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Melee Weapon Stats
Weapon | Melee Damage | Melee Attack Time | Melee Knockback | Melee MP Usage |
---|---|---|---|---|
Arme Blanche |
79% Change, 19 Flat Difference | 38% Change, 264 Flat Difference | 39% Change, 105 Flat Difference | 79% Change, 11 Flat Difference |
Long Sword |
-13% Change, -3 Flat Difference | -33% Change, -233 Flat Difference | 36% Change, 97 Flat Difference | 29% Change, 4 Flat Difference |
Magic Wand |
8% Change, 2 Flat Difference | 25% Change, 172 Flat Difference | 17% Change, 45 Flat Difference | -36% Change, -5 Flat Difference |
Ranged Weapon Stats
Weapon | Ranged Damage | Ranged Attack Time | Ranged Knockback | Ranged MP Usage | Range Projectile Speed | Notes |
---|---|---|---|---|---|---|
Hand Cannon |
60% Change, 12 Flat Difference | 29% Change, 117 Flat Difference | 20% Change, 48 Flat Difference | 25% Change, 3 Flat Difference | N/A | Splash Damage |
Small Crossbow |
-15% Change, -3 Flat Difference | -25% Change, -102 Flat Difference | 10% Change, 24 Flat Difference | 75% Change, 9 Flat Difference | 35% Change, 140 Flat Difference | Hits first and passes to second unit |
Short Crow |
-40% Change, -8 Flat Difference | 19% Change, 75 Flat Difference | 3% Change, 7 Flat Difference | -33% Change, -4 Flat Difference | 15% Change, 60 Flat Difference | Shoots two projectiles |
Helmet Stats
Helmet | HP | MP | BP | HP Regeneration | MP Regeneration | BP Regeneration |
---|---|---|---|---|---|---|
Iron Helm |
20% Change, 12 Flat Difference | -10% Change, -50 Flat Difference | -10% Change, -52 Flat Difference | 25% Change, 1 Flat Difference | N/A | N/A |
Brown Goggle |
3% Change, 14 Flat Difference | 6% Change, 29 Flat Difference | 30% Change, 154 Flat Difference | 19% Change, 6 Flat Difference | N/A | N/A |
Magic Cap |
6% Change, 28 Flat Difference | 51% Change, 252 Flat Difference | -3% Change, -16 Flat Difference | 20% Change, 6 Flat Difference | N/A | N/A |
Panda Helm |
13% Change, 60 Flat Difference | 7% Change, 34 Flat Difference | 20% Change, 103 Flat Difference | 25% Change, 1 Flat Difference | 10% Change, 3 Flat Difference | 10% Change, 3 Flat Difference |
Santa Magic Cap |
16% Change, 74 Flat Difference | 14% Change, 69 Flat Difference | 26% Change, 134 Flat Difference | 25% Change, 1 Flat Difference | 17% Change, 5 Flat Difference | 16% Change, 5 Flat Difference |
Armor Stats
Armor | Damage Taken | Attack Delay | Bounce | Rotation Speed | Rotation Acceleration |
---|---|---|---|---|---|
Plate Armor |
-15% Change, -15% Flat Difference | -15% Change, -60 Flat Difference | 20% Change, 20% Flat Difference | -6% Change, -9 Flat Difference | 15% Change, 118 Flat Difference |
Armor | Defense Damage | Defense Time | Defense Delay | Defense Bounce | Rotation Speed | Rotation Acceleration |
---|---|---|---|---|---|---|
High Leather Armor |
-50% Change, -9% Flat Difference | -16% Change, -40 Flat Difference | 2% Change, 1 Flat Difference | -70% Change, -32% Flat Difference | 10% Change, 14 Flat Difference | 3% Change, 23 Flat Difference |
