Welcome to the SPGENS Wiki. As we roll out new updates for our private server. New page and content will be missing. We'll try our hardest to provide information as soon as possible! Please be patient as we complete our wiki

V330.xx - Patch Notes

From Survival Project: GENERATIONS
Jump to navigation Jump to search

Translate Page | 페이지 번역 | 翻譯頁面

Patch v330.10

Status

This patch will be live September 4, 2022 at 5:00 PM

Quality of Life

  • Premium feature 1st Day of the Month bonus can now be collected between the 1st day of the month to the 7th day of the month.
    • This should allow more flexibility with players receiving rewards.

Patch v330.9

Status

This patch will be live August 31, 2022 at 5:00 PM

Guild War

  • Minimum Guild Point contribution to earn rewards changed from 2.75% to 1.25%

Quality of Life

  • Primary account status is now checked upon visitor bonus
    • If none of your alternate accounts have primary account status, it will be assigned to the account with the oldest 'first login date'.
    • You can always change the primary account status if it is set automatically
    • This will ensure all players will always have a primary account
  • Primary account status is now assigned upon verification
    • Similar system to the visitor bonus check

Soccer Mode

  • Added room shuffling for this mode

Patch v330.8

Status

This patch will be live August 22, 2022 at 5:00 PM

Quality of Life

  • Player room invites can only be sent once every 10 seconds
  • Blocking a player (@block) will also block their room invites

Bug Fixes

  • Fixed bug where Duel mode rooms would auto start with only 1 player
  • Fixed bug where some user's DMS count was greater than the amount of days possible within the week (3/7 completion on a Monday should not be possible)
  • Fixed some misc. User Shop and gifting bugs

Patch v330.7

Status

This patch is live.

DMS

  • DMS Speed in PVP modes for non-primary accounts increased by +20%
  • DMS cash earning speed for accounts with Premium Subscription but are non primary accounts increased back to normal

Bug Fixes

  • Fixed bug where DCS 2 would sometimes generate the same value
  • Fixed bug where creating a Survival Room as a non-primary account would cause a disconnect
  • Fixed bug where leaving room's caused "leaver buster" messages appear even when the room's game was not running

Patch v330.6

Status

This patch is live.

Bug Fixes

  • Server instability fixes (we have confirmed over the last 2 days that servers are back to normal!)
  • Bug Fix: Hero Mode will no longer give the 'infinite' MP/BP bug when shuffling teams
  • Bug Fix: Room shuffling sometimes caused rooms to get 'stuck' or reset players; fixed

Patch v330.5

Status

This patch is live.

Quality of Life Changes

  • Korean and Chinese characters can now be used in Room Titles
  • New command for User Shop: @account usershop return-all
    • Returns all cards the player has listed on the User Shop
    • Costs 800 Cash per Card/Item on the User Shop returned
    • Can only be used once per day
    • User Shop will functionality will be disabled for 30 minutes after usage of the command

Bug Fixes

  • Server instability fixes

Patch v330.3

Status

This patch is live.

Guilds

  • Players can now individually set their Code Contribution (a percentage of code given to the guild).
    • This rate is separate from the Guild's percentage and is up to you to change as you wish. Your guild's percentage will always be in effect.
    • The range this percentage can be set is 0% - 6%.
    • Command Structure:
      • @account guild-code-contribution <#>

Quality of Life

  • @account info will now show more information on your account settings such as the new code contribution percent, SP Card settings and fusion settings.

Patch v330.2

Status

This patch is live.

Rate Changes

  • Survival Mode:
    • Element Rate: Increased by +40%
    • Code Rate: Increased by +50%
  • Teamplay Mode:
    • Guild Point Rate: Decreased by -10%
  • Tournament Mode:
    • Guild Point Rate: Increased by +7%

Bug Fixes

  • Fixed bug where User Shop records would sometimes not print
  • Fixed bug where attempting to send a gift would cause a random disconnection
  • Fixed bug where if a room auto-started, 'E' cards would not become Level 10 or 11 as they should
  • Fixed bug where if you set @account fuse-non-tradable to true (to use up untradable skill cards first), your inventory would scramble/mix after fusion. Scrambling does not occur anymore.
  • Fixed bug where listing a card onto the User Shop may list the incorrect card instead
  • Fixed bug where inventory may not accurately display what you have after card combine or split commands were used

Patch v330.1

Status

This patch is live.

