Welcome to the SPGENS Wiki. As we roll out new updates for our private server. New page and content will be missing. We'll try our hardest to provide information as soon as possible! Please be patient as we complete our wiki

Difference between revisions of "V325.x Patch Notes"

From Survival Project: GENERATIONS
Jump to navigation Jump to search
(Requirements =)
(Patch v325.1)
 
(21 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
}
 
}
 
</script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script></html>
 
</script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script></html>
 +
 +
== Patch v325.10 ==
 +
 +
=== Mission 300 ===
 +
 +
* Fix issue where Mission 300 Guild Point rates were not "normal" compared to previous patches
 +
* Increase Mission 300 Guild Point rates by 10%
 +
* Increase EXP & Code from Mission 300 by 10%
 +
 +
== Patch v325.8 ==
 +
 +
=== DCS ===
 +
 +
* Challenge #1
 +
** Rates increased for Guild Points by +20%
 +
** Map challenges added (Stadium, Wind Sanctuary, Lava Valley, Village, Woods & Pirate Ship)
 +
* Challenge #2
 +
** Applies to PVE Modes (Mission 300, Quest)
 +
** Map based challenges removed
 +
** Rates for Guild Points decreased by -30%
 +
 +
== Patch v325.7 ==
 +
 +
=== DCS ===
 +
 +
* Bug fixes where DCS rates are not applying properly
 +
 +
== Patch v325.6 ==
 +
 +
=== Daily Challenge System (DCS) ===
 +
 +
* 2 modes added back to DCS #1:
 +
** Survival
 +
** Fight Club
 +
** These were added for variety based on player feedback.
 +
* DCS #2
 +
** Changed rates to 2.5x instead of 2x
 +
** DCS #2 now increases Elements, Code & EXP
 +
** We re-added this due to the removal of the previous DCS, this will allow rates to re-balance back to how they were previously for those completing DCS objectives.
 +
 +
== Patch v325.5 ==
 +
 +
=== Daily Challenge System (DCS) v1.2 ===
 +
 +
* Combined DCS #1 and #2 as DCS #1:
 +
** DCS #1 will now provide bonus rates to all rates (EXP, Code, Elements, Guild Points and DMS Completion Speed)
 +
** DCS #1 will only generate modes
 +
* Combined DCS #3 and #4 as DCS #2:
 +
** DCS #2 will continue to provide bonus rates to Guild War
 +
** DCS #2 will generate all challenges excluding mode based challenges
 +
 +
* DCS #1: Modes Removed:
 +
** Survival Mode
 +
** DCS #1 will generate the following modes:
 +
*** Teamplay
 +
*** Tournament
 +
 +
=== Bugs ===
 +
 +
* Fixed skill card bug where players were able to reuse a card over and over again
 +
* Fixed various bugs causing server instability from previous patches
 +
 +
=== GEN Coin Store ===
 +
 +
* Added ability to purchase enchantment cards that are tradable for a higher price
 +
** @gc-redeem 19: 10x Enchantment Card (Tradable): 60 GEN Coins
 +
** @gc-redeem 20: 40x Enchantment Card (Tradable): 190 GEN Coins
 +
** @gc-redeem 21: 150x Enchantment Card (Tradable): 635 GEN Coins
 +
 +
=== Quality of Life Changes ===
 +
 +
Due to the issues with scheduling for the previous Fusion Mania, we have decided to completely overhaul the event system. The new system will ensure events are done automatically and scheduled through software. We have completed work on 4 events so far and will continue to work on all the event types.
 +
 +
* Fusion Mania
 +
** Will now persist through server restarts until scheduled ending time
 +
* Hot Time
 +
** Will now persist through server restarts until scheduled ending time
 +
* Donation Bonus
 +
** Will now be done automatically to enable and disable, and will be accurate to the minute
 +
* DMS Bonus Event
 +
** Will now be done automatically to enable and disable, and will be accurate to the minute
 +
** Will not require server restarts for the ending of the event
 +
 +
=== User Shop ===
 +
 +
* Minimum price for skill cards changed:
 +
** Skill 1-1: 50,000,000 Code -> 30,000,000 Code
 +
** Skill 2-1: 50,000,000 Code -> 40,000,000 Code
 +
 +
== Patch v325.1: Rebirth System ==
 +
 +
=== Rebirth System ===
 +
 +
This is a newly added feature to this patch. We planned this idea a while back to allow long standing players to continue playing and progressing through the game, while allowing newer players to have longer term goals.
 +
 +
Details regarding the <html><a href="https://spgenerations.com/wiki/index.php/Rebirth_System">Rebirth System</a></html> have been posted on our new page. Please preview that to get a better understanding of how rebirths work on SPGENS.
 +
 +
== Patch v325.0 Hotfix #1-#3 ==
 +
 +
=== Enchantments ===
 +
 +
* Drop Enchantments will be reduced to 50% chance to drop if the room the player is playing in has more guild members than non guild members playing
 +
** For example, if there are 4 members from the "SPGENS" guild and 4 players not within the "SPGENS" guild, the enchantment will work at 100% rate
 +
** If there are 5 members from the "SPGENS" guild and 3 players not within the "SPGENS" guild, the enchantment will work at 50% rate
 +
 +
=== EXP Rates ===
 +
 +
* EXP Rates & Code rates will be reduced to 50% if the room the player is playing in has more guild members than non guild members playing
 +
 +
=== Bugs ===
 +
 +
* Fixed bug where level 10 items were upgrading to level 11 items via SS"E" card
 +
* Fixed bug where cards would lose their skill after using the SS"E" card to upgrade their 2nd Skill Activation Percentage
  
