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Difference between revisions of "V331.xx - Patch Notes"

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<html><img src="https://spgenerations.com/assets/img/splash/Patch-v330.png"></img></html>
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<html><img src="https://spgenerations.com/assets/img/splash/v331.png"></img></html>
 
== Translate Page | 페이지 번역 | 翻譯頁面 ==
 
== Translate Page | 페이지 번역 | 翻譯頁面 ==
  
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}
 
</script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script></html>
 
</script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script></html>
 +
 +
== Patch v331.9 ==
 +
 +
=== Status ===
 +
 +
This patch is live on February 7, 2023.
 +
 +
=== Bug Fixes ===
 +
 +
* Fixed a bug where players would sometimes experience the "clock of death" when trying to choose a new Main Character in the lobby screen.
 +
* Fixed a bug where players' inventories would have a bugged out equipment card causing their game to crash.
 +
 +
== Patch v331.8 ==
 +
 +
=== Status ===
 +
 +
This patch is live on November 27, 2022.
 +
 +
=== Guilds ===
 +
 +
==== New Feature: Guild Game Multiplier ====
 +
This feature introduces a global Guild Point rate on a per guild basis. This rate can be increased by playing PVP or PVE games throughout the week.
 +
This was introduced to promote more gameplay throughout the week instead of at the end of the week.
 +
 +
* The GGM rate applies to all Guild Points earned
 +
* GGM resets every week back to 0.2x
 +
* GGM can be increased up to 1.5x of the last day's GGM
 +
** For example: On Sunday, SuperGuild's GGM was 0.2. The maximum increase the GGM can receive is up to 0.3 (0.2 x 1.5)
 +
** On Monday, SuperGuild's GGM is 0.3. The maximum they can increase it to for Monday would be 0.45 (0.3 * 1.5)
 +
* Each PVP game played per guild member increases the GGM by 0.0022x
 +
* Each PVE game played per guild member increases the GGM by 0.007x
 +
* The @guild mult command allows you to check information about your guild's GGM stats
 +
** The current Guild Game Multiplier (GGM) can be checked using the @guild mult command.
 +
** The maximum GGM per day (today & tomorrow) can also be checked using the @guild mult command.
 +
 +
==== Guild Point Changes ====
 +
 +
* DMS Completion (GP): 200,000 -> 80,000
 +
* The guild decay rate has increased from 0.5% per hour to 0.8% per hour.
 +
 +
==== Guild Games per Hour ====
 +
 +
* Reduced the amount of hourly games (40 -> 30) to earn hourly trophies
 +
 +
==== Guild Rewards ====
 +
 +
===== New Reward: Elements =====
 +
 +
We added new prizes to the weekly Guild War. These are pooled prizes, so the amount will be divided by the amount of guild members in your guild (with a minimum division of 12).
 +
* 1st Place, Random Elements (Pooled Prize): 5,000,000 Random Elements
 +
* 2nd Place, Random Elements (Pooled Prize): 3,000,000 Random Elements
 +
* 3rd Place - 10th Place, Random Elements (Pooled Prize): 1,000,000 Random Elements
 +
 +
===== GEN Coins =====
 +
 +
* 1st Place, GEN Coins (Pooled Prize): 800 GEN Coins -> 1,000 GEN Coins
 +
 +
== Patch v331.7 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
=== Fusion Mania ===
 +
 +
* Enchantment Fusion: Gain a 10% higher chance to obtain 2 enchantments, and a 3% higher chance to obtain 3 & 4 enchantments
 +
* Targeted Enchantment Fusion: Gain a 5% higher chance to populate an empty slot in your enchantments
 +
 +
==== Guarantee Rates for FM ====
 +
 +
* <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Guarantee_System_5">Guarantee System</a></html>, Rate Increases
 +
** Level 11 Fusion: +2% Guarantee Rate for all failures
 +
** Skill 1-1: +1% Guarantee Rate (for a max skill) for all failures
 +
** Skill 2-1: +1% Guarantee Rate (for a max skill) for all failures
 +
** Skill 2-2 (71% Activation or Less): +2% Guarantee Rate for all failures
 +
** Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures
 +
 +
=== Fusion Mania Ultra ===
 +
 +
* Enchantment Fusion: Gain a 15% higher chance to obtain 2 enchantments, and a 6% higher chance to obtain 3 & 4 enchantments
 +
* Targeted Enchantment Fusion: Gain a 10% higher chance to populate an empty slot in your enchantments
 +
 +
==== Guarantee Rates for FMU ====
 +
 +
* <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Guarantee_System_5">Guarantee System</a></html>, Rate Increases
 +
** Level 11 Fusion: +4% Guarantee Rate for all failures
 +
** Skill 1-1: +3% Guarantee Rate (for a max skill) for all failures
 +
** Skill 2-1: +3% Guarantee Rate (for a max skill) for all failures
 +
** Skill 2-2 (71% Activation or Less): +3% Guarantee Rate for all failures
 +
** Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures
 +
 +
== Patch v331.6 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
==== Rate Changes ====
 +
 +
* All Rates (Experience, Code & Element) for PVP Modes: '''Increased by +15%'''
 +
* Element Rate in Survival Mode: '''Increase by +33%'''
 +
* Drop Enchantments in PVP Event Mode is now '''+20% more effective''' than before (higher drop chance)
 +
 +
==== Enchantment Fusion ====
 +
 +
* Targeted Enchantments element costs' reduced:
 +
** Targeting Slot 3: 19,200 -> 12,800
 +
** Targeting Slot 4: 32,000 -> 19,200
 +
 +
== Patch v331.5 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
==== Raffle System ====
 +
 +
The raffle system has been implemented for the events!
 +
 +
* Players can use the @raffle command to see their ticket count
 +
* How to Earn Raffle Tickets
 +
** Per $1 spent on Bundle via Donation, 4 tickets can be earned
 +
** Completing DMS per day will give 10 Raffle Tickets
 +
** Completing each stage of Boss Raid will give 5 Raffle Tickets
 +
** Completing 1 game of PVP (with 4 or more players) will give 1 Raffle Ticket
 +
 +
Players who have completed 1 or 2 DMS will be reimbursed with Raffle Tickets
 +
* 1/7 DMS: 35 Raffle Tickets
 +
* 2/7 DMS: 70 Raffle Tickets
 +
 +
Players who donated during the donation event have also been given their respective raffle tickets.
 +
 +
View the event details <html><a href="https://spgenerations.com/wiki/index.php/5th_Year_Anniversary_Events#Raffle">on our event page</a></html>.
 +
 +
== Patch v331.4 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
=== Fusion Balancing ===
 +
 +
* Skill 2-2 Fusion:
 +
** Element cost for all Skill 2-2 fusions have been reduced by 10%.
 +
 +
{| class="wikitable"
 +
|-
 +
! Percentage (starting from)
 +
! Element Cost
 +
! Code Cost
 +
|-
 +
| 36% or Less
 +
| 270
 +
| 100,000
 +
|-
 +
| 37% - 42%
 +
| 450
 +
| 150,000
 +
|-
 +
| 43% - 46%
 +
| 900
 +
| 200,000
 +
|-
 +
| 47% - 52%
 +
| 2,700
 +
| 500,000
 +
|-
 +
| 53% - 55%
 +
| 7,200
 +
| 2,000,000
 +
|-
 +
| 56% - 60%
 +
| 9,000
 +
| 10,000,000
 +
|-
 +
| 61% - 64%
 +
| 13,500
