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Difference between revisions of "V335 - Patch Notes"

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(Patch v335.1)
 
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== Patch v334.4 ==
+
== Patch v335.1 ==
  
 
=== Status ===
 
=== Status ===
  
This patch will go live July 3, 2024.
+
This patch will go live December 22, 2024.
  
=== QoL ===
+
=== "E" Card ===
  
* Updated the @guild lookup Guild Point display to include commas for better legibility.
+
In this patch, we will be making changes to terminology regarding the Level 10 and Level 11 cards. From this point forward, they will be known as "E" Equipment cards.
  
=== Bug Fix ===
+
==== "E" Card Conversion ====
  
* Fixed issue where storing weekly GP earnings of 2.1 billion or more causes negative numbers.
+
We will be converting all existing Level 10 and Level 11 cards (which are presently displayed as an "E" card at level 6 or level 7) to an "E" card that is Level 1 or Level 2.
  
== Patch v334.3 ==
+
Here are the changes:
  
=== Status ===
+
* Level 6 "E" Equipment (Previously known as Level 10)
 
+
** Changed to Level 1 "E" Equipment
This patch will go live June 30, 2024.
+
* Level 7 "E" Equipment (Previously known as Level 11)
 
+
** Changed to Level 2 "E" Equipment
=== Guild War ===
 
  
* Updated the Guild Point multipliers for same guild members within a room:
+
Functionality of these cards are the same.
{| class="wikitable"
 
|-
 
! Number of Guild Members
 
! 4 Player Rooms
 
! 6 Player Rooms
 
! 8 Player Rooms
 
|-
 
| 1
 
| 120%
 
| 150%
 
| 150%
 
|-
 
| 2
 
| 100%
 
| 120%
 
| 150%
 
|-
 
| 3
 
| 80%
 
| 100%
 
| 120%
 
|-
 
| 4
 
| 25%
 
| 80%
 
| 100%
 
|-
 
| 5
 
|
 
| 45%
 
| 80%
 
|-
 
| 6
 
|
 
| 25%
 
| 45%
 
|-
 
| 7
 
|
 
|
 
| 33%
 
|-
 
| 8
 
|
 
|
 
| 25%
 
|}
 
* Max Guild Points per 'instance' (an instance can be a game completion, a game kill, monster kill, etc.) has been increased by 30x to accommodate the new Guild Booster.
 
  
=== DCS ===
+
==== Introducing the E3 Equipment Card ====
  
* Removed the Mission 300 challenge from DCS #1.
+
"E" cards can now be upgraded to E3 for additional bonuses to the equipment:
** This DCS stops the Guild War unfortunately and can be too intrusive.
+
* Level 11 upgrade chance while using SS"E" increased by 10% in PVP
* Added additional 'WILDCARD' or 'ANYTHING GOES' challenge to compensate for the removal of Mission 300 challenge.
+
* Level 12 card upgrade in PVE and Community rooms
** This will apply regardless of whatever mode you are playing.
+
* 5th Enchantment Slot available to be unlocked using Target Enchantment 5 Fusion
  
=== QoL ===
+
The fusion costs for this are:
 +
* 400,000 Elements of your card type
 +
* 1,000,000,000 Code (1 billion)
 +
* 10,000 Cash
  
* Updated resource print-out when leaving a room.
+
Presently, Magic Cards cannot go above E1. This may be added later.
** Added number of games played
 
** Cleaned up the Element Count text
 
  
=== Bug Fixes ===
+
==== Balancing ====
 
 
* Fixed bug where Guild Multiplier sometimes increased unevenly or reduced slightly.
 
 
 
== Patch v334.2 ==
 
 
 
=== Status ===
 
 
 
This patch will go live June 27, 2024.
 
 
 
=== Bug Fixes ===
 
 
 
* Fixed bug where Guild Points would not go over 2.1 billion.
 
 
 
== Patch v334.1 ==
 
 
 
=== Status ===
 
  
This patch will go live June 16, 2024.
+
* Chances for upgrading cards from Lv. 9 to E1 and E1 to E2 have been increased.
  
=== DCS ===
+
=== Enchantments ===
  
An updated list of all DCS information can be found <html><a href="https://spgenerations.com/wiki/index.php/Daily_Challenge_System_(DCS)">here</a></html>.
+
==== 5th Slot ====
  
==== DCS #1 ====
+
With the introduction of the E3 card, a 5th enchantment slot can be unlocked.
  
* Mission 300 has been added as a challenge.
+
Costs for Targetted Enchantment at Slot 5:
 +
* 20x Enchantment Fusions per attempt
 +
* 45,000,000 Code per attempt
 +
* 48,000 Elements of card type per attempt
  
==== DCS #2 ====
+
==== New Enchantment: Guild Game Multiplier Addition ====
  
* Rate Changes
+
This new enchantment further increases the amount of Guild Game Multiplier that can be earned per game for PVP matches.
** Element, Code, EXP: 1.2x -> 1.1x
 
** Guild Points: 2.0x -> 1.5x
 
  
==== DCS #3 ====
+
Enchantment Details:
 +
* Minimum Activation Chance: 1%
 +
* Maximum Activation Chance: 100%
 +
* Minimum amount: 0.0001
 +
* Maximum amount: 0.0015
  
* DCS #3 (Micro Credits) has been changed:
+
* Base amount for <html><a href="https://spgenerations.com/wiki/index.php/Guild_System#Guild_Game_Multiplier">Guild Game Multiplier</a></html> is increased by 0.0022 per game completed.
** DCS #3 is now a user refreshable DCS (similar to DCS 2).
+
** With the enchantment, this can total to a new maximum of 0.0022 + 0.0015 = 0.0037 of GGM per game completed.
** The challenges for DCS #3 are Equipment Element + Character Element challenges. There is also a wildcard challenge in there.
 
