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Difference between revisions of "V327.xx - Patch Notes"

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(Quality of Life Updates)
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** EXP, Code Booster: 100,000,000 Code -> 500,000,000 Code
 
** EXP, Code Booster: 100,000,000 Code -> 500,000,000 Code
 
** Element Booster: 100,000,000 Code (unchanged)
 
** Element Booster: 100,000,000 Code (unchanged)
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==== Guild Rewards ====
  
 
=== Boss Raid ===
 
=== Boss Raid ===

Revision as of 16:49, 8 November 2021

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Patch v326.21

Status

This patch is scheduled to deploy on November 14, 2021.

Introduction

Welcome to our v327 patch notes page! In this patch, our focus is the economy in SPGENS. We have noticed over the past several months that the economy has become stagnant due to an over-abundance of resources as well as a lack of utility of these resources. We are looking to address some of these issues with the in-game economy as well as change the in-game meta for SPGENS' 5th year of operation.

'E' Magic Cards

  • 'E' Magic Cards are now available to fuse.
    • These cards will improve the existing magic cards benefits by:
      • Adding an additional +2% activation to both skills
      • 'E' Magic cards are enchantable
    • To upgrade your Magic Card, use the Level 10 Fusion card to fuse

Trading & User Shop

User Shop Changes

These are all the changes in this patch affecting User Shop.

Fees
  • We are now adding two categories to User Shop fees:
    • Consumable Cards (Gold Force, Skill Cards, Super-Silvers, Pets, etc.)
    • Equipment Cards (Weapon, Accessories & Magic Cards)

Each of these categories of cards will have their own independent User Shop fees:

  • Consumable Cards: 7.5% for Verified Users, 4.75% for Premium Users
  • Equipment Cards: 15% for Verified Users, 9.75% for Premium Users
Restrictions
  • User Shop: Maximum code price for elements increased:
    • 15,000,000 code -> 20,000,000 code

Trade Changes

These are all the changes in this patch affecting trading.

Fees
  • Code trade fee reduced.
    • 33% -> 25%.
Restrictions
  • Trading level restriction changed:
    • Level 19 (Star 3) -> Level 24 (Moon King)
  • Equipment Cards above 30% will no longer be tradable or be added to the User Shop

Final Remarks

The biggest change here that most players will be affected by will most likely be the equipment restriction. This decision was not taken lightly and was debated continuously internally. We ultimately came to this decision as it was viewed best for the in-game economy to transition from a 'product' based economy to a 'consumables' based economy. This direction will be healthier for the economy and assist new players in being competitive in the game.

With all this being said, we do believe trading equipment is a core component in the game. In the future, we will be running a new event called the "Free Market" event. This event will be part of our continuous rotation of events (like Hot Time and Fusion Mania). During the "Free Market" event, players will be able to trade without fees and without restrictions on second skill activation. These events are a period where players can exchange their hard-earned equipment and code without any form of restriction currently present. Our first Free Market event will be happening during our 4th anniversary events.

Code Shop

  • Code Shop prices have increased:
    • All items in the code shop increased by 2x.
  • Code Shop items will be generated more frequently:
    • All items in the code shop will generate 1.5x more quantity compared to before.

Card Fusion

Scaling Costs for Skill 2-2

Skill 2-2 is arguably the most important and popular fusion in Survival Project. As part of our goal to reinvigorate the economy, we have change the cost system for Skill 2-2 to be more friendly to beginners and more challenging for veterans. The cost of fusion for 2-2's will now be dependent on the existing 2nd skill activation.

  • 25% or Less:
    • 300 Elements, 100,000 Code per Fusion
  • 26% - 28%:
    • 500 Elements, 150,000 Code per Fusion
  • 29% - 30%:
    • 1,000 Elements, 200,000 Code per Fusion
  • 31% - 33%:
    • 3,000 Elements, 500,000 Code per Fusion
  • 34% - 35%:
    • 8,000 Elements, 2,000,000 Code per Fusion
  • 36%:
    • 10,000 Elements, 10,000,000 Code per Fusion
  • 37%:
    • 15,000 Elements, 12,500,000 Code per Fusion
  • 38%:
    • 20,000 Elements, 15,000,000 Code per Fusion
  • 39%:
    • 30,000 Elements, 25,000,000 Code per Fusion

Revised Fusion Costs

  • Skill 1 Fusion
    • 1,500 Elements -> 1,000 Elements & 2,000,000 Code per Fusion
  • Skill 2 Fusion
    • 1,500 Elements -> 1,000 Elements & 2,000,000 Code per Fusion
  • Skill 1-1 Fusion:
    • 10,000 Elements -> 3,000 Elements, 7,500,000 Code per Fusion
  • Skill 2-2 Fusion:
    • 10,000 Elements -> 5,000 Elements, 10,500,000 Code per Fusion
  • Level 10 Fusion:
    • 80,000 Elements & 200,000,000 Code Elements -> 150,000 Elements & 300,000,000 Code per Fusion
  • Level 11 Fusion:
    • 100,000 Elements & 250,000,000 Code Elements -> 250,000 Elements & 500,000,000 Code per Fusion
  • Enchant Fusion:
    • 2,500 Elements & 2,000,000 Code -> 4,000 Elements & 3,000,000 Code per Fusion

Guild

Boosters

  • Guild boosters: Price increased
    • GP Booster: 150,000,000 Code -> 450,000,000 Code
    • EXP, Code Booster: 100,000,000 Code -> 500,000,000 Code
    • Element Booster: 100,000,000 Code (unchanged)

Guild Rewards

Boss Raid

Quality of Life Updates

  • @spcard disable - Command to disable SP cards entirely so they do not generate upon visitor bonus.
  • @enchantment - Now more specific with each card's information

What’s Next (v328, December-January)