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Difference between revisions of "V335 - Patch Notes"

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(Patch v334.4)
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== Patch v334.3 ==
+
== Patch v335.1 ==
 
 
=== Status ===
 
 
 
This patch will go live June 30, 2024.
 
 
 
=== Guild War ===
 
 
 
* Updated the Guild Point multipliers for same guild members within a room:
 
{| class="wikitable"
 
|-
 
! Number of Guild Members
 
! 4 Player Rooms
 
! 6 Player Rooms
 
! 8 Player Rooms
 
|-
 
| 1
 
| 120%
 
| 150%
 
| 150%
 
|-
 
| 2
 
| 100%
 
| 120%
 
| 150%
 
|-
 
| 3
 
| 80%
 
| 100%
 
| 120%
 
|-
 
| 4
 
| 25%
 
| 80%
 
| 100%
 
|-
 
| 5
 
|
 
| 45%
 
| 80%
 
|-
 
| 6
 
|
 
| 25%
 
| 45%
 
|-
 
| 7
 
|
 
|
 
| 33%
 
|-
 
| 8
 
|
 
|
 
| 25%
 
|}
 
* Max Guild Points per 'instance' (an instance can be a game completion, a game kill, monster kill, etc.) has been increased by 30x to accommodate the new Guild Booster.
 
 
 
=== DCS ===
 
 
 
* Removed the Mission 300 challenge from DCS #1.
 
** This DCS stops the Guild War unfortunately and can be too intrusive.
 
* Added additional 'WILDCARD' or 'ANYTHING GOES' challenge to compensate for the removal of Mission 300 challenge.
 
** This will apply regardless of whatever mode you are playing.
 
 
 
=== QoL ===
 
 
 
* Updated resource print-out when leaving a room.
 
** Added number of games played
 
** Cleaned up the Element Count text
 
 
 
=== Bug Fixes ===
 
 
 
* Fixed bug where Guild Multiplier sometimes increased unevenly or reduced slightly.
 
 
 
== Patch v334.2 ==
 
 
 
=== Status ===
 
 
 
This patch will go live June 27, 2024.
 
 
 
=== Bug Fixes ===
 
 
 
* Fixed bug where Guild Points would not go over 2.1 billion.
 
 
 
== Patch v334.1 ==
 
  
 
=== Status ===
 
=== Status ===
  
 
This patch will go live June 16, 2024.
 
This patch will go live June 16, 2024.
 
=== DCS ===
 
 
An updated list of all DCS information can be found <html><a href="https://spgenerations.com/wiki/index.php/Daily_Challenge_System_(DCS)">here</a></html>.
 
 
==== DCS #1 ====
 
 
* Mission 300 has been added as a challenge.
 
 
==== DCS #2 ====
 
 
* Rate Changes
 
** Element, Code, EXP: 1.2x -> 1.1x
 
** Guild Points: 2.0x -> 1.5x
 
 
==== DCS #3 ====
 
 
* DCS #3 (Micro Credits) has been changed:
 
** DCS #3 is now a user refreshable DCS (similar to DCS 2).
 
** The challenges for DCS #3 are Equipment Element + Character Element challenges. There is also a wildcard challenge in there.
 
** Micro Credits has been completely removed from DCS #3.
 
* New Rate Bonuses
 
** Element, Code, EXP: 1.3x
 
** Guild Points: 1.6x
 
 
==== Other DCS Changes ====
 
 
* The @dcs refresh command will now refresh both DCS #2 and DCS #3.
 
* Premium Users now have access to two @dcs refresh usages per hour instead of one.
 
 
=== Guild Boosters ===
 
 
* A new Guild Booster has been added:
 
** Guild Points, +3,000% (30x) for 20 minutes
 
*** 15,000 Guild Cash
 
 
=== Rate Changes ===
 
 
* Mission 300 Rates:
 
** Increased by 40% for EXP, Code and Element Rates.
 
* Crystal Capture:
 
** Increased by 40% for EXP, Code and Element Rates.
 
 
=== DMS ===
 
 
* Added time to command for easier management of daily reset
 
 
=== Bugs & Backend Changes ===
 
 
* Fixed issue where trophies were sometimes not given for Guild Accolades at the end of the Guild War week.
 
* Further performance updates for the server backend.
 

Revision as of 13:15, 17 December 2024

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Patch v335.1

Status

This patch will go live June 16, 2024.