is reduced to 66 DMS Cash.
 
  
==== Guild Kicks (@guild kick) ====
+
* 3% Chance for 5,000 Random Elements upon DMS Completion
 +
* 0.2% Chance for an Ultra Crate upon DMS Completion
 +
* 2% Chance for a Loot Crate upon DMS Completion
  
Guild kicking costs now scale depending on how many members you kick per week. Guild kicks previously cost 20,000,000 code per kick.
+
=== Donation Store Changes ===
  
* 1st Kick: 5,000,000 Code
+
We are adding an additional currency to all bundles in the donation store, X-GEN Coin, abbreviated as X-GC. X-GC will be a donation only currency and has been added to all bundles. Additional items and price changes may happen in the future as we balance pricing/reward structure.
* 2nd Kick: 10,000,000 Code
 
* 3rd Kick: 20,000,000 Code
 
* 4th & 5th Kick: 40,000,000 Code
 
* 6th Kick: 80,000,000 Code
 
  
=== DCS (Daily Challenge System) ===
+
* Plus Bundle ($25)
 +
** 7 X-GC
 +
* Gold Bundle ($60)
 +
** 18 X-GC
 +
* Ultra Bundle ($100)
 +
** 35 X-GC
  
* DCS 3 (Micro Credits per Game)
+
The @gencoin command will have additional options to redeem XGC for different items, here's a list:
** Increased amount of Micro Credits earned per game from 13 to 18.
+
 
** Soccer & Crystal Capture have been added to DCS 3.
+
* 1x Skill 2-2 (Tradable)
 +
** 7 X-GC
 +
* 15x Skill 2-2 (Tradable)
 +
** 87 X-GC
 +
* 1x Lv. 10/11 Skill Fusion Card (Tradable)
 +
** 45 X-GC
 +
* 10x Lv. 10/11 Skill Fusion Card (Tradable)
 +
** 392 X-GC
 +
* 10x Enchantment Fusion (Tradable)
 +
** 12 X-GC
 +
* 150x Enchantment Fusion (Tradable)
 +
** 117 X-GC
  
 
=== Quality of Life Changes ===
 
=== Quality of Life Changes ===
  
* A message will be shown to non-primary players joining or creating Boss Raid that they will not receive Micro Credits
+
* Updated the new user's SP card distribution: Cards provided will now be more useful (Swords, Boots, etc.) with better skills for new users
 +
* New IP Ban System implemented
 +
* All SP cards set to Lv. 10
 +
* @guild disband now requires a second confirmation to disband
 +
* @me split can now split up to 500 cards
 +
* @me hide premium command added, allows user to hide their Premium Status
 +
* @dcs refresh command can now be used within a room lobby
 +
* @dms command can now be used within a room lobby
 +
 
 +
=== 2nd Skill % Balancing ===
 +
 
 +
Information on scalars and how they work can be found at the <html><a href="https://spgenerations.com/wiki/index.php/2nd_Skill_Activation_Balancing">2nd Skill Activation Balancing</a></html> page.
 +
 
 +
* Card Type Sword, PVP Scalar Value: 0.95 -> 0.9
 +
* Card Type Axe, PVP Scalar Value: 1.12 -> 1.18
 +
* Card Type Armor, PVP Scalar Value: 1.0 -> 1.1
 +
* Card Type Shield, PVP Scalar Value: 1.05 -> 1.15
 +
* Element Type Fire, PVP Scalar Value: 1.03 -> 1.1
 +
* Element Type Earth, PVP Scalar Value: 1.0 -> 1.08
 +
* PVP Modes (Team Modes, Survival) Scalar Value: 0.63 -> 0.6
 +
* PVP Modes (Tournament, Fight Clubl) Scalar Value: 0.6 -> 0.53
 +
* Water Sword, PVP Scalar Value: 1.0 -> 0.9
 +
 