Bug Fixes

  • Fixed bugs in which room shuffling & auto-start was causing players to shuffle around, or respawn randomly, or rounds not ending properly / too early
  • Fixed bug causing a disconnect when checking User Shop record system
  • Fixed bug where Auto Start in Tournament mode would send all users into battle at once instead of in a queue
  • Fixed bug where Auto Start would start the room, but the room would be open to others to join and would not "internally" start
  • Fixed bug where Auto Start would attempt to start a room even though the room started already
  • Fixed bug where some chat types/language types were not displaying properly
  • Fixed bug where room team shuffle for Hero mode would split teams evenly instead of one player for the Hero team
  • Fixed bug where Auto Start would send 2 players in Tournament on the same team
  • Fixed bug where code that was supposed to contributed to the guild was not being deducted correctly when games completed or quests completed
  • Fixed bug where redeeming trophies would fail and the guild would lose the trophies

Misc.

  • Soccer goals now come with a message, GOAL!!!!
  • Changed auto-start timer from 180s to 110s for 2 player rooms
  • Changed auto-start to not start when only 2 players, requires more than 2 to auto-start

Patch v330.0

Status

This patch is live.

Patch v330.0: Feedback & Updates

The changes made here are via feedback from members of the community. These changes have been applied to patch v330.0.

  • Guild Bank
    • The maximum rate for Code Contribution that can be set by the guild leader is 6% (changed from 2% during the patch preview).
    • The maximum rate for Cash Contribution that can be set by the guild leader is 3% (changed from 2% during the patch preview).
  • Guild Point rate based on guild members’ within a room
    • 4 Guild Members: 0.9x GP Rate -> 1.0x GP Rate
    • 5 & 6 Guild Members: 0.4x GP Rate -> 0.5x GP Rate
  • Added combine command (ss-water, ss-fire, ss-earth, ss-wind) for regular Super Silvers (untradable and tradable)
  • Guild leaders can now kick 6 players per week instead of 3.

Guild Changes

We’ve made major adjustments to Guild Boosters, introduced a new way for guilds to fund their progress and updated Guild Accolades.

New Guild Boosters

A new system for Guild Boosters has been implemented. Old boosters have been removed.

  • Guild Boosters will only be purchasable using the Guild Bank (more details below).
  • Only 1 type of each booster can be active at any given time:
    • Example: If a 3 hour EXP & Code booster is active, a 24 hour EXP & Code booster cannot be purchased.
  • Guild Boosters can only be purchased using the Guild Bank by Guild Leaders and Officers.
Booster List
  • 3 Hour “Regular & Plus” Boosters
    • 3 Hours, +150% Guild Points
      • 200,000,000 Code
    • 3 Hours, +45% Element Rate
      • 100,000,000 Code
    • 3 Hours, +250% Guild Points
      • 400,000,000 Code
    • 3 Hours, +100% Element Rate
      • 200,000,000 Code
  • 24 Hour “Endurance” Boosters
    • 24 Hours, +100% Guild Points
      • 10,000 Cash
    • 24 Hours, +15% EXP & Code
      • 5,000 Cash
    • 24 Hours, +20% Element Rate
      • 5,000 Cash
  • 1 Hour “Blitz” Boosters
    • 1 Hour, +500% Guild Points
      • 10,000 Cash
    • 1 Hour, +50% EXP & Code
      • 10,000 Cash
    • 1 Hour, +200% Element Rate
      • 10,000 Cash

Guild Bank

The guild bank is a new system introduced in patch v330. The guild bank stores Code and Cash contributed by the guild’s members. The guild leader can set the Code and Cash contribution rates.

  • Contribution rates can only be changed on Sundays. If the rate is set to 0%, it can be changed at any time.
  • All guilds following this patch will have both Cash & Code contribution rates set at 0%.
  • When the contribution rate is set, all players within the guild will automatically contribute a percentage of their earnings towards the guild bank.
  • The guild bank cannot be directly contributed to via a deposit. It can only be contributed to via the methods listed above.
  • The guild bank balances cannot be withdrawn. They can only be spent on Guild Boosters (at this current time).

There are slight variations between the Code and Cash contribution mechanics.

