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Game Mechanics: Difference between revisions

From Survival Project: GENERATIONS
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Tag: visualeditor-switched
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*Keyboard Controls
==Keyboard Controls==
**Acceleration
**Acceleration
**Melee Attacks
**Melee Attacks
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**Defense
**Defense


*Character Stats
==Pointer and Rotation System==
 
==Character Stats==
**HP / HP Heal Rate  
**HP / HP Heal Rate  
**MP / MP Heal Rate
**MP / MP Heal Rate
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**Special Effects
**Special Effects


*Elemental System
==Elemental Synergy System==
 
**Character Element
*Pointer and Rotation System
**Card Element


*Hit boxes and Hurt Boxes  
==Hit boxes and Hurt Boxes ==
**Character Hit Boxes
**Character Hit Boxes


*Status Effects
==Status Effects==
**Buff
**Buff
**Debuff
**Debuff


*Fusions
==Fusions==
**Level Fusions
**Level Fusions
**Skill Fusions
**Skill Fusions

Revision as of 20:20, 12 March 2019

Keyboard Controls

    • Acceleration
    • Melee Attacks
    • Ranged Attack
    • Magic Attack
    • Walking
    • Defense

Pointer and Rotation System

Character Stats

    • HP / HP Heal Rate
    • MP / MP Heal Rate
    • BP / BP Heal Rate
    • MP Consumption
    • BP Consumption
    • Melee Attack Damage
    • Range Attack Damage
    • Melee Speed
    • Range Speed
    • Projectile Speed
    • Rotation Speed
    • Acceleration
    • Running Speed
    • Walking Speed
    • Special Effects

Elemental Synergy System

    • Character Element
    • Card Element

Hit boxes and Hurt Boxes

    • Character Hit Boxes

Status Effects

    • Buff
    • Debuff

Fusions

    • Level Fusions
    • Skill Fusions