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Enchantments
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Contents
Work in Progress Page
As of November 14, 2021.
How to Use & Obtain
- Enchantment cards are the "Level Fusion" cards in the game.
- To Enchant a card, the card must be level 10 or level 11 with the 'E' status on the card.
- Enchantment cards can be obtained via the GEN Coin Shop, Loot Crates, Guild War Prizes & DMS Prizes.
Cost
- 4,000 Elements (of the card you are fusing) & 3,000,000 Code per Fusion
Commands
- @enchantment <all/wep/acc>
- To view your enchantments, equip your card and use the command.
- Example: @enchantment all
- Shows all enchants on equipped weapon and accessory cards.
Enchantment Fusions: Enchantment List
- All enchantments with decimals indicates the percentage can range with decimal places.
Guild War Related Enchantments
Enchantment | Description | Activation Period | Min. Activation Chance | Max. Activation Chance | Min. Amount | Max. Amount |
---|---|---|---|---|---|---|
GP Percentage Increase (ALL MODES) | Increase Guild Point accumulation by a percentage for all game modes. | Upon Earning GP | 50% | 100% | 1% | 50% |
GP Percentage Increase (PVP) | Increase Guild Point accumulation by a percentage for PVP modes. | Upon Earning GP in PVP | 50% | 100% | 1% | 80% |
GP Percentage Increase (PVE) | Increase Guild Point accumulation by a percentage for PVE modes. | Upon Earning GP in PVE | 50% | 100% | 1% | 80% |
GP Theft | Steals Guild Points from another player when defeating them in combat. Enchantment will always steal 1% of defeated player's Guild Points at a 0.1%-0.5% chance. | Upon Defeating Players | 0.1% | 0.5% | 1% | 1% |
GP Guard | Guards from Guild Points being lost upon death. Does not guard from GP Theft. Guards up to 80% at a 1%-15% chance. Does not stack. | Upon Dying | 1% | 15% | 1% | 80% |
GP Stun | Stuns a player from obtaining Guild Points for a duration. | Upon Defeating Players | 0.01% | 3.00% | 30 seconds | 120 seconds (2 minutes) |
GP Super Multiplier | Dramatically increases GP gain for when defeating a player. | Upon Defeating Players | 0.01% | 3.00% | 500% Increase in GP (5x) | 1,500% Increase in GP (15x) |
GP Percentage Increase (Daily Challenge System, DCS) | Increase Guild Point accumulation by a percentage when following DCS #2 objectives. | Upon Earning GP in any mode | 0% | 100% | 1% | 35% |
Drop Related Enchantments
- All drops are untradable.
- Drop skills only drop in games applicable to the DMS Hourly system. If the game does not meet the criteria of the hourly system, the drop skill will not work.
Enchantment | Description | Activation Period | Min. Activation Chance | Max. Activation Chance | Min. Amount | Max. Amount |
---|---|---|---|---|---|---|
Skill 1 Card Drop | Chance to drop Skill 1. | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Skill 2 Card Drop | Chance to drop Skill 2. | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Skill 1-1 Drop | Chance to drop Skill 1-1. | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Skill 2-1 Drop | Chance to drop Skill 2-1. | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Skill 2-2 Drop | Chance to drop Skill 2-2. | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Enchantment Drop | Chance to drop "Level Fusion/Enchantment Fusion". | Upon Game Completion | 0.01% | 3.00% | 1 | 1 |
Removed as of v323.1 - |
Chance to drop "Skill Fusion/Greater Enchantment Fusion". | Upon Game Completion | 0.01% | 2.00% | 1 | 1 |
Loot Crate Drop | Chance to drop a Loot Crate (@lootcrate). | Upon Game Completion | 0.01% | 2.00% | 1 | 1 |
Avatar Coin Drop | Chance to drop Avatar Coins. | Upon Game Completion | 0.01% | 8.00% | 1 | 5 |
Water Element Drop | Chance to drop Elements | Upon Game Completion | 0.01% | 3.00% | 1,000 | 15,000 |
Fire Element Drop | Chance to drop Elements | Upon Game Completion | 0.01% | 3.00% | 1,000 | 15,000 |
Earth Element Drop | Chance to drop Elements | Upon Game Completion | 0.01% | 3.00% | 1,000 | 15,000 |
Wind Element Drop | Chance to drop Elements | Upon Game Completion | 0.01% | 3.00% | 1,000 | 15,000 |
Other Enchantments
Enchantment | Description | Activation Period | Min. Activation Chance | Max. Activation Chance | Min. Amount | Max. Amount |
---|---|---|---|---|---|---|
Scroll Refund | When using a scroll (QWE) such as Protection, with this enchantment equipped, there is a chance the scroll will not be consumed. | When using a scroll (QWE) | 1% | 20.00% | N/A | N/A |
Targeted Enchantment Fusion
- Enchantments can now be targeted to each slot
- Each slot has a different cost:
- Enchantment 1: 3 Enchantment Cards, 6,000,000 Code & 8,000 Elements per Fusion
- Enchantment 2: 5 Enchantment Cards, 9,000,000 Code & 12,000 Elements per Fusion
- Enchantment 3: 8 Enchantment Cards, 18,000,000 Code & 24,000 Elements per Fusion
- Enchantment 4: 15 Enchantment Cards, 30,000,000 Code & 40,000 Elements per Fusion
When targeting an Enchantment Slot that does not have an existing Enchantment, the chance to generate a enchantment are as follows:
- Enchantment 1: 65%
- Enchantment 2: 27%
- Enchantment 3: 6%
- Enchantment 4: 2%
Command Usage
- Command: @enchantment target <1-4>
- Command usage: @enchantment target 2
- A message in chat will be sent to confirm the command enabling.
- This command will stay active until disabled, allowing you to continue to fuse repeatedly
- This command will auto disable if you join a room, create a room, open the card shop, use card fusion other than Enchantment or disconnect from the channel. A message will be sent to confirm the command disabling.
- Command: @enchantment target disable
- Disables targeting of enchantment slot
- Command @enchantment target help
- Shows information for Enchantment Targeting.