  • Code Contribution Rate
    • The minimum rate for the Code Contribution that can be set by the guild leader is 0%.
    • The maximum rate for Code Contribution that can be set by the guild leader is 6% (changed from 2% during the patch preview).
    • The code is only taken from the following earning methods:
      • Player Kills, Monster Kills
      • Game Completions (PVP, PVE)
    • Code will NOT be taken from any economic activities, such as trading or the User Shop.
    • Code will NOT be taken from any rewards such as DMS, Boss Raid, etc.
  • Cash Contribution Rate
    • The minimum rate for the Cash Contribution that can be set by the guild leader is 0%.
    • The maximum rate for Cash Contribution that can be set by the guild leader is 3% (changed from 2% during the patch preview).
    • The code is only taken from the following earning methods:
      • DMS: A portion of the cash earned per day will be given to the guild.
    • Cash will NOT be taken from any other system/mechanic.
Commands

To access the Guild Bank, use the @guild bank command.

Guild Accolade 2.0

New changes to the Guild Accolade system have been added to improve competition and usage of the system, making it more rewarding to participate and compete.

End of Day Bonuses
  • At the end of the day, each guild holding the top spot with the Guild Accolade will earn a Guild Point bonus which is added at 12AM each day.
  • Guild Trophies will also be given for the top spot holder.

The bonuses are as follows:

  • Guild Mission 300
    • +4% Guild Points
    • 5 Guild Trophies
  • Guild Slayer Score
    • +4% Guild Points
    • 5 Guild Trophies
  • Guild Game Win/Loss
    • +2.5% Guild Points
    • 3 Guild Trophies
  • Guild Monster Kills
    • +2.5% Guild Points
    • 3 Guild Trophies
End of Week Bonuses
  • At the end of the week, when Guild Accolades calculate and add additional Guild Points to the guild right before the end of the weekly guild war, Guild Trophies will be added as well:

The bonuses are as follows:

  • Guild Mission 300
    • 30 Guild Trophies
  • Guild Slayer Score
    • 30 Guild Trophies
  • Guild Game Win/Loss
    • 20 Guild Trophies
  • Guild Monster Kills
    • 20 Guild Trophies
Rate Changes
  • Decay of Guild Mission 300 levels per week reduced from 50% of levels -> 25% of levels.
    • For example, if you were at Level 100; previously the level would be reduced to 50. Now it will be reduced to 75

Guild War Rewards Changes

  • Guild Leaders will now receive an additional 20% bonus in guild rewards (Loot Crates, GEN Coins, Cash)
  • Guild Leaders will now receive an additional 10% bonus in guild rewards (Loot Crates, GEN Coins, Cash)

Guild Point Earning: Rates based on Room Count/Guild Member Count

We have made changes on how Guild Points are calculated depending on how many players occupy a room and how many guild members of the same guild occupy a room.

  • Previously, if there were more guild members than non-guild members, the guild could not earn GP.
    • This would be passable when player count on the server was “low”, defined as 12 or less players actively playing in a room.

We have removed BOTH of these functions and replaced them as follows:

  • Rooms of 2 players will only yield GP if active player count on the server is “low”, (12 or less players actively playing).
  • Room with 3 players follow these rules based on how many guild members of the same guild occup the room:
    • 1 Guild Member: 1.25x GP Rate
    • 2 Guild Members: 1.0x GP Rate
    • 3 Guild Members: 0.15x GP Rate
  • Room with 4 players follow these rules based on how many guild members of the same guild occup the room:
    • 1 Guild Member: 1.25x GP Rate
    • 2 Guild Members: 1.0x GP Rate
    • 3 Guild Members: 0.75x GP Rate
  • Room with 5 or more players follow these rules based on how many guild members of the same guild occup the room:
    • 1 Guild Member: 1.25x GP Rate
    • 2 & 3 Guild Members: 1.0x GP Rate
    • 4 Guild Members: 1.0x GP Rate
    • 5 & 6 Guild Members: 0.5x GP Rate
    • 7 or more Guild Members: 0.15x GP Rate

These changes should allow more flexibility with room sizing and lower population environments.

Misc.

  • Guild kicks increased from 3 per week to 6.

Room/Team Shuffling

Room shuffling/team shuffling is a function where in team based rooms, when the room starts, players will be randomly assigned to the blue or red team to prevent “stacking” and power levels in teams being skewed to one side.