Magic Robe |
-17% Change, -3% Flat Difference | -8% Change, -20 Flat Difference | 5% Change, 3 Flat Difference | -24% Change, -11% Flat Difference | 50% Change, 73 Flat Difference | -7% Change, -56 Flat Difference |
Boots Stats
Boot | Booster Max Speed | Booster Acceleration | Booster BP Usage |
---|---|---|---|
Steel Boots |
38% Change, 91 Flat Difference | -20% Change, -40 Flat Difference | 100% Change, 14 Flat Difference |
Silver Boots |
-11% Change, -27 Flat Difference | 150% Change, 297 Flat Difference | 14% Change, 2 Flat Difference |
Leather Boots |
16% Change, 38 Flat Difference | 18% Change, 35 Flat Difference | -36% Change, -5 Flat Difference |
test
Character | HP | MP | BP | HP regeneration rate (HP/s) | MP regeneration rate (MP/s) | BP regeneration rate (BP/s) | Melee damage | Melee attack time (sprite 1/6) | Melee attack time (sprite 2/6) | Melee attack time (sprite 3/6) | Melee attack time (sprite 4/6) | Melee attack time (sprite 5/6) | Melee attack time (sprite 6/6) | Melee attack time | Melee damage per second | Melee knockback (pixels/s) | Melee MP usage | Melee MP usage (%) | Range damage | Range attack time (sprite 1/4) | Range attack time (sprite 2/4) | Range attack time (sprite 3/4) | Range attack time (sprite 4/4) | Range attack time | Range damage per second | Range knockback (pixels/s) | Range MP usage | Range MP usage (%) | Range projectile speed (pixels/s) | Damage taken | Attack delay (sprite 1/3) | Attack delay (sprite 2/3) | Attack delay (sprite 3/3) | Attack delay | Bounce | Defense damage | Defense time | Defense delay | Defense bounce | Max booster speed (pixels/s) | Booster accel. (pixels/s²) | Booster BP usage (BP/s) | Booster BP usage (%/s) | Distance per % of BP used (pixels) | Max walking speed (pixels/s) | Walking accel. (pixels/s²) | Deceleration (pixels/s²) | Max rotation speed (degrees/s) | Rotation accel. (degrees/s²) | Special abilities |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Xyrho (normal) | 480 | 441 | 583 | 4 | 24 | 31 | 25 | 200 | 90 | 90 | 90 | 90 | 170 | 730 | 34.2 | 210 | 13 | 2.95% | 11 | 375 | 135 | 135 | 135 | 405 | 27.2 | 180 | 8 | 1.81% | 600 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 250 | 60 | 50% | 240 | 214 | 15 | 2.57% | 93 | 156 | 150 | -200 | 167 | 862 | |
Xyrho (premium) | 480 | 441 | 583 | 4 | 24 | 31 | 28 | 200 | 90 | 90 | 90 | 90 | 170 | 730 | 38.4 | 231 | 13 | 2.95% | 12 | 375 | 135 | 135 | 135 | 405 | 29.6 | 198 | 8 | 1.81% | 630 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 250 | 60 | 50% | 264 | 235 | 15 | 2.57% | 103 | 156 | 150 | -200 | 184 | 862 | |
Shamoo (normal) | 432 | 717 | 518 | 4 | 33 | 28 | 25 | 30 | 130 | 120 | 120 | 126 | 140 | 666 | 37.5 | 157 | 11 | 1.53% | 27 | 100 | 223 | 274 | 249 | 746 | 36.2 | 210 | 12 | 1.67% | 340 | 100% | 150 | 150 | 320 | 320 | 100% | 20% | 250 | 60 | 50% | 282 | 251 | 13 | 2.51% | 112 | 102 | 150 | -85 | 153 | 793 | |
