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Difference between revisions of "2nd Skill Activation Balancing"

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(Created page with "=== 2nd Skill Activation Percent (Balancing) === In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2n...")
 
(Scaling Values)
 
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=== 2nd Skill Activation Percent (Balancing) ===
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== Translate ==
  
In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).
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==== Changes to Fusion ====
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== Balancing ==
  
* All existing cards' 2nd Skill % will be increased by 1.5x.
+
In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).
** For example, if you had a card at 40%, it will now be 60%.
 
* The new maximum for 2nd Skill % is 80%.
 
  
==== Changes to Level 10/11 ====
+
* The maximum for 2nd Skill % is 80%.
  
* Representation of the Level 10 and 11 cards have changed.
+
=== Scaling Math ===
** Previously, a Level 10 card was a 'E' card with an '8' printed as it's level, and below 41% 2nd Skill %.
 
** A level 11 card was the same as a Level 10, but with 41% 2nd Skill %.
 
* From this patch forward, these representations will be changed to:
 
** Level 10: 'E' Card with a '7' printed as it's level
 
** Level 11: 'E' Card with a '8' printed as it's level
 
*** We are now ignoring the 41% 2nd Skill % to identify Level 11.
 
* Level 11 Cards will always have a 5% chance to change to level 11 status for PVP/PVE games regardless of SS'E' ownership.
 
  
==== Scaling Math ====
+
The 2nd Skill % will be changed based on the 6 factors listed:
 
 
The 2nd Skill % will be changed based on the 4 factors listed prior:
 
  
 
* Game Mode type
 
* Game Mode type
 
* Card type
 
* Card type
 
* Element type
 
* Element type
 +
* Card Type & PVP/PVE Type
 +
* Element & PVP/PVE Type
 
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
 
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
 +
 +
==== Formula ====
  
 
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
 
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
  
* ((''Game Mode Rate'' * ''Card Type'' * ''Element Type'') * ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
+
* ((''Game Mode & Element Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Rate'' '''x''' ''Element Type Rate'') '''x''' ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
  
For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':
+
==== Example ====
  
* Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
+
For example, if you were playing Teamplay Mode with a Fire Axe that is 40% (which prior to this patch was 26%) 2nd Skill % and a Fire SS'E':
* Card Type (Sword) Multiplier: 0.9x
+
 
* Element Type (Water) Multiplier: 0.9x
+
* Tournament Mode Multiplier: 0.63x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
 +
* General Card Type (Axe) Multiplier: 1.0x
 +
* General Element Type (Fire) Multiplier: 1.05
 +
* Game Mode & Card Type (PVP Mode, Axe) Multiplier: 1.12
 +
* Game Mode & Element Type (PVP Mode, Fire) Multiplier: 1.03
 
* SS'E' Flat Rate Bonus: +2%
 
* SS'E' Flat Rate Bonus: +2%
* ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)
+
* Following this formula: ((''Game Mode & Element Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Rate'' '''x''' ''Element Type Rate'') '''x''' ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
 +
** ((0.63 '''x''' 1.0 '''x''' 1.05 '''x''' 1.12 '''x''' 1.03) x 40%) + 2%) = 30.52%, then we round it -> 31%
  
==== Scaling Values ====
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=== Scaling Values ===
  
We want to introduce this patch slowly so the transition is easy to understand and manageable. The scaling values presented during this patch are an introduction to the changes we may consider making in the future. We want to work with our community to identify which card combinations and modes require balancing. The scaling values for this patch will be as follows:
+
The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.
 
 
* Game Mode Scalars
 
** PVP Modes (Teamplay, Survival, Tournament, etc.): 0.667
 
** PVE Modes (Mission, Quest): 0.75
 
* Element Type Scalars
 
** Water: 0.9
 
** Earth, Wind: 1.0
 
** Fire: 1.05
 
* Card Type Scalars
 
** Sword: 0.9
 
** Axe: 1.1
 
** Bow, Staff: 1.0
 
** All Accessories: 1.0
 
** Magic: 1.0
 
 
 
==== Updated Skill 2-2 Guarantee Rates ====
 
 
 
* 23% or Less: +12% per fusion
 
* 24% - 36%: +6% per fusion
 
* 37% - 45%: +3% per fusion
 
* 46% - 70%: +2% per fusion
 
* 71% - 74%: +1% per fusion
 
* 75% - 77%: +0.66% per fusion (66% chance to add 1%)
 
* 78%+: +0.2% per fusion (20% chance to add 1%)
 
 
 
==== Updated Skill 2-2 Costs ====
 
  
 +
* General Scalar Value: Used in all game modes.
 +
* PVP Scalar Value: Used in only PVP modes.
 +
* PVE Scalar Value: Used in only PVE modes.
  
