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Difference between revisions of "Daily Mission System"

From Survival Project: GENERATIONS
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Quests and Dailies were a popular way for players to keep engaged and come back to play.
 
Quests and Dailies were a popular way for players to keep engaged and come back to play.
 
==Introducing the Daily Mission System (DMS)==
 
==Introducing the Daily Mission System (DMS)==
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==How to get started==
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*Command Structure
  
 
==Reward System==
 
==Reward System==
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==VIP Benefits for DMS==
 
==VIP Benefits for DMS==
 
 
==How to get started==
 
*Command Structure
 

Revision as of 17:12, 13 March 2019

Overview

In the official servers, Survival Project's only method to measure progression was your rank and your items. Cash and any premium items were exclusive only for paid players. It's 2019 now and many moderns games have a variety of ways to help you feel progress. Quests and Dailies were a popular way for players to keep engaged and come back to play.

Introducing the Daily Mission System (DMS)

How to get started

  • Command Structure

Reward System

  • Daily Completions
  • Weekly Rewards

VIP Benefits for DMS