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Difference between revisions of "Daily Challenge System (DCS)"

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(Example)
(Summary)
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*** Universal challenge, all players will have the same one
 
*** Universal challenge, all players will have the same one
 
*** 1.8x EXP, Code and Element Rates
 
*** 1.8x EXP, Code and Element Rates
** #2: Character and Equipment Challenges
+
** #2: Equipment Challenges
 
*** These are unique to the player and can be refreshed
 
*** These are unique to the player and can be refreshed
*** 1.2x EXP, Code and Element Rates, 2.0x Guild Point Rates
+
*** 1.2x EXP, Code and Element Rates, 1.5x Guild Point Rates
 
*** Has two objectives and if either objective is followed, rates will apply
 
*** Has two objectives and if either objective is followed, rates will apply
** #3: Micro Credit Challenges: Modes
+
** #3: Character & Equipment Challenges
*** Universal challenge, all players will have the same one
+
*** These are unique to the player and can be refreshed
*** Earn extra Micro Credits playing these modes
+
*** 1.2x EXP, Code and Element Rates, 1.6x Guild Point Rates
  
 
== Example ==
 
== Example ==

Revision as of 13:16, 5 June 2024

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Summary

The Daily Challenge System (DCS) is a rate multiplier system based on the player conforming to specific challenges/objectives.

  • Challenges refresh every hour.
  • There are 3 types of challenges:
    • #1: Map and Game Mode based Challenge
      • Universal challenge, all players will have the same one
      • 1.8x EXP, Code and Element Rates
    • #2: Equipment Challenges
      • These are unique to the player and can be refreshed
      • 1.2x EXP, Code and Element Rates, 1.5x Guild Point Rates
      • Has two objectives and if either objective is followed, rates will apply
    • #3: Character & Equipment Challenges
      • These are unique to the player and can be refreshed
      • 1.2x EXP, Code and Element Rates, 1.6x Guild Point Rates

Example

Commands

  • @dcs - Shows Daily Challenges
  • @dcs refresh - Refreshes DCS #2 challenges, can be used once every hour