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Game Mechanics: Difference between revisions
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==Pointer and Rotation System== | ==Pointer and Rotation System== | ||
[[Category:Game System]] | |||
==Character Stats== | ==Character Stats== | ||
===HP / HP Heal Rate === | |||
===MP / MP Heal Rate=== | |||
===BP / BP Heal Rate=== | |||
===MP Consumption=== | |||
===BP Consumption=== | |||
===Melee Attack Damage=== | |||
===Range Attack Damage=== | |||
===Melee Speed=== | |||
===Range Speed=== | |||
===Projectile Speed=== | |||
===Rotation Speed=== | |||
===Acceleration=== | |||
===Running Speed=== | |||
===Walking Speed=== | |||
===Special Effects=== | |||
==Point Level System== | |||
==Elemental Synergy System== | ==Elemental Synergy System== | ||
===Character Element=== | |||
===Card Element=== | |||
==Hit boxes and Hurt Boxes == | ==Hit boxes and Hurt Boxes == | ||
===Character Hit Boxes=== | |||
==Status Effects== | ==Status Effects== | ||
===Buff=== | |||
===Debuff=== | |||
==Scrolls== | |||
==Fusions== | ==Fusions== | ||
===Level Fusions=== | |||
===Skill Fusions=== | |||