 +
| 12,500,000
 +
|-
 +
| 65% - 70%
 +
| 18,000
 +
| 15,000,000
 +
|-
 +
| 71% - 75%
 +
| 27,000
 +
| 25,000,000
 +
|-
 +
| 76%+
 +
| 45,000
 +
| 50,000,000
 +
|}
 +
 +
* Enchantment Fusion
 +
** Element Cost Reduced by 20%: 4,000 Elements -> 3,200 Elements
 +
 +
=== Rate Changes ===
 +
 +
* Element Rate overall has increased by +15%.
 +
 +
=== Element Preference Setting ===
 +
 +
* Reduction in element gain changed:
 +
** Premium Bronze, Silver, Gold & Platinum: -26% Reduction in rate -> -25% Reduction in rate
 +
** Premium Diamond, Master: -24% Reduction in rate -> -15% Reduction in rate
 +
** Premium Ultra and above+: -15% Reduction in rate -> -10% Reduction in rate
 +
 +
=== Bug Fixes ===
 +
 +
* Major stability fixes
 +
 +
== Patch v331.3 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
=== 2nd Skill Activation: Balancing ===
 +
 +
* Changes were made to a few scalars, full of [[2nd Skill Activation Balancing|Scaling Values]] can be found on the [[2nd Skill Activation Balancing]] page.
 +
** PVP Team Modes: 0.67 -> 0.63
 +
** PVP FFA (Survival) Modes: 0.67 -> 0.63
 +
** PVP Ladder Modes (Tournament, Fight Club): 0.63 -> 0.6
 +
** Fire Element, General Scalar Value (All Modes): 1.05 -> 1.06
 +
** Earth Element, General Scalar Value (All Modes): 1.00 -> 1.05
 +
** Wind Element, General Scalar Value (All Modes): 1.05 -> 1.12
 +
 +
=== PVP Event Mode ===
 +
 +
* Playing [[PVP Event Mode]] will now yield an additional +25% bonus Guild Points.
 +
* All rewards for [[PVP Event Mode]] have been increased by +50%.
 +
** Rewards List
 +
*** 20%: 3,000 Elements
 +
*** 10%: 7,500 Elements
 +
*** 20%: 38 [[Micro Credits]]
 +
*** 10%: 75 [[Micro Credits]]
 +
*** 20%: 3,000,000 Code
 +
*** 10%: 6,000,000 Code
 +
*** 10%: 225 Cash
 +
 +
=== Bug Fixes and Quality of Life Fixes ===
 +
 +
* Pig Pet now provides a proper bonus to element earning rate.
 +
 +
== Patch v331.2 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
=== 2nd Skill Activation: Balancing (Revised) ===
 +
 +
* We have added Card Type & Game Type as well as Element Type & Game Type specific scalar values to further increase our ability to balance out cards for PVP and PVE modes.
 +
 +
==== Scaling Math ====
 +
 +
The 2nd Skill % will be changed based on the 6 factors listed:
 +
 +
* Game Mode type
 +
* Card type
 +
* Element type
 +
* Card Type & PVP/PVE Type
 +
* Element & PVP/PVE Type
 +
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
 +
 +
===== Formula =====
 +
 +
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
 +
 +
* ((''Game Mode & Element Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Rate'' '''x''' ''Element Type Rate'') '''x''' ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
 +
 +
===== Example =====
 +
 +
For example, if you were playing Teamplay Mode with a Fire Axe that is 40% (which prior to this patch was 26%) 2nd Skill % and a Fire SS'E':
 +
 +
* Tournament Mode Multiplier: 0.63x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
 +
* General Card Type (Axe) Multiplier: 1.0x
 +
* General Element Type (Fire) Multiplier: 1.05
 +
* Game Mode & Card Type (PVP Mode, Axe) Multiplier: 1.12
 +
* Game Mode & Element Type (PVP Mode, Fire) Multiplier: 1.03
 +
* SS'E' Flat Rate Bonus: +2%
 +
* Following this formula: ((''Game Mode & Element Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Specific Rate'' '''x''' ''Game Mode Rate'' '''x''' ''Card Type Rate'' '''x''' ''Element Type Rate'') '''x''' ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
 +
** ((0.63 '''x''' 1.0 '''x''' 1.05 '''x''' 1.12 '''x''' 1.03) x 40%) + 2%) = 30.52%, then we round it -> 31%
 +
 +
==== Scaling Values ====
 +
 +
The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.
 +
 +
* General Scalar Value: Used in all game modes.
 +
* PVP Scalar Value: Used in only PVP modes.
 +
* PVE Scalar Value: Used in only PVE modes.
 +
 +
{| class="wikitable"
 +
|-
 +
! Scalar Type
 +
! General Scalar Value
 +
! PVP Scalar Value
 +
! PVE Scalar Value
 +
|-
 +
| PVE Modes (Quest, Mission)
 +
| 0.8
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Team Modes (Teamplay)
 +
| 0.67
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Free-For-All Modes (Survival)
 +
| 0.67
 +
| N/A
 +
| N/A
 +
|-
 +
| PVP Ladder Type (Tournament, Fight Club)
 +
| 0.63
 +
| N/A
 +
| N/A
 +
|-
 +
| Card Type: Sword
 +
| 1.0
 +
| 0.95
 +
| 1.0
 +
|-
 +
| Card Type: Axe
 +
| 1.0
 +
| 1.12
 +
| 1.1
 +
|-
 +
| Card Type: Bow
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Card Type: Staff
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Card Type: Boots
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Card Type: Armor
 +
| 1.0
 +
| 1.0
 +
| 1.1
 +
|-
 +
| Card Type: Shield
 +
| 1.0
 +
| 1.05
 +
| 1.1
 +
|-
 +
| Card Type: Pendant
 +
| 1.0
 +
| 1.02
 +
| 1.0
 +
|-
 +
| Card Type: Magic
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Element Type: Water
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Element Type: Fire
 +
| 1.05
 +
| 1.03
 +
| 1.0
 +
|-
 +
| Element Type: Earth
 +
| 1.0
 +
| 1.0
 +
| 1.0
 +
|-
 +
| Element Type: Wind
 +
| 1.05
 +
| 1.03
 +
| 1.0
 +
|}
 +
 +
=== Bug Fixes ===
 +
 +
* Fixed bug where 'Guild War is disabled message' was showing when guild war was not disabled.
 +
* Fixed bug where Turbo 10, 11 and 12 modes were giving 'broken' skills.
 +
 +
=== PVP Event Modes ===
 +
 +
* Rewards have been increased:
 +
** 20%: 1,000 Elements -> 2,000 Elements
 +
** 10%: 2,500 Elements -> 5,000 Elements
 +
** 20%: 15 [[Micro Credits]] -> 25 [[Micro Credits]]
 +
** 10%: 25 [[Micro Credits]] -> 50 [[Micro Credits]]
 +
** 20%: 1,000,000 Code -> 2,000,000 Code
 +
** 10%: 2,500,000 Code -> 4,000,000 Code
 +
** 10%: 100 Cash -> 150 Cash
 +
 +
== Patch v331.1 ==
 +
 +
=== Status ===
 +
 +
This patch is live.
 +
 +
=== Bug Fixes ===
 +
 +
* Fixed bug where 2nd Skill scalar/balancing would apply twice, thus abnormally bringing down the value of a card's 2nd skill percentage.
 +
* Fixed bug where information for Element preference was not shown.
 +
* Fixed bug where players were unable to add their cards with 30% 2nd skill activation on the User Shop. This has been changed to 54%.
 +
* Fixed bug where elements returned from User Shop would indicate the incorrect element type.
 +
* Fixed bug where trading was limited for 2nd Skill % and was using pre-patch levels.
 +
* Fixed bug where ARCC would crash the game.
 +
* 2nd Skill % generated by Regular Skill Fusion now ranges from 24%-42%.
 +
* Fixed bug where auto start would not trigger PVP Event Mode code.
 +
* Fixed bug where player's with Rebirths are subjected to User Shop & Trade Restrictions. Users with rebirths will no longer face any restrictions.
 +
 +
=== 2nd Skill Activation: Scalar Changes ===
 +
 +
* Water Element Scalar: 0.9 -> 1.0
 +
* PVE Scalar: 0.75 -> 0.8
 +
* Sword Scalar: 0.9 -> 0.95
  
