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| <html><img src="https://spgenerations.com/assets/img/splash/v331.png"></img></html>
| | Sneakkky ;D |
| == Translate Page | 페이지 번역 | 翻譯頁面 ==
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| <html><div id="google_translate_element"></div><script type="text/javascript">
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| function googleTranslateElementInit() {
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| new google.translate.TranslateElement({pageLanguage: 'en', includedLanguages: 'es,en,ja,ko,th,zh-TW', layout: google.translate.TranslateElement.InlineLayout.VERTICAL}, 'google_translate_element');
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| }
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| </script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script></html>
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| == Patch v332.1 ==
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| === Status ===
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| This patch is not live yet.
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| === Crystal Capture Mode ===
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| Crystal Capture Mode has been fixed and tested on our offline servers. This mode is now available to play on our live servers.
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| ==== Changes ====
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| * This mode allows players to join mid-game (the room does not lock).
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| * Rates have been increased for this mode to keep it competitive.
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| ==== Rates ====
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| * Experience:
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| * Code:
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| * Elements:
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| * DMS Speed:
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| * Guild Points:
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| === Guilds ===
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| ==== Alternate Guild Tags ====
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| In this patch, guild leaders will now be able to create 3 different member tags and 2 different officer tags for their guild members!
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| * Guild Tag changes now cost 200,000,000 code instead of 100,000,000.
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| ===== Commands =====
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| * @guild tag <role> <tag>
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| ** Roles: member, member2, member3, officer, officer2, leader
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| * @guild promote <username> <role>
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| ** Promotes a guild member to a specific role (using the new roles above)
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| ==== Guild Point Earnings ====
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| We have noticed in v331, the multipliers for guild members within a room was disabled. We have re-enabled the multipliers:
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| {| class="wikitable"
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| |-
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| ! Number of Guild Members
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| ! 4 Player Rooms
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| ! 6 Player Rooms
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| ! 8 Player Rooms
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| |-
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| | 1
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| | 120%
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| | 120%
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| | 120%
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| |-
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| | 2
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| | 100%
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| | 120%
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| | 120%
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| |-
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| | 3
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| | 90%
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| | 100%
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| | 120%
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| |-
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| | 4
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| | 70%
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| | 90%
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| | 100%
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| |-
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| | 5
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| | 90%
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| | 90%
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| |-
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| | 6
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| | 70%
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| | 90%
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| |-
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| | 7
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| | 90%
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| |-
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| | 8
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| | 70%
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| |}
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| * Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 90% (GP x 0.9).
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| * For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 9,000 GP.
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| ==== DMS Cash Earnings ====
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| * When earning DMS Cash via PVP, if you killed a guild mate, the rate of DMS Cash earning is reduced by 33% (1/3).
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| * For example: Cheeta killed Bobert. They are apart of the same guild. Cheeta originally earned 100 DMS Cash, but because he killed a guild mate, it is reduced to 66 DMS Cash.
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| ==== Guild Kicks (@guild kick) ====
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| Guild kicking costs now scale depending on how many members you kick per week. Guild kicks previously cost 20,000,000 code per kick.
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| * 1st Kick: 5,000,000 Code
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| * 2nd Kick: 10,000,000 Code
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| * 3rd Kick: 20,000,000 Code
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| * 4th & 5th Kick: 40,000,000 Code
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| * 6th Kick: 80,000,000 Code
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| === Quality of Life Changes ===
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| ==== New @account settings ====
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| * @account fusion-guarantee-msg
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| ** When fusing cards, certain fusions will show a notification of Fusion Guarantee Percentage changes due to fusion failure.
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| ** Toggle this setting to change where the Fusion Guarantee percentage message appears (Memo or Chat Box).
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| ==== User Shop ====
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| ** "SS" Magic Cards can now be listed to the User Shop regardless of card level.
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| === Bugs Fixed ===
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| * Fixed a bug where level of monsters in quest for host were de-synced from other players
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| * Fixed a bug where player leaving the quest did not update the levels of mobs correctly
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| * Fixed a long-time bug where player’s levels would visually reset back to “Stone/Level 0” in Mission 300, Hero and other modes
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| * Fixed a bug where elements sold on the User Shop did not incur a the User Shop fees
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