Welcome to the SPGENS Wiki. As we roll out new updates for our private server. New page and content will be missing. We'll try our hardest to provide information as soon as possible! Please be patient as we complete our wiki

Difference between revisions of "2nd Skill Activation Balancing"

From Survival Project: GENERATIONS
Jump to navigation Jump to search
(Updated Skill 2-2 Guarantee Rates)
(Updated Skill 2-2 Costs)
Line 58: Line 58:
 
** All Accessories: 1.0
 
** All Accessories: 1.0
 
** Magic: 1.0
 
** Magic: 1.0
 
==== Updated Skill 2-2 Costs ====
 
 
 
{| class="wikitable"
 
|-
 
! Percentage (starting from)
 
! Element Cost
 
! Code Cost
 
|-
 
| 36% or Less
 
| 300
 
| 100,000
 
|-
 
| 37% - 42%
 
| 500
 
| 150,000
 
|-
 
| 43% - 46%
 
| 1,000
 
| 200,000
 
|-
 
| 47% - 52%
 
| 3,000
 
| 500,000
 
|-
 
| 53% - 55%
 
| 8,000
 
| 2,000,000
 
|-
 
| 56% - 60%
 
| 10,000
 
| 10,000,000
 
|-
 
| 61% - 64%
 
| 15,000
 
| 12,500,000
 
|-
 
| 65% - 70%
 
| 20,000
 
| 15,000,000
 
|-
 
| 71% - 75%
 
| 30,000
 
| 25,000,000
 
|-
 
| 76%+
 
| 50,000
 
| 50,000,000
 
|}
 

Revision as of 07:11, 17 October 2022

2nd Skill Activation Percent (Balancing)

In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).

Changes to Fusion

  • All existing cards' 2nd Skill % will be increased by 1.5x.
    • For example, if you had a card at 40%, it will now be 60%.
  • The new maximum for 2nd Skill % is 80%.

Changes to Level 10/11

  • Representation of the Level 10 and 11 cards have changed.
    • Previously, a Level 10 card was a 'E' card with an '8' printed as it's level, and below 41% 2nd Skill %.
    • A level 11 card was the same as a Level 10, but with 41% 2nd Skill %.
  • From this patch forward, these representations will be changed to:
    • Level 10: 'E' Card with a '7' printed as it's level
    • Level 11: 'E' Card with a '8' printed as it's level
      • We are now ignoring the 41% 2nd Skill % to identify Level 11.
  • Level 11 Cards will always have a 5% chance to change to level 11 status for PVP/PVE games regardless of SS'E' ownership.

Scaling Math

The 2nd Skill % will be changed based on the 4 factors listed prior:

  • Game Mode type
  • Card type
  • Element type
  • Flat rate bonuses from bonus cards (SS'E', Premium Event).

The calculation for what your 2nd Skill % would be for a certain mode would be as follows:

  • ((Game Mode Rate * Card Type * Element Type) * Card's 2nd Skill %) + Flat Rate Bonus

For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':

  • Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
  • Card Type (Sword) Multiplier: 0.9x
  • Element Type (Water) Multiplier: 0.9x
  • SS'E' Flat Rate Bonus: +2%
  • ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)

Scaling Values

We want to introduce this patch slowly so the transition is easy to understand and manageable. The scaling values presented during this patch are an introduction to the changes we may consider making in the future. We want to work with our community to identify which card combinations and modes require balancing. The scaling values for this patch will be as follows:

  • Game Mode Scalars
    • PVP Modes (Teamplay, Survival, Tournament, etc.): 0.667
    • PVE Modes (Mission, Quest): 0.75
  • Element Type Scalars
    • Water: 0.9
    • Earth, Wind: 1.0
    • Fire: 1.05
  • Card Type Scalars
    • Sword: 0.9
    • Axe: 1.1
    • Bow, Staff: 1.0
    • All Accessories: 1.0
    • Magic: 1.0