Shamoo (premium) | 432 | 717 | 518 | 4 | 33 | 28 | 28 | 30 | 130 | 120 | 120 | 126 | 140 | 666 | 42 | 172 | 11 | 1.53% | 29 | 100 | 223 | 274 | 249 | 746 | 38.9 | 231 | 12 | 1.67% | 357 | 100% | 150 | 150 | 320 | 320 | 100% | 20% | 250 | 60 | 50% | 310 | 274 | 13 | 2.51% | 124 | 102 | 150 | -85 | 169 | 793 | |
Cara (normal) | 408 | 386 | 432 | 4 | 24 | 31 | 30 | 121 | 169 | 90 | 90 | 90 | 170 | 730 | 41.1 | 225 | 13 | 3.37% | 6 | 139 | 249 | 139 | 249 | 637 | 9.4 | 120 | 6 | 1.55% | 450 | 100% | 150 | 150 | 400 | 400 | 110% | 15% | 200 | 50 | 45% | 216 | 305 | 11 | 2.55% | 85 | 159 | 165 | -200 | 181 | 882 | |
Cara (premium) | 408 | 386 | 432 | 4 | 24 | 31 | 32 | 121 | 169 | 90 | 90 | 90 | 170 | 730 | 43.8 | 240 | 13 | 3.37% | 8 | 139 | 249 | 139 | 249 | 637 | 12.6 | 150 | 6 | 1.55% | 450 | 100% | 150 | 150 | 400 | 400 | 110% | 15% | 200 | 50 | 45% | 228 | 326 | 11 | 2.55% | 90 | 159 | 165 | -200 | 209 | 901 | |
Sven (normal) | 552 | 414 | 574 | 4 | 28 | 28 | 36 | 78 | 243 | 126 | 78 | 80 | 195 | 800 | 45 | 330 | 15 | 3.62% | 12 | 99 | 274 | 124 | 274 | 672 | 17.9 | -150 | 7 | 1.69% | 244 | 100% | 150 | 150 | 480 | 480 | 90% | 10% | 250 | 60 | 35% | 210 | 163 | 14 | 2.44% | 86 | 126 | 150 | -200 | 132 | 784 | |
Sven (premium) | 552 | 414 | 574 | 4 | 28 | 28 | 40 | 78 | 243 | 126 | 78 | 80 | 195 | 800 | 50 | 330 | 15 | 3.62% | 13 | 99 | 274 | 124 | 274 | 672 | 19.3 | -180 | 7 | 1.69% | 256 | 100% | 150 | 150 | 480 | 480 | 90% | 10% | 250 | 60 | 35% | 231 | 180 | 14 | 2.44% | 95 | 126 | 150 | -200 | 146 | 784 | |
Cream (normal) | 456 | 552 | 453 | 4 | 27 | 34 | 24 | 250 | 170 | 130 | 100 | 80 | 70 | 800 | 30 | 225 | 11 | 1.99% | 24 | 103 | 118 | 148 | 373 | 639 | 37.6 | 165 | 11 | 1.99% | 300 | 100% | 150 | 150 | 320 | 320 | 110% | 20% | 260 | 55 | 60% | 258 | 242 | 15 | 3.31% | 78 | 144 | 150 | -85 | 153 | 842 | If the current HP is lower than 30%. then the HP regeneration rate is doubled (tripled if premium). The following applies only to premium Cream: If the current MP is lower than 30%. then the MP regeneration rate is 6 times higher. If the current BP is lower than 30%. then the BP regeneration rate is 5 times higher. If the current HP is greater than 30% and either the MP or BP are lower than 30%. then the HP regeneration is halted. |
Cream (premium) | 456 | 552 | 453 | 4 | 27 | 34 | 26 | 250 | 170 | 130 | 100 | 80 | 70 | 800 | 32.5 | 247 | 11 | 1.99% | 27 | 103 | 118 | 148 | 373 | 639 | 42.3 | 181 | 11 | 1.99% | 315 | 100% | 150 | 150 | 320 | 320 | 110% | 20% | 260 | 55 | 60% | 283 | 265 | 15 | 3.31% | 85 | 144 | 150 | -85 | 169 | 842 | |
Lucy (normal) | 456 | 496 | 432 | 6 | 25 | 33 | 26 | 111 | 149 | 85 | 85 | 80 | 170 | 680 | 38.2 | 210 | 15 | 3.02% | 23 | 139 | 249 | 139 | 249 | 637 | 36.1 | 232 | 13 | 2.62% | 260 | 100% | 150 | 150 | 400 | 400 | 115% | 15% | 250 | 60 | 55% | 228 | 270 | 9 | 2.08% | 109 | 120 | 150 | -200 | 153 | 813 | The ranged attack's projectile passes through obstacles. can be controlled using the arrow keys. and disappears after 2800 ms or when another ranged attack is started. The melee attack recovers a teammate's HP. MP and BP for 5 times over the following 4 seconds (once per second). by an amount equal to 25% (112.5% in Mission Impossible mode) of the melee damage. rounded down. |
