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Difference between revisions of "Server Events"
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===Prime Rates=== | ===Prime Rates=== | ||
+ | |||
+ | Prime Rates activate automatically everyday during certain hours of the day. During Prime Rates, EXP, Code and Element rates are multiplied by 1.5x of the original rate. | ||
+ | |||
+ | Prime Rate Schedule: | ||
+ | |||
+ | * 6PM EDT - 8PM EDT | ||
+ | * 11PM EDT - 1AM EDT | ||
+ | * 6AM EDT - 8PM EDT | ||
==Staff Hosted Events== | ==Staff Hosted Events== | ||
Line 34: | Line 42: | ||
During Fusion Mania the following fusions have boosted rates: | During Fusion Mania the following fusions have boosted rates: | ||
− | |||
* Skill-Up Fusion (Regular Skill Fusion): Gain a higher chance to obtain max skills and higher activation percentages. | * Skill-Up Fusion (Regular Skill Fusion): Gain a higher chance to obtain max skills and higher activation percentages. | ||
* Skill 1: Gain a higher chance to obtain max skills. | * Skill 1: Gain a higher chance to obtain max skills. | ||
* Skill 2: Gain a higher chance to obtain higher activation percentages. | * Skill 2: Gain a higher chance to obtain higher activation percentages. | ||
− | * Skill 1-1: | + | * Skill 1-1: Gain a higher chance to obtain max skills. |
− | * Skill 2-1: | + | * Skill 2-1: Gain a higher chance to obtain max skills. |
* Skill 2-2: Gain a higher chance to obtain higher activation percentages. | * Skill 2-2: Gain a higher chance to obtain higher activation percentages. | ||
− | * Skill Fusion/Level 10 Fusion: Gain a higher chance to succeed to upgrading a level 9 card to level 10. | + | * Skill Fusion for Level 10 Fusion: Gain a higher chance to succeed to upgrading a level 9 card to level 10. |
+ | * Skill Fusion for Level 11 Fusion: Gain 2% per failure for Guarantee percentage instead of 1%. | ||
+ | * Enchantment Fusion: Gain a 10% higher chance to obtain 2 enchantments, and a 3% higher chance to obtain 3 & 4 enchantments | ||
+ | * Targeted Enchantment Fusion: Gain a 5% higher chance to populate an empty slot in your enchantments | ||
+ | |||
+ | * '''<html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Guarantee_System_5">Guarantee System</a></html>, Rate Increases''' | ||
+ | ** Level 11 Fusion: +2% Guarantee Rate for all failures | ||
+ | ** Skill 1-1: +1% Guarantee Rate (for a max skill) for all failures | ||
+ | ** Skill 2-1: +1% Guarantee Rate (for a max skill) for all failures | ||
+ | ** Skill 2-2 (71% Activation or Less): +2% Guarantee Rate for all failures | ||
+ | ** Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures | ||
+ | |||
+ | ==== Fusion Mania Ultra ==== | ||
+ | |||
+ | Similar to Fusion Mania, but with the following differences: | ||
+ | |||
+ | * 1.5x chance increase over regular Fusion Mania: | ||
+ | ** Skill 1: Gain a higher chance to obtain max skills. | ||
+ | ** Skill 2: Gain a higher chance to obtain higher activation percentages. | ||
+ | ** Skill 1-1: Gain a higher chance to obtain max skills. | ||
+ | ** Skill 2-1: Gain a higher chance to obtain max skills. | ||
+ | ** Skill 2-2: Gain a higher chance to obtain higher activation percentages. | ||
+ | ** Skill Fusion for Level 10 Fusion: Gain a higher chance to succeed to upgrading a level 9 card to level 10. | ||
+ | ** Skill Fusion for Level 11 Fusion: Gain 2% per failure for Guarantee percentage instead of 1%. | ||
+ | * Enchantment Fusion: Gain a 15% higher chance to obtain 2 enchantments, and a 6% higher chance to obtain 3 & 4 enchantments | ||
+ | * Targeted Enchantment Fusion: Gain a 10% higher chance to populate an empty slot in your enchantments | ||
+ | |||
+ | * '''<html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Guarantee_System_5">Guarantee System</a></html>, Rate Increases''' | ||
+ | ** Level 11 Fusion: +4% Guarantee Rate for all failures | ||
+ | ** Skill 1-1: +3% Guarantee Rate (for a max skill) for all failures | ||
+ | ** Skill 2-1: +3% Guarantee Rate (for a max skill) for all failures | ||