 
== Patch v325.0 ==
 
== Patch v325.0 ==
Line 11: Line 124:
 
=== Super Silver "E" ===
 
=== Super Silver "E" ===
  
Added in this patch is a new Super Silver card, the "E" or Event variant of the card. Full details for this card and it's effects are <html><a href="https://spgenerations.com/wiki/index.php/Custom_Cards_%26_Items#Super_Silver_.22E.22">here.</a></html>
+
Added in this patch is a new Super Silver card, the "E" or Event variant of the card. Full details for this card and it's effects are <html><b><a href="https://spgenerations.com/wiki/index.php/Custom_Cards_%26_Items#Super_Silver_.22E.22">here.</a></b></html>
  
These cards can be found in <html><a href="https://spgenerations.com/wiki/index.php/Custom_Cards_%26_Items#Loot_Crates_.28.40lootcrate_command.29">Loot Crates</a></html>. The Loot Crate page has been updated with the most up to date information regarding drop rates.
+
These cards can be found in <html><a href="https://spgenerations.com/wiki/index.php/Custom_Cards_%26_Items#Loot_Crates_.28.40lootcrate_command.29"><b>Loot Crates</b></a></html>. The Loot Crate page has been updated with the most up to date information regarding drop rates.
  
 
==== Card Details ====
 
==== Card Details ====
Line 19: Line 132:
 
Super Silver "E" is a special Super Silver Card that affects card effects upon the start of a game room.  
 
Super Silver "E" is a special Super Silver Card that affects card effects upon the start of a game room.  
  
===== Requirements =====
+
==== Requirements ====
  
 
* SS"E" Cards will activate when met with these conditions:
 
* SS"E" Cards will activate when met with these conditions:
Line 39: Line 152:
 
| Obtained through Loot Crates
 
| Obtained through Loot Crates
 
|-
 
|-
| Increase 2nd Skill Percentage
+
| Increase 2nd Skill Percentage (Weapon & Accessories)
| 0-2% upon "Game Start"
+
| 0-2% increase upon start of game
| 0-2% upon "Game Start"
+
| 0-2% increase upon start of game
| 0-2% upon "Game Start"
+
| 0-2% increase upon start of game
| 0-2% upon "Game Start"
+
| 0-2% increase upon start of game
 