 
== Patch v331.0 ==
 
== Patch v331.0 ==
Line 33: Line 456:
 
** Level 11: 'E' Card with a '8' printed as it's level
 
** Level 11: 'E' Card with a '8' printed as it's level
 
*** We are now ignoring the 41% 2nd Skill % to identify Level 11.
 
*** We are now ignoring the 41% 2nd Skill % to identify Level 11.
 +
* Level 11 Cards will always have a 5% chance to change to level 11 status for PVP/PVE games regardless of SS'E' ownership.
  
==== Scaling Math ====
+
==== 2nd Skill Balancing (Values & Math) ====
 
 
The 2nd Skill % will be changed based on the 4 factors listed prior:
 
 
 
* Game Mode type
 
* Card type
 
* Element type
 
* Flat rate bonuses from bonus cards (SS'E', Premium Event).
 
 
 
The calculation for what your 2nd Skill % would be for a certain mode would be as follows:
 
  
* ((''Game Mode Rate'' * ''Card Type'' * ''Element Type'') * ''Card's 2nd Skill %'') + ''Flat Rate Bonus''
+
Please visit [[2nd Skill Activation Balancing]] for more details.
  
For example, if you were playing Teamplay Mode with a Water Sword that is 40% (which prior to this patch was 26%) 2nd Skill % and a Water SS'E':
+
==== Updated Skill 2-2 Guarantee Rates ====
  
* Teamplay Mode Multiplier: 0.66x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
+
* 23% or Less: +12% per fusion
* Card Type (Sword) Multiplier: 0.9x
+
* 24% - 36%: +6% per fusion
* Element Type (Water) Multiplier: 0.9x
+
* 37% - 45%: +3% per fusion
* SS'E' Flat Rate Bonus: +2%
+
* 46% - 70%: +2% per fusion
* ((0.66 * 0.9 * 0.9) x 40%) + 2%) = 23.38% -> 23% (Rounded)
+
* 71% - 74%: +1% per fusion
 +
* 75% - 77%: +0.66% per fusion (66% chance to add 1%)
 +
* 78%+: +0.2% per fusion (20% chance to add 1%)
  
==== Scaling Values ====
+
==== Updated Skill 2-2 Costs ====
  
We want to introduce this patch slowly so the transition is easy to understand and manageable. The scaling values presented during this patch are an introduction to the changes we may consider making in the future. We want to work with our community to identify which card combinations and modes require balancing. The scaling values for this patch will be as follows:
 
