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Difference between revisions of "Daily Challenge System (DCS)"
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* Challenges refresh every hour. | * Challenges refresh every hour. | ||
* There are 3 types of challenges: | * There are 3 types of challenges: | ||
− | ** #1: Map | + | ** #1: Map based challenges |
*** Universal challenge, all players will have the same one | *** Universal challenge, all players will have the same one | ||
*** 1.8x EXP, Code and Element Rates | *** 1.8x EXP, Code and Element Rates | ||
+ | *** Challenge List: | ||
+ | **** Map: Woods | ||
+ | **** Map: Pirate Ship | ||
+ | **** Map: Village | ||
+ | **** Map: Lava Valley | ||
+ | **** Mission 300 Mode | ||
** #2: Equipment Challenges | ** #2: Equipment Challenges | ||
*** These are unique to the player and can be refreshed | *** These are unique to the player and can be refreshed | ||
− | *** 1. | + | *** 1.1x EXP, Code and Element Rates, 1.5x Guild Point Rates |
*** Has two objectives and if either objective is followed, rates will apply | *** Has two objectives and if either objective is followed, rates will apply | ||
+ | *** Challenge List: | ||
+ | **** Weapon: Sword | ||
+ | **** Weapon: Axe | ||
+ | **** Weapon: Staff | ||
+ | **** Weapon: Bow | ||
+ | **** Accessory: Armor | ||
+ | **** Accessory: Pendant | ||
+ | **** Accessory: Shield | ||
+ | **** Accessory: Boots | ||
** #3: Character & Equipment Challenges | ** #3: Character & Equipment Challenges | ||
*** These are unique to the player and can be refreshed | *** These are unique to the player and can be refreshed | ||
*** 1.2x EXP, Code and Element Rates, 1.6x Guild Point Rates | *** 1.2x EXP, Code and Element Rates, 1.6x Guild Point Rates | ||
+ | *** Challenge List: | ||
+ | **** Equipment Set & Character Element: Water | ||
+ | **** Equipment Set & Character Element: Fire | ||
+ | **** Equipment Set & Character Element: Earth | ||
+ | **** Equipment Set & Character Element: Wind | ||
+ | **** Wildcard: Any Character and Set | ||
== Example == | == Example == | ||
− | <html><img src="https:// | + | <html><img src="https://www.spgenerations.com/assets/img/guide/dcs-example-2.JPG" width="80%"></img></html> |
== Commands == | == Commands == | ||
Line 31: | Line 52: | ||
* @dcs - Shows Daily Challenges | * @dcs - Shows Daily Challenges | ||
* @dcs refresh - Refreshes DCS #2 and DCS #3 challenges, can be used once every hour | * @dcs refresh - Refreshes DCS #2 and DCS #3 challenges, can be used once every hour | ||
+ | ** Premium users have access to 2 DCS refreshes per hour. |
Latest revision as of 08:36, 11 June 2024
Contents
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Summary
The Daily Challenge System (DCS) is a rate multiplier system based on the player conforming to specific challenges/objectives.
- Challenges refresh every hour.
- There are 3 types of challenges:
- #1: Map based challenges
- Universal challenge, all players will have the same one
- 1.8x EXP, Code and Element Rates
- Challenge List:
- Map: Woods
- Map: Pirate Ship
- Map: Village
- Map: Lava Valley
- Mission 300 Mode
- #2: Equipment Challenges
- These are unique to the player and can be refreshed
- 1.1x EXP, Code and Element Rates, 1.5x Guild Point Rates
- Has two objectives and if either objective is followed, rates will apply
- Challenge List:
- Weapon: Sword
- Weapon: Axe
- Weapon: Staff
- Weapon: Bow
- Accessory: Armor
- Accessory: Pendant
- Accessory: Shield
- Accessory: Boots
- #3: Character & Equipment Challenges
- These are unique to the player and can be refreshed
- 1.2x EXP, Code and Element Rates, 1.6x Guild Point Rates
- Challenge List:
- Equipment Set & Character Element: Water
- Equipment Set & Character Element: Fire
- Equipment Set & Character Element: Earth
- Equipment Set & Character Element: Wind
- Wildcard: Any Character and Set
- #1: Map based challenges
Example
Commands
- @dcs - Shows Daily Challenges
- @dcs refresh - Refreshes DCS #2 and DCS #3 challenges, can be used once every hour
- Premium users have access to 2 DCS refreshes per hour.