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Difference between revisions of "V335 - Patch Notes"

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("E" Card)
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=== "E" Card ===
 
=== "E" Card ===
  
In this patch, we will be making changes to terminology regarding the Level 10 and Level 11 cards. From here on out, they will be known as "E" Equipment cards.
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In this patch, we will be making changes to terminology regarding the Level 10 and Level 11 cards. From this point forward, they will be known as "E" Equipment cards.
  
 
==== "E" Card Conversion ====
 
==== "E" Card Conversion ====

Revision as of 14:45, 20 December 2024

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Patch v335.1

Status

This patch will go live September 22, 2024.

"E" Card

In this patch, we will be making changes to terminology regarding the Level 10 and Level 11 cards. From this point forward, they will be known as "E" Equipment cards.

"E" Card Conversion

We will be converting all existing Level 10 and Level 11 cards (which are presently displayed as an "E" card at level 6 or level 7) to an "E" card that is Level 1 or Level 2.

Here are the changes:

  • Level 6 "E" Equipment (Previously known as Level 10)
    • Changed to Level 1 "E" Equipment
  • Level 7 "E" Equipment (Previously known as Level 11)
    • Changed to Level 2 "E" Equipment

Functionality of these cards are the same.

Introducing the E3 Equipment Card

"E" cards can now be upgraded to E3 for additional bonuses to the equipment:

  • Level 11 upgrade chance while using SS"E" increased by 10% in PVP
  • Level 12 card upgrade in PVE and Community rooms
  • 5th Enchantment Slot available to be unlocked using Target Enchantment 5 Fusion

The fusion costs for this are:

  • 400,000 Elements of your card type
  • 1,000,000,000 Code (1 billion)
  • 10,000 Cash

Presently, Magic Cards cannot go above E1. This may be added later.

Balancing

  • Chances for upgrading cards from Lv. 9 to E1 and E1 to E2 have been increased.

Enchantments

5th Slot

With the introduction of the E3 card, a 5th enchantment slot can be unlocked.

Costs for Targetted Enchantment at Slot 5:

  • 20x Enchantment Fusions per attempt
  • 45,000,000 Code per attempt
  • 48,000 Elements of card type per attempt

New Enchantment: Guild Game Multiplier Addition

This new enchantment further increases the amount of Guild Game Multiplier that can be earned per game for PVP matches.

Enchantment Details:

  • Minimum Activation Chance: 1%
  • Maximum Activation Chance: 100%
  • Minimum amount: 0.0001
  • Maximum amount: 0.0015
  • Base amount for Guild Game Multiplier is increased by 0.0022 per game completed.
    • With the enchantment, this can total to a new maximum of 0.0022 + 0.0015 = 0.0037 of GGM per game completed.

Balancing

  • Targetted slot enchantment chances for Slot 1, 2, 3 and 4 have been increased

Overall Balancing

Enchantment Fusion Cards

  • Loot Crate
    • Increased Enchantment Fusion drop rates
    • Increased Enchantment Fusion drop amount from 1 to 3
  • Enchantment Drop for Enchantment Fusion Card
    • Increased Enchantment Fusion drop amount from 1 to 3
  • DMS
    • Increased Enchantment Fusion drop rates
    • Increased Enchantment Fusion drop amount from 1 to 3
  • Code Shop
    • Increased quantity of Enchantment Fusion generation from 15 to 60
    • Price increase from 99,000,000 Code to 180,000,000 Code per Enchantment Fusion
    • Guaranteed to generate every time the Code Shop refreshes

Quality of Life

User Shop

  • Added new options to list elements at different quantities
    • Enter 1235 as quantity to list 500,000 elements
    • Enter 1236 as quantity to list 1,000,000 elements
    • Enter 1237 as quantity to list 3,000,000 elements

Miscellaneous

  • Overhauled the login code for smoother game login and channel entry (less clock of death)