  
* Game Mode Scalars
+
{| class="wikitable"
** PVP Modes (Teamplay, Survival, Tournament, etc.): 0.667
+
|-
** PVE Modes (Mission, Quest): 0.75
+
! Percentage (starting from)
* Element Type Scalars
+
! Element Cost
** Water: 0.9
+
! Code Cost
** Earth, Wind: 1.0
+
|-
** Fire: 1.05
+
| 36% or Less
* Card Type Scalars
+
| 300
** Sword: 0.9
+
| 100,000
** Axe: 1.1
+
|-
** Bow, Staff: 1.0
+
| 37% - 42%
** All Accessories: 1.0
+
| 500
** Magic: 1.0
+
| 150,000
 +
|-
 +
| 43% - 46%
 +
| 1,000
 +
| 200,000
 +
|-
 +
| 47% - 52%
 +
| 3,000
 +
| 500,000
 +
|-
 +
| 53% - 55%
 +
| 8,000
 +
| 2,000,000
 +
|-
 +
| 56% - 60%
 +
| 10,000
 +
| 10,000,000
 +
|-
 +
| 61% - 64%
 +
| 15,000
 +
| 12,500,000
 +
|-
 +
| 65% - 70%
 +
| 20,000
 +
| 15,000,000
 +
|-
 +
| 71% - 75%
 +
| 30,000
 +
| 25,000,000
 +
|-
 +
| 76%+
 +
| 50,000
 +
| 50,000,000
 +
|}
  
 
=== Guild War: QoL and Meta Shift ===
 
=== Guild War: QoL and Meta Shift ===
Line 103: Line 552:
  
 
==== Reward Updates ====
 
==== Reward Updates ====
 
* Rank 2:
 
** Pooled Rewards, GEN Coins: 600 -> 500
 
** Pooled Rewards, Loot Crates: 120 -> 90
 
  
 
We are adding rewards for Guilds for ranking between 6 and 10.
 
We are adding rewards for Guilds for ranking between 6 and 10.
  
* Rank 6 - 8 Rewards
+
* Rank 6, 7 and 8 Rewards
 
** Trophies: 30
 
** Trophies: 30
 
** Pooled Rewards, GEN Coins: 100
 
** Pooled Rewards, GEN Coins: 100
 
** Pooled Rewards, Loot Crates: 12
 
** Pooled Rewards, Loot Crates: 12
 
** Pooled Rewards, Cash: 50,000
 
** Pooled Rewards, Cash: 50,000
* Rank 8 - 10 Rewards
+
* Rank 9, 10 Rewards
 
** Trophies: 20
 
** Trophies: 20
 
** Pooled Rewards, GEN Coins: 50
 
** Pooled Rewards, GEN Coins: 50
Line 125: Line 570:
 
* These PVP event modes will be available on Sundays and Wednesdays.  
 
* These PVP event modes will be available on Sundays and Wednesdays.  
 
* During these days, Guild War and GP Earning will be disabled to allow players a break from the Guild War grind.
 
* During these days, Guild War and GP Earning will be disabled to allow players a break from the Guild War grind.
 +
** Guild Points will not be earnable via DMS, Boss Raid, Accolades or Gameplay. All additions for GP will be disabled for these days.
  
 
==== Event Modes ====
 
==== Event Modes ====
Line 130: Line 576:
 
* ARCC: All Random Character & Cards
 
* ARCC: All Random Character & Cards
 
** This mode randomizes your character and cards.
 
** This mode randomizes your character and cards.
 +
** All card skills will randomize.
 
** Card set will match the character's element type.
 
** Card set will match the character's element type.
 
** Cards will have Gold Force and be Level 9.
 
** Cards will have Gold Force and be Level 9.
** 2nd Skill % Scaling Value: 0.5
+
** 2nd Skill % will be calculated by using your equipped item's 2nd Skill %
 +
*** For example, if you equip a Sword with 20%, Magic with 30% and Boots with 20%
 +
*** ((20% + 30% + 20%) / 3) * 2nd Skill % Scaling Value of the mode (Tournament or Teamplay)
 
* Retro PVP (Stage 1)
 
* Retro PVP (Stage 1)
 
** All cards will be downgraded to a range of Level 3 to 5.
 
** All cards will be downgraded to a range of Level 3 to 5.
 
*** Level 8 or less: Level 3
 
*** Level 8 or less: Level 3
*** Level 8: Level 4
+
*** Level 9: Level 4
 
*** Level 10 & 11: Level 5
 
*** Level 10 & 11: Level 5
 +
** Your card's skills will remain the same.
 
** 2nd Skill %  Scaling Value: 0.3
 
** 2nd Skill %  Scaling Value: 0.3
 
*  Retro PVP (Stage 2)
 
*  Retro PVP (Stage 2)
 
** All cards will be downgraded to a range of Level 5 to 7.
 
** All cards will be downgraded to a range of Level 5 to 7.
 
*** Level 8 or less: Level 5
 
*** Level 8 or less: Level 5
*** Level 8: Level 6
+
*** Level 9: Level 6
 
*** Level 10 & 11: Level 7
 
*** Level 10 & 11: Level 7
 +
** Your card's skills will remain the same.
 
** 2nd Skill % Scaling Value: 0.3
 
** 2nd Skill % Scaling Value: 0.3
 +
* Turbo 10
 +
** All cards will be upgraded to Level 10.
 +
** Your card's skills will remain the same.
 +
** 2nd Skill % Scaling Value: 0.2
 
* Turbo 11
 
* Turbo 11
 
** All cards will be upgraded to Level 11.
 
** All cards will be upgraded to Level 11.
 +
** Your card's skills will remain the same.
 
** 2nd Skill % Scaling Value: 0.1
 
** 2nd Skill % Scaling Value: 0.1
 
* Debuff Free PVP
 
* Debuff Free PVP
 
** All cards will have their 2nd skill removed or set to 0%.
 
** All cards will have their 2nd skill removed or set to 0%.
 +
** 1st skill will remain the same.
 +
 +
===== How to open a PVP Event Room =====
 +
 +
On Sundays and Wednesdays (GMT-4 server time), you will be able to open event rooms using this button.
 +
 +
<html><img src="https://spgenerations.com/assets/img/how_to_open_pvp_event_mode.png"></img></html>
 +
 +
===== Rewards for PVP Event Modes =====
 +
 +
These rewards can be earned multiple times per day.
 +
 +
* Small Rewards
 +
** These rewards can be earned up to 4 times per 15 minutes.
 +
** Each 'PVP Event' mode match you play has a 100% chance to drop a small reward.
 +
** Rewards List
 +
*** 20%: 1,000 Elements
 +
*** 10%: 2,500 Elements
 +
*** 20%: 15 [[Micro Credits]]
 +
*** 10%: 25 [[Micro Credits]]
 +
*** 20%: 1,000,000 Code
 +
*** 10%: 2,500,000 Code
 +
*** 10%: 100 Cash
 +
 +
* Rates
 +
** DCS will always be applied when playing PVP Event Modes
  
