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Difference between revisions of "RMT (Real Money Trading) Policy"
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* Selling cards to players via Trade for Real Currencies which are privately exchanged. These trades are privately agreed on and come with '''no guarantees''' regarding the safety of that trade. | * Selling cards to players via Trade for Real Currencies which are privately exchanged. These trades are privately agreed on and come with '''no guarantees''' regarding the safety of that trade. | ||
+ | * Card selling will NOT require any form of Trade Credit system. | ||
==What is NOT allowed== | ==What is NOT allowed== | ||
* Selling ANY sort of in-game asset to players via the User Shop for Real Currencies | * Selling ANY sort of in-game asset to players via the User Shop for Real Currencies | ||
− | * Selling code (soft currency) via the Trade OR User Shop | + | * Selling code (soft currency), cash, GEN Coins via the Trade OR User Shop |
+ | * Selling accounts, exchanging accounts |
Latest revision as of 15:02, 20 January 2020
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Introduction
This page will act as the official RMT policy page. We will keep this updated at all times.
- As of July 23, 2019, we will be enacting a new policy change regarding RMT (real money trading).
- As of January 20, 2020, our RMT policy has been revised.
What is RMT?
RMT is defined as (Real Money Trading), where two players agree upon exchanging in-game assets in exchange for hard currency or real currency.
What is allowed now
- Selling cards to players via Trade for Real Currencies which are privately exchanged. These trades are privately agreed on and come with no guarantees regarding the safety of that trade.
- Card selling will NOT require any form of Trade Credit system.
What is NOT allowed
- Selling ANY sort of in-game asset to players via the User Shop for Real Currencies
- Selling code (soft currency), cash, GEN Coins via the Trade OR User Shop
- Selling accounts, exchanging accounts