Lucy (premium) | 456 | 496 | 432 | 6 | 25 | 33 | 28 | 111 | 149 | 85 | 85 | 80 | 170 | 680 | 41.2 | 217 | 15 | 3.02% | 25 | 139 | 249 | 139 | 249 | 637 | 39.2 | 240 | 13 | 2.62% | 260 | 100% | 150 | 150 | 400 | 400 | 115% | 15% | 250 | 60 | 55% | 246 | 305 | 9 | 2.08% | 118 | 120 | 150 | -200 | 160 | 813 | |
Aurelli (normal) | 456 | 414 | 496 | 4 | 60 | 45 | 22 | 80 | 80 | 80 | 100 | 80 | 80 | 500 | 44 | 225 | 40 | 9.66% | 17 | 75 | 105 | 225 | 195 | 525 | 32.4 | 150 | 18 | 4.35% | 500 | 100% | 150 | 150 | 320 | 320 | 100% | 20% | 260 | 55 | 50% | 252 | 285 | 24 | 4.84% | 52 | 150 | 150 | -200 | 160 | 784 | Dematerialize / Phases while defending. |
Aurelli (premium) | 456 | 414 | 496 | 4 | 60 | 45 | 24 | 80 | 80 | 80 | 100 | 80 | 80 | 500 | 48 | 247 | 40 | 9.66% | 19 | 75 | 105 | 225 | 195 | 525 | 36.2 | 165 | 18 | 4.35% | 525 | 100% | 150 | 150 | 320 | 320 | 100% | 20% | 260 | 55 | 50% | 277 | 314 | 24 | 4.84% | 57 | 150 | 150 | -200 | 176 | 784 | |
Hawk (normal) | 504 | 414 | 540 | 4 | 25 | 30 | 20 | 200 | 80 | 80 | 80 | 80 | 200 | 720 | 55.6 | 240 | 8 | 1.93% | 20 | 165 | 165 | 165 | 165 | 495 | 40.4 | 225 | 15 | 3.62% | 260 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 250 | 60 | 50% | 246 | 203 | 15 | 2.78% | 89 | 156 | 150 | -200 | 146 | 862 | The melee attack hits twice. The ranged attack's projectile passes through obstacles. and disappears after 700 ms. |
Hawk (premium) | 504 | 414 | 540 | 4 | 25 | 30 | 22 | 180 | 80 | 100 | 200 | 80 | 80 | 720 | 61.1 | 264 | 8 | 1.93% | 22 | 165 | 165 | 165 | 165 | 495 | 44.4 | 228 | 15 | 3.62% | 286 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 250 | 60 | 50% | 270 | 224 | 15 | 2.78% | 97 | 156 | 150 | -200 | 160 | 862 | |
Will (normal) | 396 | 601 | 561 | 4 | 24 | 31 | 32 | 127 | 127 | 128 | 75 | 75 | 230 | 762 | 42 | 232 | 16 | 2.66% | 12 | 247 | 247 | 82 | 82 | 411 | 29.2 | 217 | 12 | 2.00% | 360 | 100% | 150 | 150 | 400 | 400 | 70% | 12% | 250 | 60 | 40% | 243 | 234 | 8 | 1.43% | 170 | 147 | 142 | -200 | 152 | 774 | The ranged attack's projectile passes through obstacles. stops moving after 700 ms. and disappears when it hits something or when the limit of 4 projectiles laying on the map has been exceeded. |
Will (premium) | 396 | 601 | 561 | 4 | 24 | 31 | 35 | 127 | 127 | 128 | 75 | 75 | 230 | 762 | 45.9 | 247 | 16 | 2.66% | 15 | 247 | 247 | 82 | 82 | 411 | 36.5 | 232 | 12 | 2.00% | 365 | 100% | 150 | 150 | 400 | 400 | 70% | 12% | 250 | 60 | 30% | 267 | 254 | 8 | 1.43% | 187 | 147 | 157 | -200 | 153 | 774 | |
Roland (normal) | 480 | 524 | 540 | 4 | 28 | 22 | 22 | 40 | 57 | 223 | 130 | 130 | 200 | 780 | 28.2 | 195 | 18 | 3.44% | 12 | 63 | 88 | 300 | 298 | 686 | 17.5 | 300 | 10 | 1.91% | 380 | 100% | 150 | 150 | 480 | 480 | 100% | 20% | 230 | 85 | 50% | 222 | 193 | 12 | 2.22% | 100 | 132 | 150 | -200 | 132 | 764 | The melee attack sets the current running speed to 80% of the walk acceleration. unless the current running speed is already higher than the max walking speed. |
