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Difference between revisions of "Custom Cards"

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(Level 11 Explanation)
(Misc. Custom Cards)
 
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! <html><img src="https://spgenerations.com/assets/img/ss-earth.png"></img></html><br>Super Silver Earth<br>
 
! <html><img src="https://spgenerations.com/assets/img/ss-earth.png"></img></html><br>Super Silver Earth<br>
 
! <html><img src="https://spgenerations.com/assets/img/ss-water.png"></img></html><br>Super Silver Water<br>
 
! <html><img src="https://spgenerations.com/assets/img/ss-water.png"></img></html><br>Super Silver Water<br>
! <html><img src="https://spgenerations.com/assets/img/ss-wind.png"></img></html><br>Super Silver Earth<br>
+
! <html><img src="https://spgenerations.com/assets/img/ss-wind.png"></img></html><br>Super Silver Wind<br>
 
|-
 
|-
 
| EXP Rate & Code Rate
 
| EXP Rate & Code Rate
Line 114: Line 114:
 
| 0-2% increase upon start of game
 
| 0-2% increase upon start of game
 
|-
 
|-
| Level 11 Upgrade
+
| Level 11 Upgrade (PVP)
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 
| 20% Chance to Utilize Level 11 in PVP Room upon start of game
 +
|-
 +
| Level 11 Upgrade (PVE)
 +
| 100% Chance
 +
| 100% Chance
 +
| 100% Chance
 +
| 100% Chance
 
|-
 
|-
 
| EXP & Code Increase
 
| EXP & Code Increase
Line 127: Line 133:
 
|-
 
|-
 
| Silver Charge Price (365 Days)
 
| Silver Charge Price (365 Days)
| 118,800 Cash
+
|  
| 118,800 Cash
+
* 237,600 Cash
| 118,800 Cash
+
* 350 GEN Coins
| 118,800 Cash
+
* 200,000 Micro Credits
 +
* 2,000,000,000 Code
 +
* 200,000 Elements of the SS'E' Type
 +
|  
 +
* 237,600 Cash
 +
* 350 GEN Coins
 +
* 200,000 Micro Credits
 +
* 2,000,000,000 Code
 +
* 200,000 Elements of the SS'E' Type
 +
|  
 +
* 237,600 Cash
 +
* 350 GEN Coins
 +
* 200,000 Micro Credits
 +
* 2,000,000,000 Code
 +
* 200,000 Elements of the SS'E' Type
 +
|  
 +
* 237,600 Cash
 +
* 350 GEN Coins
 +
* 200,000 Micro Credits
 +
* 2,000,000,000 Code
 +
* 200,000 Elements of the SS'E' Type
 
|}
 
|}
 +
 +
=== Recharge Requirements & Cost ===
 +
 +
* SS'E' can only be recharged with 365-day Silver Force.
 +
* SS'E' cards with less than 29 days of Premium cannot be recharged, we consider these non-force chargeable SS'E' cards.
 +
* SS'E' cards with 29 days of Premium or more can be force charged.
 +
 +
=== Ways to Obtain ===
 +
 +
* Loot Crates
 +
* Ultra Crates
 +
* @gencoin Store (cannot be force charged or combined)
  
 
=== Level 11 Explanation ===
 
=== Level 11 Explanation ===
Line 137: Line 175:
 
If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.
 
If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.
  
Level 11 will always be added for PVE and Community modes.
+
Level 11 will always be activated for PVE and Community modes when used with a Super Silver 'E'.
  
 
=== 2nd Skill % Activation Increase Explanation ===
 
=== 2nd Skill % Activation Increase Explanation ===
Line 144: Line 182:
  
 
+2% will always be added for PVE and Community modes.
 
+2% will always be added for PVE and Community modes.
 +
 +
== Premium Event Card Information ==
 +
 +
<html><img src="https://spgenerations.com/assets/img/premium-event.png"></img></html>
 +
 +
* Premium Event Card cannot be Traded, Silver-Forced, added to the User Shop or Gifted
 +
** Guild Point Bonus: +35%
 +
** Level 10 & 11 Card Interactions
 +
*** Level 10 & Level 11 2nd Skill Activation: +20% in PVE (Does not work with Magic, does not stack with SS'E')
 +
*** Level 11 Transformation Chance with SS'E': +30% in PVP
 +
*** Level 11 Transformation Chance without SS'E': +5% in PVP
 +
*** Level 11 Transformation Chance without SS'E': +30% in PVE
 +
** PVE Benefits
 +
*** 10% Chance to not consume items such as Triple Shot, Barrier, etc. (Q, W, E Keys) in PVE Modes
 +
** Fusion Rate Bonuses:
 +
*** +2% Chance in successfully fusing Level 11 Cards
 +
*** +4% Chance in successfully fusing Level 10 Cards
 +
*** +4% Chance to obtain 2 Enchantments with Enchantment Fusion
 +
*** +4% Chance to obtain 3 Enchantments with Enchantment Fusion
 +
*** +5% Chance to increase 2nd Skill Activation with Skill 2-2 Fusion
 +
** Custom Maps: Access to 4 custom maps in PVP:
 +
*** Hockey Map
 +
*** Dodge Map
 +
*** Big Match Death Match Map (Long Row)
 +
*** Symbol Map
 +
 +
== Fusion Discount Card Information ==
 +
 +
<html><img src="https://spgenerations.com/assets/img/visitor_bonus.png"></img></html>
 +
 +
* Fusion Discount Card cannot be Traded, Silver-Forced, added to the User Shop or Gifted
 +
* The Fusion Discount Card reduces the cost of Fusions (Code and Element) by 25% when using Skill Cards.
 +
** For example, Level 10 fusion costs 150,000 Elements and 300,000,000 Code.
 +
** With the Fusion Discount card, it would cost 112,500 Elements and 225,000,000 Code.
  