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! Percentage (starting from)
+
! Scalar Type
! Element Cost
+
! General Scalar Value
! Code Cost
+
! PVP Scalar Value
 +
! PVE Scalar Value
 +
|-
 +
| PVE Modes (Quest, Mission)
 +
| 0.8
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Team Modes (Teamplay)
 +
| 0.63
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Free-For-All Modes (Survival)
 +
| 0.63
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Ladder Type (Tournament, Fight Club)
 +
| 0.6
 +
| N/A
 +
| N/A
 +
|-
 +
| Card Type: Sword
 +
| 1.0
 +
| 0.9
 +
| 1.0
 +
|-
 +
| Card Type: Axe
 +
| 1.0
 +
| 1.22
 +
| 1.1
 +
|-
 +
| Card Type: Bow
 +
| 1.0
 +
| 1.05
 +
| 1.0
 +
|-
 +
| Card Type: Staff
 +
| 1.0
 +
| 1.05
 +
| 1.0
 
|-
 
|-
| 36% or Less
+
| Card Type: Boots
| 300
+
| 1.0
| 100,000
+
| 1.0
 +
| 1.0
 
|-
 
|-
| 37% - 42%
+
| Card Type: Armor
| 500
+
| 1.0
| 150,000
+
| 1.15
 +
| 1.1
 
|-
 
|-
| 43% - 46%
+
| Card Type: Shield
| 1,000
+
| 1.0
| 200,000
+
| 1.25
 +
| 1.1
 
|-
 
|-
| 47% - 52%
+
| Card Type: Pendant
| 3,000
+
| 1.0
| 500,000
+
| 1.08
 +
| 1.0
 
|-
 
|-
| 53% - 55%
+
| Card Type: Magic
| 8,000
+
| 1.0
| 2,000,000
+
| 1.0
 +
| 1.0
 
|-
 
|-
| 56% - 60%
+
| Element Type: Water
| 10,000
+
| 1.0
| 10,000,000
+
| 1.0
 +
| 1.0
 
|-
 
|-
| 61% - 64%
+
| Element Type: Fire
| 15,000
+
| 1.12
| 12,500,000
+
| 1.1
 +
| 1.0
 
|-
 
|-
| 65% - 70%
+
| Element Type: Earth
| 20,000
+
| 1.1
| 15,000,000
+
| 1.08
 +
| 1.0
 
|-
 
|-
| 71% - 75%
+
| Element Type: Wind
| 30,000
+
| 1.12
| 25,000,000
+
| 1.03
 +
| 1.0
 
|-
 
|-
| 76%+
+
| Water Sword
| 50,000
+
| 1.0
| 50,000,000
+
| 0.85
 +
| 1.0
 
|}
 
|}

Latest revision as of 10:59, 8 March 2024

Translate

Balancing

In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).

  • The maximum for 2nd Skill % is 80%.

Scaling Math

The 2nd Skill % will be changed based on the 6 factors listed:

  • Game Mode type
  • Card type
  • Element type
  • Card Type & PVP/PVE Type
  • Element & PVP/PVE Type
  • Flat rate bonuses from bonus cards (SS'E', Premium Event).

Formula

The calculation for what your 2nd Skill % would be for a certain mode would be as follows:

  • ((Game Mode & Element Specific Rate x Game Mode Rate x Card Type Specific Rate x Game Mode Rate x Card Type Rate x Element Type Rate) x Card's 2nd Skill %) + Flat Rate Bonus

Example

For example, if you were playing Teamplay Mode with a Fire Axe that is 40% (which prior to this patch was 26%) 2nd Skill % and a Fire SS'E':

  • Tournament Mode Multiplier: 0.63x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
  • General Card Type (Axe) Multiplier: 1.0x
  • General Element Type (Fire) Multiplier: 1.05
  • Game Mode & Card Type (PVP Mode, Axe) Multiplier: 1.12
  • Game Mode & Element Type (PVP Mode, Fire) Multiplier: 1.03
  • SS'E' Flat Rate Bonus: +2%
  • Following this formula: ((Game Mode & Element Specific Rate x Game Mode Rate x Card Type Specific Rate x Game Mode Rate x Card Type Rate x Element Type Rate) x Card's 2nd Skill %) + Flat Rate Bonus
    • ((0.63 x 1.0 x 1.05 x 1.12 x 1.03) x 40%) + 2%) = 30.52%, then we round it -> 31%

Scaling Values

The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.

  • General Scalar Value: Used in all game modes.
  • PVP Scalar Value: Used in only PVP modes.
  • PVE Scalar Value: Used in only PVE modes.
Scalar Type General Scalar Value PVP Scalar Value PVE Scalar Value
PVE Modes (Quest, Mission) 0.8 N/A N/A
PVP Team Modes (Teamplay) 0.63 N/A N/A
PVP Free-For-All Modes (Survival) 0.63 N/A N/A
PVP Ladder Type (Tournament, Fight Club) 0.6 N/A N/A
Card Type: Sword 1.0 0.9 1.0
Card Type: Axe 1.0 1.22 1.1
Card Type: Bow 1.0 1.05 1.0
Card Type: Staff 1.0 1.05 1.0
Card Type: Boots 1.0 1.0 1.0
Card Type: Armor 1.0 1.15 1.1
Card Type: Shield 1.0 1.25 1.1
Card Type: Pendant 1.0 1.08 1.0
Card Type: Magic 1.0 1.0 1.0
Element Type: Water 1.0 1.0 1.0
Element Type: Fire 1.12 1.1 1.0
Element Type: Earth 1.1 1.08 1.0
Element Type: Wind 1.12 1.03 1.0
Water Sword 1.0 0.85 1.0