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Difference between revisions of "V322.xx - Patch Notes"
(→DCS (Daily Challenge System for Guild Wars)) |
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** Guild catch up rate is the bonus rate applied for guilds in lower ranks than rank 1. This allows rivaling guilds to remain competitive. | ** Guild catch up rate is the bonus rate applied for guilds in lower ranks than rank 1. This allows rivaling guilds to remain competitive. | ||
− | === DCS (Daily Challenge System for Guild Wars) === | + | ==== DCS (Daily Challenge System for Guild Wars) ==== |
* For DCS regarding map objectives: | * For DCS regarding map objectives: |
Revision as of 15:44, 13 June 2020
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Patch v322.0
This patch is not yet active.
With this patch, we wanted to introduce a reward structure for players whom are dedicated to playing the game. We know there are players who come online to complete DMS, and there are players who would like to continue playing the game and competing with others. This patch is dedicated to those who want to continue playing and earn rewards while doing so.
Hourly Guild Decay & Reward System
This system was to reward guilds who continue to provide gameplay for the server and compete and prevent 'staleness' in guild wars.
- Per hour of server time (1PM to 2PM for example), guilds who complete more than 25 PVP games collectively will avoid losing Guild Points.
- Guild Point penalty for not completing more than 25 PVP games is
1.5%0.75% of current GP, taken when the next hour starts.
- Guild Point penalty for not completing more than 25 PVP games is
- If guilds complete more than 80 games for the hour collectively, the guild will earn 3 Guild Trophies.
To access information regarding this system, use the following command, accessible to all members of the guild:
- @guild hourly
Examples
- Player A opens a PVP room.
- Player A ensures the room meets minimum requirements stated below.
- Player B joins.
- Player A and Player B are part of Guild A.
- Player C & Player D joins and is part of Guild B.
- They play a round of Teamplay.
- Guild A and Guild B earn 2 PVP games completed.
DMS Hourly System
- Per hour of server time (1PM to 2PM for example), players who complete these following objectives will receive a reward:
- Objective #1: Complete 15 or more PVP games.
- Objective #2: Defeat 10 or more players in PVP games.
To access information regarding this system, use the following command:
- @dms hourly
Rewards
- 100 Cash @ 20% Chance
- 1x Skill 1 Card (Untradable) @ 20% Chance
- 1x Skill 2 Card (Untradable) @ 20% Chance
- 50 Avatar Coins @ 15% Chance
- 1 GEN Coin @ 5% Chance
- 1x Loot Crate @ 5% Chance
- 1x Skill 1-1 @ 5% Chance
- 1x Skill 2-1 @ 5% Chance
- 1x Skill 2-2 @ 5% Chance
Hourly System Limits
- Games played must be longer than 2 minutes to count.
- Rooms that the games are played in must not have a password.
- Rooms that the games are played in must be set to 6 or more room slots.
- There is NO minimum requirement of players in a room at this time.
- Users playing must be verified.
Level 10 Fusion
- We have made Level 10 fusion more consistent with it's success rates. Success rates have been tuned to ensure all players receive a fair rate of success.
- All changes to the Level 10 fusion system are internal and not displayed to the player.
Guild War
- Guild catch up rate for rank 2 increased by 35%.
- Guild catch up rate for rank 3 increased by 40%.
- Guild catch up rate is the bonus rate applied for guilds in lower ranks than rank 1. This allows rivaling guilds to remain competitive.
DCS (Daily Challenge System for Guild Wars)
- For DCS regarding map objectives:
- Removed Ice Cave Map Objective
- Removed Woods Map Objective
- Removed Sanctuary of the Dragon Map Objective
- Added Lava Valley Map as Objective
- Added Pirate Ship Map as Objective
- Guild Point bonus for objectives changed from 3x GP rate to 2x GP rate.
- Objectives #2 and #3 can still stack, but will only stack up to 4x instead of 6x.