|-
 
|-
 
| Level 11 Upgrade
 
| Level 11 Upgrade
| 20% Chance if Card is Level 11 in PVP upon "Game Start"
+
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
| 20% Chance if Card is Level 11 in PVP upon "Game Start"
+
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
| 20% Chance if Card is Level 11 in PVP upon "Game Start"
+
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
| 20% Chance if Card is Level 11 in PVP upon "Game Start"
+
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
|-
 
|-
 
| EXP & Code Increase
 
| EXP & Code Increase
Line 63: Line 176:
 
| 118,800 Cash
 
| 118,800 Cash
 
|}
 
|}
 +
 +
==== Level 11 Explanation ====
 +
 +
If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.
 +
 +
==== 2nd Skill % Activation Increase Explanation ====
 +
 +
If you join a room and meet all the requirements for the Super Silver "E" card, upon starting the game, 0% to 2% will be added to your 2nd skill activation for your accessory and weapon cards.
  
 
=== New Premium Tiers ===
 
=== New Premium Tiers ===
  
New Premium tiers have been added. You can view the tiers <html><a href="https://spgenerations.com/wiki/index.php/Premium_System#Tiers">here</a></html>.
+
New Premium tiers have been added. You can view the tiers <html><a href="https://spgenerations.com/wiki/index.php/Premium_System#Tiers"><b>here</b></a></html>.
  
 
You may have noticed that DMS completions now provide experience upon completion. More details will be provided on patch v325.1 as why this will be important.
 
You may have noticed that DMS completions now provide experience upon completion. More details will be provided on patch v325.1 as why this will be important.
 +
 +
=== DCS (Daily Challenge System) ===
 +
 +
* Removed Fight Club from DCS
 +
* Removed Crystal Capture from DCS

Latest revision as of 11:33, 22 February 2021

Translate

Patch v325.10

Mission 300

  • Fix issue where Mission 300 Guild Point rates were not "normal" compared to previous patches
  • Increase Mission 300 Guild Point rates by 10%
  • Increase EXP & Code from Mission 300 by 10%

Patch v325.8

DCS

  • Challenge #1
    • Rates increased for Guild Points by +20%
    • Map challenges added (Stadium, Wind Sanctuary, Lava Valley, Village, Woods & Pirate Ship)
  • Challenge #2
    • Applies to PVE Modes (Mission 300, Quest)
    • Map based challenges removed
    • Rates for Guild Points decreased by -30%

Patch v325.7

DCS

  • Bug fixes where DCS rates are not applying properly

Patch v325.6

Daily Challenge System (DCS)

  • 2 modes added back to DCS #1:
    • Survival
    • Fight Club
    • These were added for variety based on player feedback.
  • DCS #2
    • Changed rates to 2.5x instead of 2x
    • DCS #2 now increases Elements, Code & EXP
    • We re-added this due to the removal of the previous DCS, this will allow rates to re-balance back to how they were previously for those completing DCS objectives.

Patch v325.5

Daily Challenge System (DCS) v1.2

  • Combined DCS #1 and #2 as DCS #1:
    • DCS #1 will now provide bonus rates to all rates (EXP, Code, Elements, Guild Points and DMS Completion Speed)
    • DCS #1 will only generate modes
  • Combined DCS #3 and #4 as DCS #2:
    • DCS #2 will continue to provide bonus rates to Guild War
    • DCS #2 will generate all challenges excluding mode based challenges
  • DCS #1: Modes Removed:
    • Survival Mode
    • DCS #1 will generate the following modes:
      • Teamplay
      • Tournament

Bugs

  • Fixed skill card bug where players were able to reuse a card over and over again
  • Fixed various bugs causing server instability from previous patches

GEN Coin Store

  • Added ability to purchase enchantment cards that are tradable for a higher price
    • @gc-redeem 19: 10x Enchantment Card (Tradable): 60 GEN Coins
    • @gc-redeem 20: 40x Enchantment Card (Tradable): 190 GEN Coins
    • @gc-redeem 21: 150x Enchantment Card (Tradable): 635 GEN Coins

Quality of Life Changes

Due to the issues with scheduling for the previous Fusion Mania, we have decided to completely overhaul the event system. The new system will ensure events are done automatically and scheduled through software. We have completed work on 4 events so far and will continue to work on all the event types.