Roland (premium) | 480 | 524 | 540 | 4 | 28 | 22 | 24 | 40 | 57 | 223 | 130 | 130 | 200 | 780 | 30.8 | 214 | 18 | 3.44% | 12 | 63 | 88 | 300 | 298 | 686 | 17.5 | 330 | 10 | 1.91% | 399 | 100% | 150 | 150 | 480 | 480 | 100% | 20% | 230 | 85 | 50% | 244 | 213 | 12 | 2.22% | 110 | 132 | 150 | -200 | 139 | 764 | |
Hazel (normal) | 432 | 524 | 626 | 4 | 33 | 30 | 20 | 172 | 100 | 172 | 136 | 118 | 118 | 816 | 24.5 | 165 | 11 | 2.10% | 14 | 75 | 75 | 75 | 225 | 375 | 37.3 | 75 | 11 | 2.10% | 480 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 330 | 35 | 50% | 270 | 314 | 15 | 2.40% | 113 | 120 | 150 | -85 | 153 | 823 | The melee attack recovers HP (and MP and BP. if premium) by an amount equal to 100% (30% in Mission Impossible mode. rounded down) of the damage done. The ranged attack's projectile has a speed of 25 pixels/sec during the initial 1000 ms. The booster takes 300 ms to start working. |
Hazel (premium) | 432 | 524 | 626 | 4 | 33 | 30 | 22 | 172 | 100 | 172 | 136 | 118 | 118 | 816 | 27 | 181 | 11 | 2.10% | 16 | 75 | 75 | 75 | 225 | 375 | 42.7 | 82 | 11 | 2.10% | 504 | 100% | 150 | 150 | 400 | 400 | 100% | 20% | 330 | 35 | 50% | 297 | 346 | 15 | 2.40% | 124 | 120 | 150 | -85 | 169 | 823 | |
Warren (normal) | 564 | 483 | 432 | 4 | 24 | 31 | 40 | 100 | 200 | 100 | 120 | 120 | 120 | 760 | 52.6 | 360 | 17 | 3.52% | 8 | 67 | 150 | 67 | 187 | 404 | 19.8 | 97 | 14 | 2.90% | 0 | 100% | 150 | 150 | 400 | 400 | 40% | 20% | 250 | 60 | 15% | 222 | 168 | 13 | 3.01% | 74 | 120 | 135 | -200 | 132 | 764 | The ranged attack's projectile disappears after 600 ms. but does not disappear upon hitting something. If Warren keeps boosting continuously for 2000 ms. he can headbutt things. with a base damage equal to 0.04*(1000+current_speed). rounded down. |
Warren (premium) | 564 | 483 | 432 | 4 | 24 | 31 | 43 | 100 | 200 | 100 | 120 | 120 | 120 | 760 | 56.6 | 367 | 17 | 3.52% | 9 | 67 | 150 | 67 | 187 | 404 | 22.3 | 97 | 14 | 2.90% | 0 | 100% | 150 | 150 | 400 | 400 | 40% | 20% | 200 | 50 | 15% | 243 | 183 | 13 | 3.01% | 81 | 120 | 135 | -200 | 146 | 764 | |
Avatar | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Arme Blanche | 468 | 496 | 516 | 4 | 30 | 31 | 43 | 151 | 124 | 124 | 124 | 124 | 317 | 964 | 44.6 | 375 | 25 | 5.04% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Long Sword | 468 | 496 | 516 | 4 | 30 | 31 | 21 | 73 | 60 | 60 | 60 | 60 | 154 | 467 | 45 | 367 | 18 | 3.63% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Magic Wand | 468 | 496 | 516 | 4 | 30 | 31 | 26 | 137 | 112 | 112 | 112 | 112 | 287 | 872 | 29.8 | 315 | 9 | 1.81% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Hand Cannon | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 32 | 483 | 174 | 174 | 174 | 522 | 61.3 | 288 | 15 | 3.02% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | The ranged attack's projectile damages everything in an area around the collision point (splash damage). |