+ | ** Skill 2-2 (71% Activation or Less): +3% Guarantee Rate for all failures | ||
+ | ** Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures | ||
+ | |||
+ | === Free Market Event === | ||
+ | * During this event, trading restrictions and trading fees will be removed: | ||
+ | ** No restriction on card activation percentage | ||
+ | ** No tax/fee for trading code between players | ||
===Donation Events=== | ===Donation Events=== | ||
− | |||
− | |||
− | + | Donation events are typically active during server events, like holidays. These events are time based (over a duration of days) and are typically announced preemptively. | |
− | + | Typically, the type of bonuses for donation events are: | |
− | + | * Percentage bonus of GEN Coins | |
− | + | * Percentage bonus of Cash | |
− | + | * Percentage chance per $10 to obtain a Loot Crate | |
+ | * Sale Pricing on donations | ||
+ | * Percentage bonus of [[Premium System#Premium EXP| Premium EXP]] | ||
+ | ===Flash Events=== | ||
+ | === Boss Raid Event === | ||
− | <html>< | + | Find out more here: <html><a href="https://spgenerations.com/wiki/index.php/Boss_Raid">Boss Raid</a></html> |
− | === | + | === Time-Attack: Quest 5 === |
− | + | Time-Attack will test the speed of a player or players' quest clear time. The room with quickest time by the end of the game wins. Event is time based and is usually hosted over a duration of time and will be announced ahead of time. | |
− | + | ===== Details ===== | |
− | + | * Quest 5 rooms will be timed for time attack, this is done automatically | |
− | + | * Rooms can have up to 8 players | |
− | + | * All players must be verified players to participate | |
− | * 5 | ||
− | * | ||
− | * | ||
− | + | ===== Prizes ===== | |
+ | Prizes are given out in tiers: | ||
+ | * Leader of room with 1st place | ||
+ | ** ''3x Skill 2-2 ('''Locked to Account / Untradable''')'' | ||
+ | ** ''3x Skill 2-1 ('''Locked to Account / Untradable''')'' | ||
+ | * Team member or members of 1st place room | ||
+ | ** ''1x Skill 2-2 ('''Locked to Account / Untradable''')'' | ||
+ | ** ''1x Skill 2-1 ('''Locked to Account / Untradable''')'' | ||
+ | * Members of other participating rooms | ||
+ | ** ''4x Skill 1 ('''Locked to Account / Untradable''')'' | ||
+ | ** ''4x Skill 2 ('''Locked to Account / Untradable''')'' | ||
− | + | If a room leader is 1st place for more than 1 quest time attack, these additional prizes will be given: | |
− | |||
− | + | * 2 Time Attacks | |
+ | ** ''1x Level 10 Fusion ('''Locked to Account / Untradable''')'' | ||
+ | * 3 Time Attacks | ||
+ | ** ''1x Level 10 Fusion ('''Locked to Account / Untradable''')'' | ||
+ | ** ''1x Level 10 Fusion ('''Tradable''')'' |
Latest revision as of 11:49, 4 April 2023
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Events
Generally, events at SPGENS can be divided into these categories: Rate Events, Staff Hosted Events, and Other Events.
Rate Events
These types of events are triggered by a schedule or by server staff. Events under this category can be checked with the @events command, or upon logging into a channel through the welcome message under the [EVENT] tag.
Hot Time
Hot Time is a periodic event where server rates (Element, Code and EXP) are temporarily doubled for the duration of the event.
Prime Rates
Prime Rates activate automatically everyday during certain hours of the day. During Prime Rates, EXP, Code and Element rates are multiplied by 1.5x of the original rate.
Prime Rate Schedule:
- 6PM EDT - 8PM EDT
- 11PM EDT - 1AM EDT
- 6AM EDT - 8PM EDT
Staff Hosted Events
Quest Events
PvP Events / Tournaments
Boss Event
Custom Events
Other Events
Fusion Mania
Fusion Mania is a global event for the SPGENS server. This event is usually announced ahead of time to allow players to prepare for the event. The event typically lasts for 20 to 30 minutes, with 2 sessions 12 hours apart to accommodate different time zones.
During Fusion Mania the following fusions have boosted rates:
- Skill-Up Fusion (Regular Skill Fusion): Gain a higher chance to obtain max skills and higher activation percentages.
