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Difference between revisions of "Daily Mission System"
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==Overview== | ==Overview== | ||
− | + | Survival Project's only method to measure progression was your rank and your items. Cash and premium cards were exclusive to paid players.<br> | |
− | + | Many moderns games have implemented a variety of ways to help you feel progress. Quests and Dailies were a popular way for players to keep engaged and come back to play.<br> | |
==Introducing the Daily Mission System (DMS)== | ==Introducing the Daily Mission System (DMS)== | ||
− | Players are now able to receive random Daily Missions for them to complete. | + | Players are now able to receive random Daily Missions for them to complete and get cash. |
− | + | Free to play players can now earn cash through hard work without necessarily paying for benefits. | |
Line 17: | Line 17: | ||
==How to get started== | ==How to get started== | ||
*Command Structure | *Command Structure | ||
+ | |||
+ | |||
+ | |||
==Reward System== | ==Reward System== | ||
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900 for VIP | 900 for VIP | ||
VIPs earn 3x the CASH to compensate for the larger cap. | VIPs earn 3x the CASH to compensate for the larger cap. | ||
− | Room Requirements | + | |
+ | ==Room Requirements== | ||
Rooms must follow these rules to count towards DMS completion: | Rooms must follow these rules to count towards DMS completion: | ||
+ | *Must be in EPIC Server | ||
+ | *If PVP, must not have a '''password and 4+ players in a room.''' | ||
− | + | ==Daily Rewards (per mission complete)== | |
− | |||
− | Daily Rewards (per mission complete) | ||
When you've reached maximum cash for the day (300 for VERIFIED, 900 for VIP), you will earn one of these rewards: | When you've reached maximum cash for the day (300 for VERIFIED, 900 for VIP), you will earn one of these rewards: | ||
− | |||
1x Skill 1-1 @ 5% | 1x Skill 1-1 @ 5% | ||
1x Skill 2-1 @ 2% | 1x Skill 2-1 @ 2% | ||
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20,000,000 Code @ 25% | 20,000,000 Code @ 25% | ||
10,000 Random Elements @ 15% | 10,000 Random Elements @ 15% | ||
− | Weekly Rewards | + | |
+ | ==Weekly Rewards== | ||
Weekly rewards are given out every Sunday, at 12:00 AM EST. | Weekly rewards are given out every Sunday, at 12:00 AM EST. | ||
− | |||
Tier 1 - 5 Missions Completed | Tier 1 - 5 Missions Completed | ||
− | |||
1x Loot Crate. | 1x Loot Crate. | ||
Tier 2 - 6 Missions Completed | Tier 2 - 6 Missions Completed | ||
− | |||
1x Loot Crate | 1x Loot Crate | ||
1x Skill 1 or 1x Skill 2. | 1x Skill 1 or 1x Skill 2. | ||
Tier 3 - 7 Missions Completed | Tier 3 - 7 Missions Completed | ||
− | |||
2x Loot Crate | 2x Loot Crate | ||
1x Skill 2-1 or 1x Skill 2-2 or 1x Skill 1-1 | 1x Skill 2-1 or 1x Skill 2-2 or 1x Skill 1-1 | ||
15 GEN Coin | 15 GEN Coin | ||
+ | |||
Mission Specific Information | Mission Specific Information | ||
− | M.1 QUEST | + | *M.1 QUEST |
− | + | **QUEST 4 gives 15% bonus CASH per monster kill. | |
− | QUEST 4 gives 15% bonus CASH per monster kill. | + | **QUEST 5 gives 35% bonus CASH per monster kill. |
− | QUEST 5 gives 35% bonus CASH per monster kill. | ||
Gray monsters will not count towards the mission. | Gray monsters will not count towards the mission. | ||
− | M.2 PVP | + | *M.2 PVP |
− | + | **Per player, increase the CASH per kill by 5%. | |
− | Per player, increase the CASH per kill by 5%. | ||
==VIP Benefits for DMS== | ==VIP Benefits for DMS== |
Revision as of 18:11, 13 March 2019
Contents
Overview
Survival Project's only method to measure progression was your rank and your items. Cash and premium cards were exclusive to paid players.
Many moderns games have implemented a variety of ways to help you feel progress. Quests and Dailies were a popular way for players to keep engaged and come back to play.
Introducing the Daily Mission System (DMS)
Players are now able to receive random Daily Missions for them to complete and get cash. Free to play players can now earn cash through hard work without necessarily paying for benefits.
Daily Missions System 3.0
The previous versions of DMS used points or mission objectives to track progress.
- In DMS 3.0, it uses CASH to count your progress.
- Complete either mission available (PVP / QUEST) and earn cash.
- PVP will give more cash per kill than QUEST.
- The last update for DMS was in October 14, 2018
How to get started
- Command Structure
Reward System
Complete the cash cap to complete the mission for the day, giving 1 mission complete to your weekly completed count.
Daily Cash Limit
300 for VERIFIED 900 for VIP VIPs earn 3x the CASH to compensate for the larger cap.
Room Requirements
Rooms must follow these rules to count towards DMS completion:
- Must be in EPIC Server
- If PVP, must not have a password and 4+ players in a room.
Daily Rewards (per mission complete)
When you've reached maximum cash for the day (300 for VERIFIED, 900 for VIP), you will earn one of these rewards: 1x Skill 1-1 @ 5% 1x Skill 2-1 @ 2% 1x Skill 2-2 @ 2% 1x Skill 1 @ 20% 1x Skill 2 @ 20% 1x Level Fusion (has a 0.5% chance to auto level card to level 10) @ 11% 20,000,000 Code @ 25% 10,000 Random Elements @ 15%
Weekly Rewards
Weekly rewards are given out every Sunday, at 12:00 AM EST. Tier 1 - 5 Missions Completed 1x Loot Crate. Tier 2 - 6 Missions Completed 1x Loot Crate 1x Skill 1 or 1x Skill 2. Tier 3 - 7 Missions Completed 2x Loot Crate 1x Skill 2-1 or 1x Skill 2-2 or 1x Skill 1-1 15 GEN Coin
Mission Specific Information
- M.1 QUEST
- QUEST 4 gives 15% bonus CASH per monster kill.
- QUEST 5 gives 35% bonus CASH per monster kill.
Gray monsters will not count towards the mission.
- M.2 PVP
- Per player, increase the CASH per kill by 5%.