Avatar with Small Crossbow | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 17 | 281 | 101 | 101 | 101 | 303 | 56.1 | 264 | 21 | 4.23% | 540 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | The ranged attack's projectile doesn't disappear upon the first collision. but it disappears upon the second collision. |
Avatar with Short Crow | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 12 | 446 | 160 | 160 | 160 | 480 | 50 | 247 | 8 | 1.61% | 460 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 145 | 793 | The ranged attack shoots two projectiles. one after the other (similar to Hawk's melee attack). |
Avatar with Iron Helm | 561 | 446 | 464 | 5 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 3.14% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.69% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 3.02% | 80 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Brown Goggle | 482 | 525 | 670 | 4 | 30 | 37 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.67% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.29% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.09% | 115 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Magic Cap | 496 | 748 | 500 | 4 | 36 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 1.87% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 1.60% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.80% | 86 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Panda Helmet | 528 | 530 | 619 | 5 | 33 | 34 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.64% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.26% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.26% | 106 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Santa Magic Cap | 542 | 565 | 650 | 5 | 35 | 36 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.48% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.12% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.15% | 111 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Plate Armor | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 85% | 127 | 127 | 340 | 340 | 120% | 18% | 250 | 60 | 46% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 136 | 911 | |
Avatar with High Leather Armor | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 9% | 210 | 61 | 14% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 159 | 816 | |
Avatar with Magic Robe | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 15% | 230 | 63 | 35% | 240 | 198 | 14 | 2.71% | 88 | 145 | 150 | -200 | 218 | 737 | |
Avatar with Steel Boots | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 331 | 158 | 28 | 5.43% | 61 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Silver Boots | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 213 | 495 | 16 | 3.10% | 69 | 145 | 150 | -200 | 145 | 793 | |
Avatar with Leather Boots | 468 | 496 | 516 | 4 | 30 | 31 | 24 | 110 | 90 | 90 | 90 | 90 | 230 | 700 | 34.3 | 270 | 14 | 2.82% | 20 | 375 | 135 | 135 | 135 | 405 | 49.4 | 240 | 12 | 2.42% | 400 | 100% | 150 | 150 | 400 | 400 | 100% | 18% | 250 | 60 | 46% | 278 | 233 | 9 | 1.74% | 159 | 145 | 150 | -200 | 145 | 793 |