- Skill 1: Gain a higher chance to obtain max skills.
- Skill 2: Gain a higher chance to obtain higher activation percentages.
- Skill 1-1: Gain a higher chance to obtain max skills.
- Skill 2-1: Gain a higher chance to obtain max skills.
- Skill 2-2: Gain a higher chance to obtain higher activation percentages.
- Skill Fusion for Level 10 Fusion: Gain a higher chance to succeed to upgrading a level 9 card to level 10.
- Skill Fusion for Level 11 Fusion: Gain 2% per failure for Guarantee percentage instead of 1%.
- Enchantment Fusion: Gain a 10% higher chance to obtain 2 enchantments, and a 3% higher chance to obtain 3 & 4 enchantments
- Targeted Enchantment Fusion: Gain a 5% higher chance to populate an empty slot in your enchantments
- Guarantee System, Rate Increases
- Level 11 Fusion: +2% Guarantee Rate for all failures
- Skill 1-1: +1% Guarantee Rate (for a max skill) for all failures
- Skill 2-1: +1% Guarantee Rate (for a max skill) for all failures
- Skill 2-2 (71% Activation or Less): +2% Guarantee Rate for all failures
- Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures
Fusion Mania Ultra
Similar to Fusion Mania, but with the following differences:
- 1.5x chance increase over regular Fusion Mania:
- Skill 1: Gain a higher chance to obtain max skills.
- Skill 2: Gain a higher chance to obtain higher activation percentages.
- Skill 1-1: Gain a higher chance to obtain max skills.
- Skill 2-1: Gain a higher chance to obtain max skills.
- Skill 2-2: Gain a higher chance to obtain higher activation percentages.
- Skill Fusion for Level 10 Fusion: Gain a higher chance to succeed to upgrading a level 9 card to level 10.
- Skill Fusion for Level 11 Fusion: Gain 2% per failure for Guarantee percentage instead of 1%.
- Enchantment Fusion: Gain a 15% higher chance to obtain 2 enchantments, and a 6% higher chance to obtain 3 & 4 enchantments
- Targeted Enchantment Fusion: Gain a 10% higher chance to populate an empty slot in your enchantments
- Guarantee System, Rate Increases
- Level 11 Fusion: +4% Guarantee Rate for all failures
- Skill 1-1: +3% Guarantee Rate (for a max skill) for all failures
- Skill 2-1: +3% Guarantee Rate (for a max skill) for all failures
- Skill 2-2 (71% Activation or Less): +3% Guarantee Rate for all failures
- Skill 2-2 (72% Activation or More): +1% Guarantee Rate for all failures
Free Market Event
- During this event, trading restrictions and trading fees will be removed:
- No restriction on card activation percentage
- No tax/fee for trading code between players
Donation Events
Donation events are typically active during server events, like holidays. These events are time based (over a duration of days) and are typically announced preemptively.
Typically, the type of bonuses for donation events are:
- Percentage bonus of GEN Coins
- Percentage bonus of Cash
- Percentage chance per $10 to obtain a Loot Crate
- Sale Pricing on donations
- Percentage bonus of Premium EXP
Flash Events
Boss Raid Event
Find out more here: Boss Raid
Time-Attack: Quest 5
Time-Attack will test the speed of a player or players' quest clear time. The room with quickest time by the end of the game wins. Event is time based and is usually hosted over a duration of time and will be announced ahead of time.
Details
- Quest 5 rooms will be timed for time attack, this is done automatically
- Rooms can have up to 8 players
- All players must be verified players to participate
Prizes
Prizes are given out in tiers:
- Leader of room with 1st place
- 3x Skill 2-2 (Locked to Account / Untradable)
- 3x Skill 2-1 (Locked to Account / Untradable)
- Team member or members of 1st place room
- 1x Skill 2-2 (Locked to Account / Untradable)
- 1x Skill 2-1 (Locked to Account / Untradable)
- Members of other participating rooms
- 4x Skill 1 (Locked to Account / Untradable)
- 4x Skill 2 (Locked to Account / Untradable)
If a room leader is 1st place for more than 1 quest time attack, these additional prizes will be given:
- 2 Time Attacks
- 1x Level 10 Fusion (Locked to Account / Untradable)
- 3 Time Attacks
- 1x Level 10 Fusion (Locked to Account / Untradable)
- 1x Level 10 Fusion (Tradable)