 +
=== DCS Updates ===
 +
 
 +
* DCS Map changes:
 +
** Removed all maps except for: Village, Lava Valley, Ship and Woods maps
 +
 
 +
=== Game Mode Rate Changes ===
  
==== New @account settings ====
+
==== Survival Modes ====
  
* @account fusion-guarantee-msg
+
* Code Rate: 90% → 110%
** When fusing cards, certain fusions will show a notification of Fusion Guarantee Percentage changes due to fusion failure.
+
* Element Rate: 300% → 400%
** Toggle this setting to change where the Fusion Guarantee percentage message appears (Memo or Chat Box).
+
* DMS Cash Speed: 100% → 120%
  
==== User Shop ====
+
==== Teamplay, Assault ====
  
* "SS" Magic Cards can now be listed to the User Shop regardless of card level.
+
* Code Rate: 150% → 170%
 +
* Element Rate: 70% → 80%
 +
* DMS Cash Speed: 100% → 110%
  
=== Bugs Fixed ===
+
==== Tournament ====
  
* Fixed a bug where level of monsters in quest for host were de-synced from other players
+
* EXP Rate: 140% → 130%
* Fixed a bug where player leaving the quest did not update the levels of mobs correctly
+
* DMS Cash Speed: 60% → 50%
* Fixed a long-time bug where player’s levels would visually reset back to “Stone/Level 0” in Mission 300, Hero and other modes
+
* Code Rate, Element Rate: 60% → 55%
* Fixed a bug where elements sold on the User Shop did not incur a the User Shop fees
 
* Fixed a bug where 54% 2nd skill percentage cards could not be listed on User Shop, but could be traded
 
* Fixed a bug where rapidly logging off and logging into another account causes a disconnect message upon trying to join a channel
 
* Fixed a bug that may have caused "empty"/0 player rooms from being "stuck"
 

Latest revision as of 14:06, 12 March 2024

Translate Page | 페이지 번역 | 翻譯頁面

Patch v333.5

Status

This patch will go live March 12, 2024

DCS

  • Reverted DCS 1 and 3 back to original (removed element character from DCS 1)
  • Removed Level 8 equipment set from DCS 3
  • Added Character+Same Element Equipment Set to DCS 2

Bug Fix

  • Hiding Premium status using the @me command now hides from Guild Chat, Trade Chat and Whisper Chat

Patch v333.4

Status

This patch will go live March 10th, 2024.

Guild War

New Feature: Win Streak Break Rewards

  • When a guild wins the Guild War and ends another guild's win streak, bonus rewards are given to the winning guild.
  • Rewards:
    • 10% Bonus Loot Crates, GEN Coin and Cash per win streak
    • Up to a maximum bonus of 100%.
    • For example, if Guild A had 2 win streaks and Guild B wins the Guild War, Guild B will get an additional 20% GEN Coin, Loot Crate and Cash.

DCS

  • Added Element Set & Character DCS to Main (#1) challenge
  • Increased chance of Lava Valley, Woods or Village DCS #1 showing up

2nd Skill Percentage Balancing

  • Element, Fire: 1.06 > 1.12
  • Element, Earth: 1.05 > 1.1
  • PVP, Equip, Axe: 1.18 > 1.22
  • PVP, Equip, Bow: 1.0 > 1.05
  • PVP, Equip, Staff: 1.0 > 1.05
  • PVP, Equip, Armor: 1.1 > 1.15
  • PVP, Equip, Shield: 1.15 > 1.25
  • PVP, Equip, Pendant: 1.05 > 1.08
  • PVP, Equip, Sword, Water: 0.9 > 0.85

Updated table can be found here: 2nd Skill Balancing Page

Mission 300 Rates

  • EXP: 160% -> 320%
  • Code: 130% -> 260%
  • Element: 150% -> 300%

Patch v333.3

Status

This patch will go live February 4th, 2024.

Guild War

Accolades

We are making changes to some of the accolades.

