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Difference between revisions of "Daily Mission System"

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(Daily Missions System 3.0)
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==Daily Missions System 3.0==
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WORK IN PROGRESS...
The previous versions of DMS used points or mission objectives to track progress.
 
*In DMS 3.0, it uses CASH to count your progress.
 
*Complete either mission available (PVP / QUEST) and earn cash.
 
*PVP will give more cash per kill than QUEST.
 
*The last update for DMS was in October 14, 2018
 
 
 
===How to get started===
 
*Command Structure
 
 
 
 
 
 
 
 
 
===Reward System===
 
 
 
 
 
 
 
Complete the cash cap to complete the mission for the day, giving 1 mission complete to your weekly completed count.
 
 
 
===Daily Cash Limit===
 
 
 
300 for VERIFIED
 
900 for VIP
 
VIPs earn 3x the CASH to compensate for the larger cap.
 
 
 
===Room Requirements===
 
Rooms must follow these rules to count towards DMS completion:
 
*Must be in EPIC Server
 
*If PVP, must not have a '''password and 4+ players in a room.'''
 
 
 
===Daily Rewards (per mission complete)===
 
When you've reached maximum cash for the day (300 for VERIFIED, 900 for VIP), you will earn one of these rewards:
 
1x Skill 1-1 @ 5%
 
1x Skill 2-1 @ 2%
 
1x Skill 2-2 @ 2%
 
1x Skill 1 @ 20%
 
1x Skill 2 @ 20%
 
1x Level Fusion (has a 0.5% chance to auto level card to level 10) @ 11%
 
20,000,000 Code @ 25%
 
10,000 Random Elements @ 15%
 
 
 
===Weekly Rewards===
 
Weekly rewards are given out every Sunday, at 12:00 AM EST.
 
Tier 1 - 5 Missions Completed
 
1x Loot Crate.
 
Tier 2 - 6 Missions Completed
 
1x Loot Crate
 
1x Skill 1 or 1x Skill 2.
 
Tier 3 - 7 Missions Completed
 
2x Loot Crate
 
1x Skill 2-1 or 1x Skill 2-2 or 1x Skill 1-1
 
15 GEN Coin
 
 
 
===Mission Specific Information===
 
*M.1 QUEST
 
**QUEST 4 gives 15% bonus CASH per monster kill.
 
**QUEST 5 gives 35% bonus CASH per monster kill.
 
Gray monsters will not count towards the mission.
 
*M.2 PVP
 
**Per player, increase the CASH per kill by 5%.
 
  
 
==VIP Benefits for DMS==
 
==VIP Benefits for DMS==

Revision as of 21:05, 11 July 2019

Overview

Survival Project's only method to measure progression was your rank and your items. Cash and premium cards were exclusive to paid players.
Many modern games have implemented a variety of ways to help you feel progress. Quests and Dailies were a popular way for players to keep engaged and come back to play.

Introducing the Daily Mission System (DMS)

Players are now able to receive random Daily Missions for them to complete and get cash. Free to play players can now earn cash through hard work without necessarily paying for benefits.


WORK IN PROGRESS...

VIP Benefits for DMS