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Difference between revisions of "2nd Skill Activation Balancing"
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== Balancing == | == Balancing == | ||
Revision as of 13:10, 18 October 2022
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Balancing
In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).
- The maximum for 2nd Skill % is 80%.
Scaling Math
The 2nd Skill % will be changed based on the 4 factors listed prior:
- Game Mode type
- Card type
- Element type
- Flat rate bonuses from bonus cards (SS'E', Premium Event).
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
- ((Game Mode Rate * Card Type * Element Type) * Card's 2nd Skill %) + Flat Rate Bonus
For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':
- Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
- Card Type (Sword) Multiplier: 0.9x
- Element Type (Water) Multiplier: 0.9x
- SS'E' Flat Rate Bonus: +2%
- ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)
Scaling Values
We want to introduce this patch slowly so the transition is easy to understand and manageable. The scaling values presented during this patch are an introduction to the changes we may consider making in the future. We want to work with our community to identify which card combinations and modes require balancing. The scaling values for this patch will be as follows:
- Game Mode Scalars
- PVP Modes (Teamplay, Survival, Tournament, etc.): 0.667
- PVE Modes (Mission, Quest): 0.8
- Element Type Scalars
- Water: 1.0
- Earth, Wind: 1.0
- Fire: 1.05
- Card Type Scalars
- Sword: 0.95
- Axe: 1.1
- Bow, Staff: 1.0
- All Accessories: 1.0
- Magic: 1.0