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Difference between revisions of "V336 - Patch Notes"

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(Updated Win Streak Guild Point Reduction Table)
(Patch v336.1)
 
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This patch will go live February 16, 2025.
 
This patch will go live February 16, 2025.
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=== Post-Patch Note Changes ===
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* DCS Refreshes now happen once every 2 hours
 +
* DCS Global Gamemode Objective refreshes every 2 hours
 +
* DCS Global Gamemode Rates Changed: 1.1x EXP/Code/Ele, 1.5x GP
 +
* Guild Win Streak rewards updated
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* Guild Booster Removed: Guild Point Booster, 20 minutes, 3000%
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* Username obscuring within rooms has been added
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** This function obscures usernames within a PVP room to prevent discrimination or preferential treatment of players within rooms
  
 
=== Premium Prestige ===
 
=== Premium Prestige ===
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Looking at the usage data for Guild Boosters, we've made adjustments to the pricing and added new boosters to reflect their intended usage.
 
Looking at the usage data for Guild Boosters, we've made adjustments to the pricing and added new boosters to reflect their intended usage.
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* Removed: Guild Point Booster, 20 minutes, 3000%
  
 
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* DCS #3 (Character & Equipment based challenges)
 
* DCS #3 (Character & Equipment based challenges)
 
** 1.2x EXP, Code & Elements, 1.6x GP > 1.1x EXP, Code & Elements, 1.7x GP
 
** 1.2x EXP, Code & Elements, 1.6x GP > 1.1x EXP, Code & Elements, 1.7x GP
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* DCS Refreshes every 2 hours instead of every 1 hour
  
 
==== DCS Global Gamemode ====
 
==== DCS Global Gamemode ====
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*** Teamplay
 
*** Teamplay
 
** Bonuses
 
** Bonuses
*** 1.3x EXP, GP, Code & Elements
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*** 1.1x EXP, Code & Elements
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*** 1.5x Guild Points
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=== Quality of Life Changes ===
 +
 
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* Username obscuring within rooms has been added
 +
** This function obscures usernames within a PVP room to prevent discrimination or preferential treatment of players within rooms

Latest revision as of 19:39, 15 February 2025

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Patch v336.1

Status

This patch will go live February 16, 2025.

Post-Patch Note Changes

  • DCS Refreshes now happen once every 2 hours
  • DCS Global Gamemode Objective refreshes every 2 hours
  • DCS Global Gamemode Rates Changed: 1.1x EXP/Code/Ele, 1.5x GP
  • Guild Win Streak rewards updated
  • Guild Booster Removed: Guild Point Booster, 20 minutes, 3000%
  • Username obscuring within rooms has been added
    • This function obscures usernames within a PVP room to prevent discrimination or preferential treatment of players within rooms

Premium Prestige

By popular request, we are extending rewards for players with additional Premium EXP above the highest level.

Per 50,000 Premium EXP above 112,500 (Premium Ultra++)

At increments of 50,000 additional Premium EXP above 112,500, these bonuses will apply:

  • +5% Additional GP Earnings
    • Up to a bonus of +50%
  • +1 GEN Coin per DMS Completion
    • Up to a maximum bonus of +3
  • +100 Cash per DMS Completion
    • Up to a maximum bonus of +500
  • +4% chance for Loot Crates per DMS Completion
    • Up to a maximum bonus of +20%

For example, if your Premium EXP is 212,500, you would get:

  • +10% Additional GP Earnings
  • +2 GEN Coin per DMS Completion
  • +200 Cash per DMS Completion
  • +8% chance for Loot Crates per DMS Completion

Per 80,000 Premium EXP above 112,500 (Premium Ultra++)

At increments of 80,000 additional Premium EXP above 112,500, these bonuses will apply:

  • Additional Rebirth Slot
    • Up to 2 additional slots, totalling at 15

For example, if your Premium EXP is 272,500, you would get:

  • 2 Additional Rebirth slots, giving you a total of 15

Guild War - Meta Update | Season 1

Before reading these changes, we wanted to make an announcement regarding Guild War and the way we'll be making changes moving forward. The Guild War system will hereby be entering a "Seasonal" system, where changes will be made every 3-5 months that will affect the game play meta required to win. We want to keep the Guild War system fresh and allow different forms of competition.

The kinds of changes we will make per season may include:

  • Emphasizing different game modes (focused more on 'duel' style PVP, or team oriented PVP)
  • Emphasizing PVE vs. PVP elements of Survival Project
  • Emphasizing different styles of PVP, such as low 2nd skill %, low level cards, or scrolls
  • Reworking the Accolade System or introducing/removing Accolades
  • Changing Guild structures for reward distributions

This is just a short list of the things we want to tune each season to change up the gameplay and keep Guild War exciting. We will look for community feedback through Discord and our survey system to continue the discussion as we move into Season 1.

