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How does Enchantment work?
- Level Fusion "Enchantment Fusion"
Players will be able to access their Enchantment information for their cards by equipping their cards and using the command @enchantment <wep/acc/mag/all>. This will display their current Enchantments to the chat window.
Technical Details
- Due to the limitation of the "Level Fusion/Enchantment Fusion", all "Enchanted/E" cards will appear as level 8 cards. Once you join a room, the card will automatically change to level 9 (or 10/11 if the card has the enchantment)
- Likewise, cards that have Upgrade enchantments will see those changes once a game has started.
- Enchanted cards will have the "E" marker on the top left corner of the card similar to how level 10 and 11 cards do.
- Enchanted cards can only be Gold Forced for 365 Days.
- Enchanted cards cannot be traded or placed in the User Shop.
- Cards can have up to 4 Enchantments via each card's 4 possible Enchantment Slots.
- Enchantment Fusions will ALWAYS reset all current enchantments on a card and randomize new ones, unless using targeted enchantment fusion (more on this below).
- Enchantments cannot be rolled back. Once you decide to Enchant your card, the changes are permanent.
- Repeat enchantments cannot be found on the same card. For example, a card cannot have Skill 1 Drop enchantment in 2 different enchantment slots.
- Players can use the same enchantment on two different cards.
How to Use & Obtain
- Enchantment cards are the "Level Fusion" cards in the game.
- To Enchant a card, the card must be level 10 or level 11 with the 'E' status on the card.
- Enchantment cards can be obtained via the GEN Coin Shop, Loot Crates, Guild War Prizes & DMS Prizes.
Cost
- 3,200 Elements (of the card you are fusing) & 3,000,000 Code per Fusion
Commands
- @enchantment <all/wep/acc>
- To view your enchantments, equip your card and use the command.
- Example: @enchantment all
- Shows all enchants on equipped weapon and accessory cards.
Enchantment Fusions: Enchantment List
- All enchantments with decimals indicates the percentage can range with decimal places.
Guild War Related Enchantments
| Enchantment
|
Description
|
Activation Period
|
Min. Activation Chance
|
Max. Activation Chance
|
Min. Amount
|
Max. Amount
|
| GP Percentage Increase (ALL MODES)
|
Increase Guild Point accumulation by a percentage for all game modes.
|
Upon Earning GP
|
1%
|
100%
|
1%
|
50%
|
| GP Percentage Increase (PVP)
|
Increase Guild Point accumulation by a percentage for PVP modes.
|
Upon Earning GP in PVP
|
1%
|
100%
|
1%
|
80%
|
| GP Percentage Increase (PVE)
|
Increase Guild Point accumulation by a percentage for PVE modes.
|
Upon Earning GP in PVE
|
1%
|
100%
|
1%
|
80%
|
| GP Theft
|
Steals Guild Points from another player when defeating them in combat. Enchantment will always steal 1% of defeated player's Guild Points at a 0.1%-0.5% chance.
|
Upon Defeating Players
|
0.1%
|
2.0%
|
1%
|
1%
|
| GP Guard
|
Guards from Guild Points being lost upon death. Does not guard from GP Theft. Guards up to 80% at a 1%-15% chance. Does not stack.
|
Upon Dying
|
1%
|
15%
|
1%
|
80%
|
| GP Stun
|
Stuns a player from obtaining Guild Points for a duration.
|
Upon Defeating Players
|
0.01%
|
3.00%
|
30 seconds
|
120 seconds (2 minutes)
|
| GP Super Multiplier
|
Dramatically increases GP gain for when defeating a player.
|
Upon Defeating Players
|
0.01%
|
3.00%
|
500% Increase in GP (5x)
|
1,500% Increase in GP (15x)
|
| GP Percentage Increase (Daily Challenge System, DCS)
|
Increase Guild Point accumulation by a percentage when following DCS #2 objectives.
|
Upon Earning GP in any mode
|
1%
|
100%
|
1%
|
35%
|
Drop Related Enchantments
- All drops are untradable.