  • Fusion Mania
    • Will now persist through server restarts until scheduled ending time
  • Hot Time
    • Will now persist through server restarts until scheduled ending time
  • Donation Bonus
    • Will now be done automatically to enable and disable, and will be accurate to the minute
  • DMS Bonus Event
    • Will now be done automatically to enable and disable, and will be accurate to the minute
    • Will not require server restarts for the ending of the event

User Shop

  • Minimum price for skill cards changed:
    • Skill 1-1: 50,000,000 Code -> 30,000,000 Code
    • Skill 2-1: 50,000,000 Code -> 40,000,000 Code

Patch v325.1: Rebirth System

Rebirth System

This is a newly added feature to this patch. We planned this idea a while back to allow long standing players to continue playing and progressing through the game, while allowing newer players to have longer term goals.

Details regarding the Rebirth System have been posted on our new page. Please preview that to get a better understanding of how rebirths work on SPGENS.

Patch v325.0 Hotfix #1-#3

Enchantments

  • Drop Enchantments will be reduced to 50% chance to drop if the room the player is playing in has more guild members than non guild members playing
    • For example, if there are 4 members from the "SPGENS" guild and 4 players not within the "SPGENS" guild, the enchantment will work at 100% rate
    • If there are 5 members from the "SPGENS" guild and 3 players not within the "SPGENS" guild, the enchantment will work at 50% rate

EXP Rates

  • EXP Rates & Code rates will be reduced to 50% if the room the player is playing in has more guild members than non guild members playing

Bugs

  • Fixed bug where level 10 items were upgrading to level 11 items via SS"E" card
  • Fixed bug where cards would lose their skill after using the SS"E" card to upgrade their 2nd Skill Activation Percentage

Patch v325.0

Super Silver "E"

Added in this patch is a new Super Silver card, the "E" or Event variant of the card. Full details for this card and it's effects are here.

These cards can be found in Loot Crates. The Loot Crate page has been updated with the most up to date information regarding drop rates.

Card Details

Super Silver "E" is a special Super Silver Card that affects card effects upon the start of a game room.

Requirements

  • SS"E" Cards will activate when met with these conditions:
    • Item set player uses during game matches element of Super Silver "E"
      • For example: For Super Silver "E" Fire to activate, the player must use a full set of Fire cards (Magic, Weapon & Accessory)
  • 365-Day is the only available option to Silver Charge these cards

Super Silver "E" Fire

Super Silver "E" Earth

Super Silver "E" Water

Super Silver "E" Earth
Method to Obtain Obtained through Loot Crates Obtained through Loot Crates Obtained through Loot Crates Obtained through Loot Crates
Increase 2nd Skill Percentage (Weapon & Accessories) 0-2% increase upon start of game 0-2% increase upon start of game 0-2% increase upon start of game 0-2% increase upon start of game
Level 11 Upgrade 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game
EXP & Code Increase 2.5x added to Multiplier 2.5x added to Multiplier 2.5x added to Multiplier 2.5x added to Multiplier
Silver Charge Price (365 Days) 118,800 Cash 118,800 Cash 118,800 Cash 118,800 Cash

Level 11 Explanation

If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.

2nd Skill % Activation Increase Explanation

If you join a room and meet all the requirements for the Super Silver "E" card, upon starting the game, 0% to 2% will be added to your 2nd skill activation for your accessory and weapon cards.

New Premium Tiers

New Premium tiers have been added. You can view the tiers here.

You may have noticed that DMS completions now provide experience upon completion. More details will be provided on patch v325.1 as why this will be important.

DCS (Daily Challenge System)

  • Removed Fight Club from DCS
  • Removed Crystal Capture from DCS