Guild Boosters

Looking at the usage data for Guild Boosters, we've made adjustments to the pricing and added new boosters to reflect their intended usage.

  • Removed: Guild Point Booster, 20 minutes, 3000%
Booster Type Booster Duration Booster Amount Price
Guild Point 3 Hours +150% 640,000,000 Code
Elements 3 Hours +45% 320,000,000 Code
Guild Point 3 Hours +200% 1,280,000,000 Code
Elements 3 Hours +100% 640,000,000 Code
Guild Points 24 Hours +100% 16,000 Cash
Experience 24 Hours +15% 8,000 Cash
Elements 24 Hours +20% 8,000 Cash
Guild Points 1 Hour +400% 16,000 Cash
Experience 1 Hour +50% 16,000 Cash
Elements 1 Hour +200% 16,000 Cash
Guild Points 8 Hours +500% 100,000 Cash
Experience 8 Hours +50% 100,000 Cash

Guild Accolades

  • Guild Mission 300
    • 52% GP Bonus > 20% GP Bonus
  • DMS & Boss Raid Points
    • 22% GP Bonus > 20% GP Bonus
  • Slayer Score
    • Removed

We've adjusted the prizes for the two remaining accolades:

  • Weekly Prizes for Accolade Holder
    • 200,000,000 Guild Bank Code > 500,000,000 Guild Bank Code
    • 2,000 Guild Bank Cash > 5,000 Guild Bank Cash
    • 30 Guild Trophies > 75 Guild Trophies

Guild Win Streak

After an in-game survey, we have decided to make changes to the Guild Win Streak system. Presently, the system's risk to reward ratio is not meeting the expectations we initially conceptualized. With these changes, we are pushing for fiercer competition for better prizes.

Updated Win Streak Prize Table
  • Prize Table
    • 1 Win Streak
      • +5% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 2 Win Streak
      • +8% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
    • 3 & 4 Win Streak
      • +12% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Untradable)
    • 5 to 8 Win Streak
      • +15% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
    • 9 & 10 Win Streak
      • +18% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Tradable)
    • 11-13 Win Streak
      • +22% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 25 Enchant Fusions (Tradable)
      • 1x Lv. 10/11 Fusion (Untradable)
      • 1x Ultra Crate
    • 14-16 Win Streak
      • +22% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 40 Enchant Fusions (Tradable)
      • 2x Lv. 10/11 Fusion (Untradable)
      • 1x Ultra Crate
    • 17+ Win Streak
      • +22% Increase in Loot Crate, GEN Coin & Cash from Guild Prize
      • 1 7-Day Star Booster, (Untradable)
      • 50 Enchant Fusions (Tradable)
      • 2x Lv. 10/11 Fusion (Untradable)
      • 2x Ultra Crate
Updated Win Streak Guild Point Reduction Table
Wins GP Earning Percentage Change
1 90% -10%
2 80% -10%
3 70% -10%
4 60% -10%
5 60% -10%
6 50% -10%
7 30% -10%
8 20% -10%
9 16% -4%
10 12% -4%
11 8% -4%
12 4% -4%
13 1% -3%
14 0.5% -0.5%
15 0.25% -0.25%
16 0.125% -0.125%
17+ 0.1% -0.025%

Guild Quality of Life Changes

Guild Tags

  • We are adding 5 new roles for Guild Leaders to assign to their members.
    • 4 Additional "Member" roles
    • 1 Additional "Officer" role

Guild tags will now cost 400,000,000 Code per tag change.

DCS Changes

We've made changes to DCS rates:

  • DCS #1 (Map based challenges)
    • 1.8x EXP, Code & Elements > 1.6x EXP, Code, Elements
  • DCS #3 (Character & Equipment based challenges)
    • 1.2x EXP, Code & Elements, 1.6x GP > 1.1x EXP, Code & Elements, 1.7x GP
  • DCS Refreshes every 2 hours instead of every 1 hour

DCS Global Gamemode

We are adding a new DCS challenge that will change once per day. It is a global challenge that cannot be changed by the player.

We will continue to add game modes to this challenge list to diversify game-play opportunities for all players.

  • DCS Global Gamemode
    • This challenge is met by playing the associated Game Mode.
    • Game Modes:
      • Tournament
      • Teamplay
    • Bonuses
      • 1.1x EXP, Code & Elements
      • 1.5x Guild Points

Quality of Life Changes

  • Username obscuring within rooms has been added
    • This function obscures usernames within a PVP room to prevent discrimination or preferential treatment of players within rooms