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Difference between revisions of "V326.x Patch Notes"

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** trade-credit - Trade Credits
 
** trade-credit - Trade Credits
 
** enchant - Enchantment Fusion
 
** enchant - Enchantment Fusion
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=== User Shop Changes ===
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Limitations have changed due to the ever more prevalent selling of code between players. Limitations for User Shop have been updated.
 +
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==== Limitations ====
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* User Shop requires players to be verified and of greater level than Moon 1 (Level 21) in order to add cards to the User Shop.
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* The amount of cards listed at any given time (referred to as "slots") is determined by your account status.
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** Players with <html><a href="https://spgenerations.com/wiki/index.php/Premium_System">Premium Subscriptions</a></html> have additional benefits.
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** Additional benefits are increased slots and lower fees for using User Shop.
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* Equipment cards must have a 28% or higher second skill activation in order to be sold on the User Shop
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* Equipment cards must be level 7 or higher in order to be sold on the User Shop
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* User Shop cards are listed for 48 hours.
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==== Player Level Limitations ====
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For players under level 28, there is a limit to how much code an item can be listed for on the User Shop:
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* Level 21: 50,000,000 Code
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* Level 22: 60,000,000 Code
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* Level 23: 80,000,000 Code
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* Level 24: 100,000,000 Code
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* Level 25: 200,000,000 Code
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* Level 26: 800,000,000 Code
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* Level 27: 2,000,000,000 Code
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* Level 28+: Unlimited
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=== Bug Fixes & Technical Fixes ===
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* Bug fix with internal systems for Premium bonuses causing instability and server halts
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* Server is ready for v3 client communication, 1.3.1 is backwards compatible

Revision as of 16:17, 9 June 2021

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Patch v326.0

This one is a major patch. This patch includes backend changes for the migration and support of the new v3 client to be released.

New Commands: Card Management

As requested by many players and through the many tickets, we have now added functionality to split and combine card stacks for Skill Cards and Trade Credits.

  • @me combine <card-name> <untradable>
    • Example: @me combine sk1 y
      • This will combine all Skill 1 Cards in the player's inventory that are marked "untradable".
  • @me split <card-name> <amt>
    • Example: @me split enchant 10
      • This will split a stack of Enchantment Skill Cards into a separate stack of 10.
  • Card Names
    • sk1 - Skill 1
    • sk2 - Skill 2
    • sk1-1 - Skill 1-1
    • sk2-1 - Skill 2-1
    • sk2-2 - Skill 2-2
    • lvl10 - Level 10/11 Fusion
    • trade-credit - Trade Credits
    • enchant - Enchantment Fusion

User Shop Changes

Limitations have changed due to the ever more prevalent selling of code between players. Limitations for User Shop have been updated.

Limitations

  • User Shop requires players to be verified and of greater level than Moon 1 (Level 21) in order to add cards to the User Shop.
  • The amount of cards listed at any given time (referred to as "slots") is determined by your account status.
    • Players with Premium Subscriptions have additional benefits.
    • Additional benefits are increased slots and lower fees for using User Shop.
  • Equipment cards must have a 28% or higher second skill activation in order to be sold on the User Shop
  • Equipment cards must be level 7 or higher in order to be sold on the User Shop
  • User Shop cards are listed for 48 hours.

Player Level Limitations

For players under level 28, there is a limit to how much code an item can be listed for on the User Shop:

  • Level 21: 50,000,000 Code
  • Level 22: 60,000,000 Code
  • Level 23: 80,000,000 Code
  • Level 24: 100,000,000 Code
  • Level 25: 200,000,000 Code
  • Level 26: 800,000,000 Code
  • Level 27: 2,000,000,000 Code
  • Level 28+: Unlimited

Bug Fixes & Technical Fixes

  • Bug fix with internal systems for Premium bonuses causing instability and server halts
  • Server is ready for v3 client communication, 1.3.1 is backwards compatible