** Micro Credits has been completely removed from DCS #3.
 
* New Rate Bonuses
 
** Element, Code, EXP: 1.3x
 
** Guild Points: 1.6x
 
  
==== Other DCS Changes ====
+
==== Balancing ====
  
* The @dcs refresh command will now refresh both DCS #2 and DCS #3.
+
* Targetted slot enchantment chances for Slot 1, 2, 3 and 4 have been increased
* Premium Users now have access to two @dcs refresh usages per hour instead of one.
 
  
=== Guild Boosters ===
+
=== Overall Balancing ===
  
* A new Guild Booster has been added:
+
==== Enchantment Fusion Cards ====
** Guild Points, +3,000% (30x) for 20 minutes
 
*** 15,000 Guild Cash
 
  
=== Rate Changes ===
+
* Loot Crate
 +
** Increased Enchantment Fusion drop rates
 +
** Increased Enchantment Fusion drop amount from 1 to 3
 +
* Enchantment Drop for Enchantment Fusion Card
 +
** Increased Enchantment Fusion drop amount from 1 to 3
 +
* DMS
 +
** Increased Enchantment Fusion drop rates
 +
** Increased Enchantment Fusion drop amount from 1 to 3
 +
* Code Shop
 +
** Increased quantity of Enchantment Fusion generation from 15 to 60
 +
** Price increase from 99,000,000 Code to 180,000,000 Code per Enchantment Fusion
 +
** Guaranteed to generate every time the Code Shop refreshes
  
* Mission 300 Rates:
+
=== Quality of Life ===
** Increased by 40% for EXP, Code and Element Rates.
 
* Crystal Capture:
 
** Increased by 40% for EXP, Code and Element Rates.
 
  
=== DMS ===
+
==== User Shop ====
  
* Added time to command for easier management of daily reset
+
* Added new options to list elements at different quantities
 +
** Enter 1235 as quantity to list 500,000 elements
 +
** Enter 1236 as quantity to list 1,000,000 elements
 +
** Enter 1237 as quantity to list 3,000,000 elements
  
=== Bugs & Backend Changes ===
+
=== Miscellaneous ===
  
* Fixed issue where trophies were sometimes not given for Guild Accolades at the end of the Guild War week.
+
* Overhauled the login code for smoother game login and channel entry (less clock of death)
* Further performance updates for the server backend.
 

Latest revision as of 19:03, 20 December 2024

Translate Page | 페이지 번역 | 翻譯頁面

Patch v335.1

Status

This patch will go live December 22, 2024.

"E" Card

In this patch, we will be making changes to terminology regarding the Level 10 and Level 11 cards. From this point forward, they will be known as "E" Equipment cards.

"E" Card Conversion

We will be converting all existing Level 10 and Level 11 cards (which are presently displayed as an "E" card at level 6 or level 7) to an "E" card that is Level 1 or Level 2.

Here are the changes:

  • Level 6 "E" Equipment (Previously known as Level 10)
    • Changed to Level 1 "E" Equipment
  • Level 7 "E" Equipment (Previously known as Level 11)
    • Changed to Level 2 "E" Equipment

Functionality of these cards are the same.

Introducing the E3 Equipment Card

"E" cards can now be upgraded to E3 for additional bonuses to the equipment:

  • Level 11 upgrade chance while using SS"E" increased by 10% in PVP
  • Level 12 card upgrade in PVE and Community rooms
  • 5th Enchantment Slot available to be unlocked using Target Enchantment 5 Fusion

The fusion costs for this are:

  • 400,000 Elements of your card type
  • 1,000,000,000 Code (1 billion)
  • 10,000 Cash

Presently, Magic Cards cannot go above E1. This may be added later.

Balancing

  • Chances for upgrading cards from Lv. 9 to E1 and E1 to E2 have been increased.

Enchantments

5th Slot

With the introduction of the E3 card, a 5th enchantment slot can be unlocked.

Costs for Targetted Enchantment at Slot 5:

  • 20x Enchantment Fusions per attempt
  • 45,000,000 Code per attempt
  • 48,000 Elements of card type per attempt

New Enchantment: Guild Game Multiplier Addition

This new enchantment further increases the amount of Guild Game Multiplier that can be earned per game for PVP matches.

Enchantment Details:

  • Minimum Activation Chance: 1%
  • Maximum Activation Chance: 100%
  • Minimum amount: 0.0001
  • Maximum amount: 0.0015
  • Base amount for Guild Game Multiplier is increased by 0.0022 per game completed.
    • With the enchantment, this can total to a new maximum of 0.0022 + 0.0015 = 0.0037 of GGM per game completed.

Balancing

  • Targetted slot enchantment chances for Slot 1, 2, 3 and 4 have been increased

Overall Balancing

Enchantment Fusion Cards

  • Loot Crate
    • Increased Enchantment Fusion drop rates
    • Increased Enchantment Fusion drop amount from 1 to 3
  • Enchantment Drop for Enchantment Fusion Card
    • Increased Enchantment Fusion drop amount from 1 to 3
  • DMS
    • Increased Enchantment Fusion drop rates
    • Increased Enchantment Fusion drop amount from 1 to 3
  • Code Shop
    • Increased quantity of Enchantment Fusion generation from 15 to 60
    • Price increase from 99,000,000 Code to 180,000,000 Code per Enchantment Fusion
    • Guaranteed to generate every time the Code Shop refreshes

Quality of Life

User Shop

  • Added new options to list elements at different quantities
    • Enter 1235 as quantity to list 500,000 elements
    • Enter 1236 as quantity to list 1,000,000 elements
    • Enter 1237 as quantity to list 3,000,000 elements

Miscellaneous

  • Overhauled the login code for smoother game login and channel entry (less clock of death)