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Difference between revisions of "2nd Skill Activation Balancing"

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(Scaling Values)
(Temp Table)
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* PVP Scalar Value: Used in only PVP modes.
 
* PVP Scalar Value: Used in only PVP modes.
 
* PVE Scalar Value: Used in only PVE modes.
 
* PVE Scalar Value: Used in only PVE modes.
 
{| class="wikitable"
 
|-
 
! Scalar Type
 
! General Scalar Value
 
! PVP Scalar Value
 
! PVE Scalar Value
 
|-
 
| PVE Modes (Quest, Mission)
 
| 0.8
 
| N/A
 
| N/A
 
|-
 
| PVP Team Modes (Teamplay)
 
| 0.67
 
| N/A
 
| N/A
 
|-
 
| PVP Free-For-All Modes (Survival)
 
| 0.67
 
| N/A
 
| N/A
 
|-
 
| PVP Ladder Type (Tournament, Fight Club)
 
| 0.63
 
| N/A
 
| N/A
 
|-
 
| Equipment: Sword
 
| 1.0
 
| 0.95
 
| 1.0
 
|-
 
| Equipment: Axe
 
| 1.0
 
| 1.12
 
| 1.1
 
|-
 
| Equipment: Bow
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Equipment: Staff
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Equipment: Boots
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Equipment: Armor
 
| 1.0
 
| 1.0
 
| 1.1
 
|-
 
| Equipment: Shield
 
| 1.0
 
| 1.05
 
| 1.1
 
|-
 
| Equipment: Pendant
 
| 1.0
 
| 1.02
 
| 1.0
 
|-
 
| Equipment: Magic
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Element Type: Water
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Element Type: Fire
 
| 1.05
 
| 1.03
 
| 1.0
 
|-
 
| Element Type: Earth
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
| Element Type: Wind
 
| 1.05
 
| 1.03
 
| 1.0
 
|}
 
 
=== Temp Table ===
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  

Revision as of 13:26, 20 October 2022

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Balancing

In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).

  • The maximum for 2nd Skill % is 80%.

Scaling Math

The 2nd Skill % will be changed based on the 6 factors listed:

  • Game Mode type
  • Card type
  • Element type
  • Equipment & Game Mode Type
  • Element & Game Mode Type
  • Flat rate bonuses from bonus cards (SS'E', Premium Event).

The calculation for what your 2nd Skill % would be for a certain mode would be as follows:

  • ((Game Mode Rate * Card Type * Element Type) * Card's 2nd Skill %) + Flat Rate Bonus

For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':

  • Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
  • Card Type (Sword) Multiplier: 0.9x
  • Element Type (Water) Multiplier: 0.9x
  • SS'E' Flat Rate Bonus: +2%
  • ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)

Scaling Values

The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.

  • General Scalar Value: Used in all game modes.
  • PVP Scalar Value: Used in only PVP modes.
  • PVE Scalar Value: Used in only PVE modes.
Scalar Type General Scalar Value PVP Scalar Value PVE Scalar Value
PVE Modes (Quest, Mission) 0.8 N/A N/A
PVP Team Modes (Teamplay) 0.67 N/A N/A
PVP Free-For-All Modes (Survival) 0.67 N/A N/A
PVP Ladder Type (Tournament, Fight Club) 0.63 N/A N/A
Equipment: Sword 1.0 0.95 1.0
Equipment: Axe 1.0 1.12 1.1
Equipment: Bow 1.0 1.0 1.0
Equipment: Staff 1.0 1.0 1.0
Equipment: Boots 1.0 1.0 1.0
Equipment: Armor 1.0 1.0 1.1
Equipment: Shield 1.0 1.05 1.1
Equipment: Pendant 1.0 1.02 1.0
Equipment: Magic 1.0 1.0 1.0
Element Type: Water 1.0 1.0 1.0
Element Type: Fire 1.05 1.03 1.0
Element Type: Earth 1.0 1.0 1.0
Element Type: Wind 1.05 1.03 1.0