 
=== Element Preference, A Way for Players to Choose Elements ===
 
=== Element Preference, A Way for Players to Choose Elements ===
Line 164: Line 646:
 
*** Premium Diamond-Master: -24%
 
*** Premium Diamond-Master: -24%
 
*** Premium Ultra: -20%
 
*** Premium Ultra: -20%
** Elemental Bonus Card will also reduce the 'element amount reduction percentage' by 4%.
+
** Elemental Bonus Card will also reduce the 'element amount reduction percentage' by 7%.
** Example as Premium Diamond with Elemental Bonus Card: (-24% + 4%) = -20% reduction in element amount
+
** Example as Premium Diamond with Elemental Bonus Card: (-24% + 7%) = -17% reduction in element amount
  
 
==== Commands ====
 
==== Commands ====
  
 
* @account elementpref <water/fire/earth/wind/none>
 
* @account elementpref <water/fire/earth/wind/none>
 +
 +
==== Elemental Bonus Card ====
 +
 +
* We have updated this card:
 +
** Elemental Bonus Card will reduce the 'element amount reduction percentage' by 7%.
 +
** Elemental Bonus Card will increase Element Drop rate by up to 50%.
 +
* This card can be obtained via the GEN Coin Shop (option 27).
  
 
=== Quality of Life and Miscellaneous Changes ===
 
=== Quality of Life and Miscellaneous Changes ===
Line 177: Line 666:
 
* Trade Fee (Primary Accounts): 25% -> 10%
 
* Trade Fee (Primary Accounts): 25% -> 10%
 
* Trade Fee (Non Primary Accounts): 25% -> 30%
 
* Trade Fee (Non Primary Accounts): 25% -> 30%
 +
** If either user is a non-primary account, the fee is 30%.
 +
** Both users must be primary for the rate to be 10%.
 
* User Shop & Trading (Non Primary Accounts): Maximum listing price is 500,000,000 Code
 
* User Shop & Trading (Non Primary Accounts): Maximum listing price is 500,000,000 Code
 
* User Shop (Non Primary Accounts): Fee increased by +4% for all types of transactions
 
* User Shop (Non Primary Accounts): Fee increased by +4% for all types of transactions
* Trade & User Shop Restrictions for Primary Accounts: Level requirement removed
+
* Trade & User Shop Restrictions for Primary Accounts: Level requirement removed
 
* Maximum 2nd Skill % that can be traded is now set to 54%.
 
* Maximum 2nd Skill % that can be traded is now set to 54%.
  
Line 186: Line 677:
 
* A set of SP Cards will be provided for new players specific for Boss Raid usage.
 
* A set of SP Cards will be provided for new players specific for Boss Raid usage.
 
** To use this, type the command @spcard bossraid
 
** To use this, type the command @spcard bossraid
 
==== Fusions ====
 
 
* New account setting: @account 2-2fusionmsg
 
** Toggles the 2-2 message as a Memo or a Chat Message for less 'spammy' messages
 
  
 
==== [[Micro Credits]] per Game Played ====
 
==== [[Micro Credits]] per Game Played ====
  
 
* Each game played (PVP) will drop 1-5 [[Micro Credits]] per game.
 
* Each game played (PVP) will drop 1-5 [[Micro Credits]] per game.
* Limited to once per 2 minutes.
+
* Limited to once per 3 minutes.
  
 
==== Level Up Rewards ====
 
==== Level Up Rewards ====
  
 
* Rewards for 'primary account' status accounts when levelling up have been increased.
 
* Rewards for 'primary account' status accounts when levelling up have been increased.

Latest revision as of 15:00, 21 February 2023

Contents

Translate Page | 페이지 번역 | 翻譯頁面

Patch v331.9

Status

This patch is live on February 7, 2023.

Bug Fixes

  • Fixed a bug where players would sometimes experience the "clock of death" when trying to choose a new Main Character in the lobby screen.
  • Fixed a bug where players' inventories would have a bugged out equipment card causing their game to crash.

Patch v331.8

Status

This patch is live on November 27, 2022.

Guilds

New Feature: Guild Game Multiplier

This feature introduces a global Guild Point rate on a per guild basis. This rate can be increased by playing PVP or PVE games throughout the week. This was introduced to promote more gameplay throughout the week instead of at the end of the week.

  • The GGM rate applies to all Guild Points earned
  • GGM resets every week back to 0.2x
  • GGM can be increased up to 1.5x of the last day's GGM
    • For example: On Sunday, SuperGuild's GGM was 0.2. The maximum increase the GGM can receive is up to 0.3 (0.2 x 1.5)
    • On Monday, SuperGuild's GGM is 0.3. The maximum they can increase it to for Monday would be 0.45 (0.3 * 1.5)
  • Each PVP game played per guild member increases the GGM by 0.0022x
  • Each PVE game played per guild member increases the GGM by 0.007x
  • The @guild mult command allows you to check information about your guild's GGM stats
    • The current Guild Game Multiplier (GGM) can be checked using the @guild mult command.
    • The maximum GGM per day (today & tomorrow) can also be checked using the @guild mult command.

Guild Point Changes

  • DMS Completion (GP): 200,000 -> 80,000
  • The guild decay rate has increased from 0.5% per hour to 0.8% per hour.

Guild Games per Hour

  • Reduced the amount of hourly games (40 -> 30) to earn hourly trophies

Guild Rewards

New Reward: Elements

We added new prizes to the weekly Guild War. These are pooled prizes, so the amount will be divided by the amount of guild members in your guild (with a minimum division of 12).