  • Guild Mission 300 Accolade
    • GP Bonus changed from 45% to 52%.
  • Slayer Score Accolade
    • GP Bonus changed from 36% to 45%.
  • DMS & Boss Raid Completion Accolade
    • GP Bonus changed from 15% to 22%.

Technical

  • Fixed a bug where spamming the 'ready' button in a room could guarantee Level 11 cards in PVP

Patch v333.2

Status

This patch will go live January 21, 2024.

Rates

  • Mission 300
    • EXP: 110% -> 180%
    • Code: 85% -> 135%
    • GP Rate: 100% -> 110%
  • Quest Mode
    • EXP: 130% -> 150%
    • Code: 130% -> 150%

Guild War

Accolades

We are making changes to some of the accolades.

  • Monster Kills Accolade
    • This will be removed.
  • Game Win/Loss Accolade
    • This will be removed.
  • Guild Mission 300 Accolade
    • GP Bonus changed from 65% to 45%.
  • Slayer Score Accolade
    • GP Bonus changed from 36% to 45%.
  • New Accolade Addition: DMS & Boss Raid Completion
    • GP Bonus for this accolade is 15%.
    • 10 Points per Daily DMS Completion
      • 20 Points per 5/7 DMS Weekly Completion
      • 40 Points per 6/7 DMS Weekly Completion
      • 100 Points per 7/7 DMS Weekly Completion
    • 10 Points per Complete Boss Raid Completion (does not count repeat Boss Raids).
      • 2 Points per Boss Raid stage completed (Flame, Dungeon, Forest - No repeats)

Technical

  • All Guild Points earned will be divided by 4. This is to reduce the overall point number to prevent it from going over 2.1 billion (2,100,000,000).
    • This will apply to all guilds.

Quality of Life

  • In the event that Guild Scores go over the maximum integer number (2.1 billion), the Guild Point score in the Guild Ranking board will show "-1" and will print the guild's current Guild Points in the chat instead.
  • Guild Ranking board now loads guild point scores much faster.

Patch v333.1 - Post Announcement Feedback Changes

These changes were made after gathering community feedback on the patch notes.

Status

This patch will go live December 3rd, 2023.

Game Mode Rate Changes

Mission 300 Rates

  • Code Rate: 70% → 85%
  • Element Rate: 140% → 150%
  • GP Rate: 110% → 100%

Quest Rates

  • EXP Rate: 120% → 130%
  • Code Rate: 120% → 130%
  • GP Rate: 80% → 65%
  • Element Rate: 90% → 110%

2nd Skill % Balancing

Information on scalars and how they work can be found at the 2nd Skill Activation Balancing page.

  • REMOVED: Water Element Type, PVP Scalar Value: 1.0 -> 0.9
  • ADDED: Water Sword, PVP Scalar Value: 1.0 -> 0.9

Guild War

  • Guild Mission 300: GP Bonus at the end of the Guild War
    • 44% -> 65%

Patch v333.1

Status

This patch will go live December 3rd, 2023.

Guilds

Guild Win Streak

The Guild Win Streak system provides additional bonuses with an added challenge to guilds who win the Guild War many times in a row.

  • Prize Table
    • 1 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 2 Win Streak
      • +8% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 3 & 4 Win Streak
      • +12% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Untradable)
    • 5 to 8 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
    • 9 & 10 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Tradable)
    • 11+ Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
      • 1x Ultra Crate
  • Per Win Streak, earning Guild Points for the winning guild will decrease by 10% (-0.1), down to 0.2x.
    • For example, if your guild is on a 3 Win Streak, the GP rate multiplier for the guild will be 0.7.
  • If your guild loses a Guild War, the win streak is reset to 0.

Rate Changes

  • Guild Game Multiplier (GGM) rate increased from 1.5x to 2.5x per day
  • Base GGM rate is now 0.125, decreased from 0.2.

Rebirths

Erase Function

We've added a new function to the Rebirth System: the ability to erase a rebirth bonus slot.