  • Room/Team shuffling is enabled by default.
    • To disable, use @room rule shuffle (this can only be disabled by the room leader)
  • Bonus rates for room/team shuffling only apply to team based PVP rooms (Teamplay, Tournament, Hero, Assault, etc.)
  • Room/Team shuffling will increase Code earned in a room by 15%.
    • Disabling Room/Team shuffling will decrease Code earned in a room by -20%.
  • Room/Team shuffling will increase GP earned in a room by +20%.
    • Disabling room shuffling will decrease GP by -15%.

We may consider continually adding more features for rooms which use the shuffle feature to keep teams fair and balanced.

Daily Challenge System (DCS)

To further increase diversity while still maintaining bonuses from the Daily Challenge System (DCS), we have added the following new challenges:

  • Slot 1 (Maps)
    • Added: Wildcard “Anything Goes”
      • This challenge means any map will count towards DCS Challenge 1 and will apply rates.
  • Slot 2
    • Added: Wildcard “Anything Goes”
      • Like the challenge in Slot 1, this challenge always applies when it is active and will apply rates.
    • Added: Flying Characters
      • Play a flying character.
    • Added: Ground Characters
      • Play a ground character.

Wildcard “Anything Goes” challenges will also be available during event periods where it will be guaranteed for 4 hours, relieving players of any restrictions from DCS.

Survival Mode

Due to popular request, we have reinstated Survival Mode back to its original form with some limitations to prevent swapping and mass kill farming.

  • Removed feature where your magic card would be unequipped when playing in Survival Mode.
  • Survival Mode will now require players to set their account to ‘primary’ to be able to join and play.
    • This is to weed out alts and bots from this mode.

Soccer Mode

Due to an increased interest in Soccer Mode, we have made some changes to Soccer Mode to ensure that players are at least able to earn reasonable rewards while playing the mode.

  • Soccer mode now provides a decent amount of Experience, Code & Elements.
    • These rates are subject to change as we continue to tune the rates to be fair.
    • It should not be expected that Soccer rates are competitive to PVE or PVP rates though.
    • Guild Points cannot be earned via Soccer Mode.
    • DMS cannot be completed via Soccer Mode.
  • Soccer mode tested to ensure it works properly.

Mission 300 Mode

Mission 300 mode traditionally generated rewards (code, exp, elements) based on how many monsters a player killed during the stage/level. Due to the nature of how Mission 300 is played at a higher level (where teams may need healers, support players, etc.), we have changed the way Mission 300 yields rewards.

  • Mission 300 will now split some of the rewards amongst the group playing to ensure players who are in a supportive role still earn rewards (code, exp, elements, guild points, etc.)
  • The split is not evenly distributed among players; killing monsters in Mission 300 will still yield more rewards than not.
  • Accounts which are NOT set to ‘primary/main account’ will not receive their split.
    • The splitting of rewards will still count ‘non-primary/main accounts’ into the split factor. Playing with non-primary account players means wasted rewards.

User Shop

We have added new tools to assist players in the usage of the User Shop system.

  • Added clearer messages for when cards and elements are returned from the User Shop when they expire.

New User Shop Commands

We have added 3 new commands to the @account subset of commands:

  • @account usershop sold
    • View the last 10 cards you sold on the User Shop.
  • @account usershop returns
    • View the last 10 cards that were returned to you from the User Shop because they expired.
  • @account usershop added
    • View the last 10 cards that you added to the User Shop.

Quality of Life Changes

  • Guild Booster command will now show active boosters and their time until they expire.
  • Resource Changes message after leaving a room: Numbers displayed will be properly separated by commas for easier legibility.
  • Guild Booster expiry and purchase will broadcast a message to all guild members.
  • When viewing a player’s info card (clicking on their name in the user list), their rebirths and premium status will display in the chat.
  • Added combine command (ss-water, ss-fire, ss-earth, ss-wind) for regular Super Silvers (untradable and tradable)
  • Korean characters can now be used in ALL, GUILD, FRIEND and WHISPER chats; you will no longer need to use community rooms to communicate

PVP Rooms: Auto Start

  • When playing in PVP rooms, rooms will automatically start within a specific amount of time regardless if players are “ready”
    • This is to prevent players from griefing rooms and preventing rooms from starting
  • The time frame for auto start is anywhere from 30 seconds to 180 seconds
  • A message will prompt when auto start is engaged