  • 1st Place, Random Elements (Pooled Prize): 5,000,000 Random Elements
  • 2nd Place, Random Elements (Pooled Prize): 3,000,000 Random Elements
  • 3rd Place - 10th Place, Random Elements (Pooled Prize): 1,000,000 Random Elements
GEN Coins
  • 1st Place, GEN Coins (Pooled Prize): 800 GEN Coins -> 1,000 GEN Coins

Patch v331.7

Status

This patch is live.

Fusion Mania

  • Enchantment Fusion: Gain a 10% higher chance to obtain 2 enchantments, and a 3% higher chance to obtain 3 & 4 enchantments
  • Targeted Enchantment Fusion: Gain a 5% higher chance to populate an empty slot in your enchantments

Guarantee Rates for FM

  • Guarantee System, Rate Increases
    • Level 11 Fusion: +2% Guarantee Rate for all failures
    • Skill 1-1: +1% Guarantee Rate (for a max skill) for all failures
    • Skill 2-1: +1% Guarantee Rate (for a max skill) for all failures
    • Skill 2-2 (71% Activation or Less): +2% Guarantee Rate for all failures
    • Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures

Fusion Mania Ultra

  • Enchantment Fusion: Gain a 15% higher chance to obtain 2 enchantments, and a 6% higher chance to obtain 3 & 4 enchantments
  • Targeted Enchantment Fusion: Gain a 10% higher chance to populate an empty slot in your enchantments

Guarantee Rates for FMU

  • Guarantee System, Rate Increases
    • Level 11 Fusion: +4% Guarantee Rate for all failures
    • Skill 1-1: +3% Guarantee Rate (for a max skill) for all failures
    • Skill 2-1: +3% Guarantee Rate (for a max skill) for all failures
    • Skill 2-2 (71% Activation or Less): +3% Guarantee Rate for all failures
    • Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures

Patch v331.6

Status

This patch is live.

Rate Changes

  • All Rates (Experience, Code & Element) for PVP Modes: Increased by +15%
  • Element Rate in Survival Mode: Increase by +33%
  • Drop Enchantments in PVP Event Mode is now +20% more effective than before (higher drop chance)

Enchantment Fusion

  • Targeted Enchantments element costs' reduced:
    • Targeting Slot 3: 19,200 -> 12,800
    • Targeting Slot 4: 32,000 -> 19,200

Patch v331.5

Status

This patch is live.

Raffle System

The raffle system has been implemented for the events!

  • Players can use the @raffle command to see their ticket count
  • How to Earn Raffle Tickets
    • Per $1 spent on Bundle via Donation, 4 tickets can be earned
    • Completing DMS per day will give 10 Raffle Tickets
    • Completing each stage of Boss Raid will give 5 Raffle Tickets
    • Completing 1 game of PVP (with 4 or more players) will give 1 Raffle Ticket

Players who have completed 1 or 2 DMS will be reimbursed with Raffle Tickets

  • 1/7 DMS: 35 Raffle Tickets
  • 2/7 DMS: 70 Raffle Tickets

Players who donated during the donation event have also been given their respective raffle tickets.

View the event details on our event page.

Patch v331.4

Status

This patch is live.

Fusion Balancing

  • Skill 2-2 Fusion:
    • Element cost for all Skill 2-2 fusions have been reduced by 10%.
Percentage (starting from) Element Cost Code Cost
36% or Less 270 100,000
37% - 42% 450 150,000
43% - 46% 900 200,000
47% - 52% 2,700 500,000
53% - 55% 7,200 2,000,000
56% - 60% 9,000 10,000,000
61% - 64% 13,500 12,500,000
65% - 70% 18,000 15,000,000
71% - 75% 27,000 25,000,000
76%+ 45,000 50,000,000
  • Enchantment Fusion
    • Element Cost Reduced by 20%: 4,000 Elements -> 3,200 Elements

Rate Changes

  • Element Rate overall has increased by +15%.

Element Preference Setting

  • Reduction in element gain changed:
    • Premium Bronze, Silver, Gold & Platinum: -26% Reduction in rate -> -25% Reduction in rate
    • Premium Diamond, Master: -24% Reduction in rate -> -15% Reduction in rate
    • Premium Ultra and above+: -15% Reduction in rate -> -10% Reduction in rate

Bug Fixes

  • Major stability fixes

Patch v331.3

Status

This patch is live.

2nd Skill Activation: Balancing

  • Changes were made to a few scalars, full of Scaling Values can be found on the 2nd Skill Activation Balancing page.
    • PVP Team Modes: 0.67 -> 0.63
    • PVP FFA (Survival) Modes: 0.67 -> 0.63
    • PVP Ladder Modes (Tournament, Fight Club): 0.63 -> 0.6
    • Fire Element, General Scalar Value (All Modes): 1.05 -> 1.06
    • Earth Element, General Scalar Value (All Modes): 1.00 -> 1.05
    • Wind Element, General Scalar Value (All Modes): 1.05 -> 1.12

PVP Event Mode

  • Playing PVP Event Mode will now yield an additional +25% bonus Guild Points.
  • All rewards for PVP Event Mode have been increased by +50%.
    • Rewards List
      • 20%: 3,000 Elements
      • 10%: 7,500 Elements
      • 20%: 38 Micro Credits
      • 10%: 75 Micro Credits
      • 20%: 3,000,000 Code
      • 10%: 6,000,000 Code
      • 10%: 225 Cash

Bug Fixes and Quality of Life Fixes

  • Pig Pet now provides a proper bonus to element earning rate.

Patch v331.2

Status

This patch is live.

2nd Skill Activation: Balancing (Revised)

  • We have added Card Type & Game Type as well as Element Type & Game Type specific scalar values to further increase our ability to balance out cards for PVP and PVE modes.