- Drop skills only drop in games applicable to the DMS Hourly system. If the game does not meet the criteria of the hourly system, the drop skill will not work.
| Enchantment
|
Description
|
Activation Period
|
Min. Activation Chance
|
Max. Activation Chance
|
Min. Amount
|
Max. Amount
|
| Skill 1 Card Drop
|
Chance to drop Skill 1.
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
| Skill 2 Card Drop
|
Chance to drop Skill 2.
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
| Skill 1-1 Drop
|
Chance to drop Skill 1-1.
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
| Skill 2-1 Drop
|
Chance to drop Skill 2-1.
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
| Skill 2-2 Drop
|
Chance to drop Skill 2-2.
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
| Enchantment Drop
|
Chance to drop "Level Fusion/Enchantment Fusion".
|
Upon Game Completion
|
0.01%
|
3.00%
|
1
|
1
|
Removed as of v323.1 - Greater Enchantment Drop
|
Chance to drop "Skill Fusion/Greater Enchantment Fusion".
|
Upon Game Completion
|
0.01%
|
2.00%
|
1
|
1
|
| Loot Crate Drop
|
Chance to drop a Loot Crate (@lootcrate).
|
Upon Game Completion
|
0.01%
|
2.00%
|
1
|
1
|
| Avatar Coin Drop
|
Chance to drop Avatar Coins.
|
Upon Game Completion
|
0.01%
|
8.00%
|
1
|
5
|
| Water Element Drop
|
Chance to drop Elements
|
Upon Game Completion
|
0.01%
|
3.00%
|
1,000
|
15,000
|
| Fire Element Drop
|
Chance to drop Elements
|
Upon Game Completion
|
0.01%
|
3.00%
|
1,000
|
15,000
|
| Earth Element Drop
|
Chance to drop Elements
|
Upon Game Completion
|
0.01%
|
3.00%
|
1,000
|
15,000
|
| Wind Element Drop
|
Chance to drop Elements
|
Upon Game Completion
|
0.01%
|
3.00%
|
1,000
|
15,000
|
Other Enchantments
| Enchantment
|
Description
|
Activation Period
|
Min. Activation Chance
|
Max. Activation Chance
|
Min. Amount
|
Max. Amount
|
| Scroll Refund
|
When using a scroll (QWE) such as Protection, with this enchantment equipped, there is a chance the scroll will not be consumed.
|
When using a scroll (QWE)
|
1%
|
20.00%
|
N/A
|
N/A
|
Targeted Enchantment Fusion
- Enchantments can now be targeted to each slot
- Each slot has a different cost:
- Enchantment 1: 3 Enchantment Cards, 6,000,000 Code & 6,400 Elements per Fusion
- Enchantment 2: 5 Enchantment Cards, 9,000,000 Code & 9,600 Elements per Fusion
- Enchantment 3: 8 Enchantment Cards, 18,000,000 Code & 12,800 Elements per Fusion
- Enchantment 4: 15 Enchantment Cards, 30,000,000 Code & 19,200 Elements per Fusion
When targeting an Enchantment Slot that does not have an existing Enchantment, the chance to generate a enchantment are as follows:
- Enchantment 1: 65%
- Enchantment 2: 27%
- Enchantment 3: 6%
- Enchantment 4: 2%
Command Usage
- Command: @enchantment target <1-4>
- Command usage: @enchantment target 2
- A message in chat will be sent to confirm the command enabling.
- This command will stay active until disabled, allowing you to continue to fuse repeatedly
- This command will auto disable if you join a room, create a room, open the card shop, use card fusion other than Enchantment or disconnect from the channel. A message will be sent to confirm the command disabling.
- Command: @enchantment target disable
- Disables targeting of enchantment slot
- Command @enchantment target help
- Shows information for Enchantment Targeting.