  • @me rebirth erase <slot #>
    • For example, if you wanted to remove the 4th bonus from your rebirths, the command would be @me rebirth erase 4
  • Per rebirth erase, the rate of EXP gained by your account will be decreased using this formula: 0.9^eraseCount (0.9 to the power of the erase count your account has)
    • For example, if you've erased 3 rebirths, your new EXP rate would be: 0.729 (0.9^3 or 0.9 x 0.9 x 0.9).
    • This rate can be checked via the @me rebirth command.
    • The lowest this rate can go is 0.15.
  • Rebirthing will halve your current EXP.

New Rebirth Bonuses

We've introduced 3 new rebirth bonuses:

  • 3% Chance for 5,000 Random Elements upon DMS Completion
  • 0.2% Chance for an Ultra Crate upon DMS Completion
  • 2% Chance for a Loot Crate upon DMS Completion

Donation Store Changes

We are adding an additional currency to all bundles in the donation store, X-GEN Coin, abbreviated as X-GC. X-GC will be a donation only currency and has been added to all bundles. Additional items and price changes may happen in the future as we balance pricing/reward structure.

  • Plus Bundle ($25)
    • 7 X-GC
  • Gold Bundle ($60)
    • 18 X-GC
  • Ultra Bundle ($100)
    • 35 X-GC

The @gencoin command will have additional options to redeem XGC for different items, here's a list:

  • 1x Skill 2-2 (Tradable)
    • 7 X-GC
  • 15x Skill 2-2 (Tradable)
    • 87 X-GC
  • 1x Lv. 10/11 Skill Fusion Card (Tradable)
    • 45 X-GC
  • 10x Lv. 10/11 Skill Fusion Card (Tradable)
    • 392 X-GC
  • 10x Enchantment Fusion (Tradable)
    • 12 X-GC
  • 150x Enchantment Fusion (Tradable)
    • 117 X-GC

Quality of Life Changes

  • Updated the new user's SP card distribution: Cards provided will now be more useful (Swords, Boots, etc.) with better skills for new users
  • New IP Ban System implemented
  • All SP cards set to Lv. 10
  • @guild disband now requires a second confirmation to disband
  • @me split can now split up to 500 cards
  • @me hide premium command added, allows user to hide their Premium Status
  • @dcs refresh command can now be used within a room lobby
  • @dms command can now be used within a room lobby

2nd Skill % Balancing

Information on scalars and how they work can be found at the 2nd Skill Activation Balancing page.

  • Card Type Sword, PVP Scalar Value: 0.95 -> 0.9
  • Card Type Axe, PVP Scalar Value: 1.12 -> 1.18
  • Card Type Armor, PVP Scalar Value: 1.0 -> 1.1
  • Card Type Shield, PVP Scalar Value: 1.05 -> 1.15
  • Element Type Fire, PVP Scalar Value: 1.03 -> 1.1
  • Element Type Earth, PVP Scalar Value: 1.0 -> 1.08
  • PVP Modes (Team Modes, Survival) Scalar Value: 0.63 -> 0.6
  • PVP Modes (Tournament, Fight Clubl) Scalar Value: 0.6 -> 0.53
  • Water Sword, PVP Scalar Value: 1.0 -> 0.9

DCS Updates

  • DCS Map changes:
    • Removed all maps except for: Village, Lava Valley, Ship and Woods maps

Game Mode Rate Changes

Survival Modes

  • Code Rate: 90% → 110%
  • Element Rate: 300% → 400%
  • DMS Cash Speed: 100% → 120%

Teamplay, Assault

  • Code Rate: 150% → 170%
  • Element Rate: 70% → 80%
  • DMS Cash Speed: 100% → 110%

Tournament

  • EXP Rate: 140% → 130%
  • DMS Cash Speed: 60% → 50%
  • Code Rate, Element Rate: 60% → 55%