Scaling Math

The 2nd Skill % will be changed based on the 6 factors listed:

  • Game Mode type
  • Card type
  • Element type
  • Card Type & PVP/PVE Type
  • Element & PVP/PVE Type
  • Flat rate bonuses from bonus cards (SS'E', Premium Event).
Formula

The calculation for what your 2nd Skill % would be for a certain mode would be as follows:

  • ((Game Mode & Element Specific Rate x Game Mode Rate x Card Type Specific Rate x Game Mode Rate x Card Type Rate x Element Type Rate) x Card's 2nd Skill %) + Flat Rate Bonus
Example

For example, if you were playing Teamplay Mode with a Fire Axe that is 40% (which prior to this patch was 26%) 2nd Skill % and a Fire SS'E':

  • Tournament Mode Multiplier: 0.63x (0.66x is our baseline since all card 2nd Skill %'s will have been increased by 1.5x)
  • General Card Type (Axe) Multiplier: 1.0x
  • General Element Type (Fire) Multiplier: 1.05
  • Game Mode & Card Type (PVP Mode, Axe) Multiplier: 1.12
  • Game Mode & Element Type (PVP Mode, Fire) Multiplier: 1.03
  • SS'E' Flat Rate Bonus: +2%
  • Following this formula: ((Game Mode & Element Specific Rate x Game Mode Rate x Card Type Specific Rate x Game Mode Rate x Card Type Rate x Element Type Rate) x Card's 2nd Skill %) + Flat Rate Bonus
    • ((0.63 x 1.0 x 1.05 x 1.12 x 1.03) x 40%) + 2%) = 30.52%, then we round it -> 31%

Scaling Values

The scaling values presented in this table are how 2nd Skill Activation percentages are calculated.

  • General Scalar Value: Used in all game modes.
  • PVP Scalar Value: Used in only PVP modes.
  • PVE Scalar Value: Used in only PVE modes.
Scalar Type General Scalar Value PVP Scalar Value PVE Scalar Value
PVE Modes (Quest, Mission) 0.8 N/A N/A
PVP Team Modes (Teamplay) 0.67 N/A N/A
PVP Free-For-All Modes (Survival) 0.67 N/A N/A
PVP Ladder Type (Tournament, Fight Club) 0.63 N/A N/A
Card Type: Sword 1.0 0.95 1.0
Card Type: Axe 1.0 1.12 1.1
Card Type: Bow 1.0 1.0 1.0
Card Type: Staff 1.0 1.0 1.0
Card Type: Boots 1.0 1.0 1.0
Card Type: Armor 1.0 1.0 1.1
Card Type: Shield 1.0 1.05 1.1
Card Type: Pendant 1.0 1.02 1.0
Card Type: Magic 1.0 1.0 1.0
Element Type: Water 1.0 1.0 1.0
Element Type: Fire 1.05 1.03 1.0
Element Type: Earth 1.0 1.0 1.0
Element Type: Wind 1.05 1.03 1.0

Bug Fixes

  • Fixed bug where 'Guild War is disabled message' was showing when guild war was not disabled.
  • Fixed bug where Turbo 10, 11 and 12 modes were giving 'broken' skills.

PVP Event Modes

  • Rewards have been increased:
    • 20%: 1,000 Elements -> 2,000 Elements
    • 10%: 2,500 Elements -> 5,000 Elements
    • 20%: 15 Micro Credits -> 25 Micro Credits
    • 10%: 25 Micro Credits -> 50 Micro Credits
    • 20%: 1,000,000 Code -> 2,000,000 Code
    • 10%: 2,500,000 Code -> 4,000,000 Code
    • 10%: 100 Cash -> 150 Cash

Patch v331.1

Status

This patch is live.

Bug Fixes

  • Fixed bug where 2nd Skill scalar/balancing would apply twice, thus abnormally bringing down the value of a card's 2nd skill percentage.
  • Fixed bug where information for Element preference was not shown.
  • Fixed bug where players were unable to add their cards with 30% 2nd skill activation on the User Shop. This has been changed to 54%.
  • Fixed bug where elements returned from User Shop would indicate the incorrect element type.
  • Fixed bug where trading was limited for 2nd Skill % and was using pre-patch levels.
  • Fixed bug where ARCC would crash the game.
  • 2nd Skill % generated by Regular Skill Fusion now ranges from 24%-42%.
  • Fixed bug where auto start would not trigger PVP Event Mode code.
  • Fixed bug where player's with Rebirths are subjected to User Shop & Trade Restrictions. Users with rebirths will no longer face any restrictions.

2nd Skill Activation: Scalar Changes

  • Water Element Scalar: 0.9 -> 1.0
  • PVE Scalar: 0.75 -> 0.8
  • Sword Scalar: 0.9 -> 0.95

Patch v331.0

Status

This patch will be live October 16, 2022 at 5:00 PM

2nd Skill Activation Percent (Balancing)

In this patch, for the first time ever, we are making attempts to balance out 2nd Skill Activation Percent (abbreviated as 2nd Skill %). The balancing will be dependent on 4 factors: Game Mode type, Card type, Element type, and flat rate bonuses from bonus cards (SS'E', Premium Event).

Changes to Fusion

  • All existing cards' 2nd Skill % will be increased by 1.5x.
    • For example, if you had a card at 40%, it will now be 60%.
  • The new maximum for 2nd Skill % is 80%.

Changes to Level 10/11

  • Representation of the Level 10 and 11 cards have changed.
    • Previously, a Level 10 card was a 'E' card with an '8' printed as it's level, and below 41% 2nd Skill %.
    • A level 11 card was the same as a Level 10, but with 41% 2nd Skill %.
  • From this patch forward, these representations will be changed to:
    • Level 10: 'E' Card with a '7' printed as it's level
    • Level 11: 'E' Card with a '8' printed as it's level
      • We are now ignoring the 41% 2nd Skill % to identify Level 11.
  • Level 11 Cards will always have a 5% chance to change to level 11 status for PVP/PVE games regardless of SS'E' ownership.

2nd Skill Balancing (Values & Math)

Please visit 2nd Skill Activation Balancing for more details.

Updated Skill 2-2 Guarantee Rates

  • 23% or Less: +12% per fusion
  • 24% - 36%: +6% per fusion
  • 37% - 45%: +3% per fusion
  • 46% - 70%: +2% per fusion
  • 71% - 74%: +1% per fusion
  • 75% - 77%: +0.66% per fusion (66% chance to add 1%)
  • 78%+: +0.2% per fusion (20% chance to add 1%)

Updated Skill 2-2 Costs

Percentage (starting from) Element Cost Code Cost
36% or Less 300 100,000
37% - 42% 500 150,000
43% - 46% 1,000 200,000
47% - 52% 3,000 500,000
53% - 55% 8,000 2,000,000
56% - 60% 10,000 10,000,000
61% - 64% 15,000 12,500,000
65% - 70% 20,000 15,000,000
71% - 75% 30,000 25,000,000
76%+ 50,000 50,000,000

Guild War: QoL and Meta Shift

Accolades

  • Guilds who hold accolades will earn Guild Bank code.
    • 30,000,000 Guild Bank Code per Accolade Held per Day
    • 300 Guild Bank Cash per Accolade Held per Day
    • 200,000,000 Guild Bank Code per Accolade Held per Week
    • 2,000 Guild Bank Cash per Accolade Held per Week

Changes to Rewards

  • Guilds must have at least 5 players to earn Guild Rewards.

Boosters

  • All boosters following this patch will have a price reduction of 20%.

DMS

  • Daily completions of DMS from Guild Members will add Guild Bank Code:
    • 10,000,000 Guild Bank Code per Completion per Day
  • GP earned from DMS increased from 100,000 to 200,000 GP

Boss Raid

  • Completions of Boss Raid, per stage, will add 20,000 GP.
    • This can be repeated.

Reward Updates

We are adding rewards for Guilds for ranking between 6 and 10.

  • Rank 6, 7 and 8 Rewards
    • Trophies: 30
    • Pooled Rewards, GEN Coins: 100
    • Pooled Rewards, Loot Crates: 12
    • Pooled Rewards, Cash: 50,000
  • Rank 9, 10 Rewards
    • Trophies: 20
    • Pooled Rewards, GEN Coins: 50
    • Pooled Rewards, Cash: 30,000

PVP Event Mode & Non-Guild War Days

We are introducing custom PVP modes to the server.

  • These PVP event modes will be available on Sundays and Wednesdays.
  • During these days, Guild War and GP Earning will be disabled to allow players a break from the Guild War grind.
    • Guild Points will not be earnable via DMS, Boss Raid, Accolades or Gameplay. All additions for GP will be disabled for these days.

Event Modes

  • ARCC: All Random Character & Cards
    • This mode randomizes your character and cards.
    • All card skills will randomize.
    • Card set will match the character's element type.
    • Cards will have Gold Force and be Level 9.
    • 2nd Skill % will be calculated by using your equipped item's 2nd Skill %
      • For example, if you equip a Sword with 20%, Magic with 30% and Boots with 20%
      • ((20% + 30% + 20%) / 3) * 2nd Skill % Scaling Value of the mode (Tournament or Teamplay)
  • Retro PVP (Stage 1)
    • All cards will be downgraded to a range of Level 3 to 5.
      • Level 8 or less: Level 3
      • Level 9: Level 4
      • Level 10 & 11: Level 5
    • Your card's skills will remain the same.
    • 2nd Skill % Scaling Value: 0.3
  • Retro PVP (Stage 2)
    • All cards will be downgraded to a range of Level 5 to 7.
      • Level 8 or less: Level 5
      • Level 9: Level 6
      • Level 10 & 11: Level 7
    • Your card's skills will remain the same.
    • 2nd Skill % Scaling Value: 0.3
  • Turbo 10
    • All cards will be upgraded to Level 10.
    • Your card's skills will remain the same.
    • 2nd Skill % Scaling Value: 0.2
  • Turbo 11
    • All cards will be upgraded to Level 11.
    • Your card's skills will remain the same.
    • 2nd Skill % Scaling Value: 0.1
  • Debuff Free PVP
    • All cards will have their 2nd skill removed or set to 0%.
    • 1st skill will remain the same.
How to open a PVP Event Room

On Sundays and Wednesdays (GMT-4 server time), you will be able to open event rooms using this button.

Rewards for PVP Event Modes

These rewards can be earned multiple times per day.

  • Small Rewards
    • These rewards can be earned up to 4 times per 15 minutes.
    • Each 'PVP Event' mode match you play has a 100% chance to drop a small reward.
    • Rewards List
      • 20%: 1,000 Elements
      • 10%: 2,500 Elements
      • 20%: 15 Micro Credits
      • 10%: 25 Micro Credits
      • 20%: 1,000,000 Code
      • 10%: 2,500,000 Code
      • 10%: 100 Cash
  • Rates
    • DCS will always be applied when playing PVP Event Modes

Element Preference, A Way for Players to Choose Elements

In this patch, players will have an @account command to set their preferred element type.

When setting your preferred element type, the following effects will occur:

  • The element type you picked will drop at a 50% drop rate
  • The other 3 elements will drop at a 16.66% drop rate
  • The amount of elements will be reduced by -30% compared to this setting being disabled
    • Premium users will have a lower element amount reduction:
      • Premium Bronze-Platinum: -26%
      • Premium Diamond-Master: -24%
      • Premium Ultra: -20%
    • Elemental Bonus Card will also reduce the 'element amount reduction percentage' by 7%.
    • Example as Premium Diamond with Elemental Bonus Card: (-24% + 7%) = -17% reduction in element amount

Commands

  • @account elementpref <water/fire/earth/wind/none>

Elemental Bonus Card

  • We have updated this card:
    • Elemental Bonus Card will reduce the 'element amount reduction percentage' by 7%.
    • Elemental Bonus Card will increase Element Drop rate by up to 50%.
  • This card can be obtained via the GEN Coin Shop (option 27).

Quality of Life and Miscellaneous Changes

User Shop & Trading

  • Trade Fee (Primary Accounts): 25% -> 10%
  • Trade Fee (Non Primary Accounts): 25% -> 30%
    • If either user is a non-primary account, the fee is 30%.
    • Both users must be primary for the rate to be 10%.
  • User Shop & Trading (Non Primary Accounts): Maximum listing price is 500,000,000 Code
  • User Shop (Non Primary Accounts): Fee increased by +4% for all types of transactions
  • Trade & User Shop Restrictions for Primary Accounts: Level requirement removed
  • Maximum 2nd Skill % that can be traded is now set to 54%.

Boss Raid

  • A set of SP Cards will be provided for new players specific for Boss Raid usage.
    • To use this, type the command @spcard bossraid

Micro Credits per Game Played

  • Each game played (PVP) will drop 1-5 Micro Credits per game.
  • Limited to once per 3 minutes.

Level Up Rewards

  • Rewards for 'primary account' status accounts when levelling up have been increased.