 
== Misc. Custom Cards ==
 
== Misc. Custom Cards ==
Line 155: Line 227:
 
|-
 
|-
 
| <html><center><img src="https://spgenerations.com/assets/img/ele-bonus.png"></img></center></html><br><b>Elemental Bonus Card</b><br>
 
| <html><center><img src="https://spgenerations.com/assets/img/ele-bonus.png"></img></center></html><br><b>Elemental Bonus Card</b><br>
| Increases element gain multiplier by 4.0x.
+
|  
 +
* Increases element gain by up to 50%.
 +
* Elemental Bonus Card will also reduce the 'element amount reduction percentage' by 7%.
 +
** Element Preference setting information can be found on our [[Account Status & Settings#Element Preference, A Way for Players to Choose Elements|Element Preference Information]] page.
 
| Obtained through GEN Coins or Loot Crates.
 
| Obtained through GEN Coins or Loot Crates.
 
| Stacks with Wind Super-Silver.
 
| Stacks with Wind Super-Silver.
 
| Cannot be silver charged.
 
| Cannot be silver charged.
|-
 
| <html><center><img src="https://spgenerations.com/assets/img/premium-event.png"></img></center></html><br><b>Premium Event Pass</b><br>
 
| A special card handed out during events.
 
| Event only card, usually via prize.
 
| This card is being changed soon, features for this card are yet to be determined.
 
| N/A
 
|}
 
 
== Loot Crates (@lootcrate command) ==
 
 
Loot Crates can be obtained via multiple methods including DMS Completion, Boss Raid, the <html><a href="https://spgenerations.com/wiki/index.php/Premium_System">Premium System</a></html> and events.
 
 
=== Last Update ===
 
 
This has been updated on December 23, 2020.
 
 
=== Loot Crate Drop Table ===
 
 
{| class="wikitable"
 
! Drop Chance
 
! Item / Card
 
|-
 
| 10%
 
| 25,000,000 Code
 
|-
 
| 10%
 
| 1x Enchantment Fusion
 
|-
 
| 10%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_1_Card">1x Skill 1 Fusion Card</a></html>
 
|-
 
| 10%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_2_Card">1x Skill 2 Fusion Card</a></html>
 
|-
 
| 3%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_1-1_Card">1x Skill 1-1 Fusion Card</a></html>
 
|-
 
| 3%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_2-1_Card">1x Skill 2-1 Fusion Card</a></html>
 
|-
 
| 1%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_2-2_Card">1x Skill 2-2 Fusion Card</a></html>
 
|-
 
| 2%
 
| 1 Day Earth Super-Silver
 
|-
 
| 1%
 
| 1 Day Fire Super-Silver (replaced by Wind Super Silver during Wind SS Loot Crate Event)
 
|-
 
| 9%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_1_Card">2x Skill 1 Fusion Card</a></html>
 
|-
 
| 9%
 
| <html><a href="https://spgenerations.com/wiki/index.php/Card_Fusion#Skill_2_Card">2x Skill 2 Fusion Card</a></html>
 
|-
 
| 5%
 
| 5 GEN Coins
 
|-
 
| 8%
 
| 1,000 Cash
 
|-
 
| 5%
 
| 2x Loot Crate
 
|-
 
| 2.5%
 
| 1x Level 10 Fusion
 
|-
 
| 11.5%
 
| 25,000 Random Elements
 
|-
 
| 0.25%
 
| 1x Super Silver "E" Water, 1 Day, Untradable
 
|-
 
| 0.25%
 
| 1x Super Silver "E" Fire, 1 Day, Untradable
 
|-
 
| 0.25%
 
| 1x Super Silver "E" Earth, 1 Day, Untradable
 
|-
 
| 0.25%
 
| 1x Super Silver "E" Wind, 1 Day, Untradable
 
 
|}
 
|}

Latest revision as of 14:09, 20 October 2022

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Fusion Cards

Custom fusion cards can be found here.

Super Silvers

Super Silver Implementation All Super Silver cards have been changed from their default description in-game. New descriptions at the moment cannot be added to the game as the game is currently in a locked state (client wise).

Super Silver cards will give you Premium Character & Master Card (1.2x EXP/Code, on top of extra bonuses), Quest Life by default.

All Super Silver cards can be stacked together.


Super Silver Fire

Super Silver Earth

Super Silver Water

Super Silver Wind
EXP Rate & Code Rate 3.0x added to Multiplier 1.5x added to Multiplier 1.2x added to Multiplier 2.0x added to Multiplier
Element Rate N/A N/A N/A 3.0x added to Multiplier
Method to Obtain Obtained through Loot Crates Obtained through Loot Crates Obtained through Card Shop Obtained through Loot Crate during Wind Super Silver Loot Crate Event
Super Silver Features Basic SS Features (Character+Master & Quest Life) Basic SS Features (Character+Master & Quest Life) Basic SS Features (Character+Master & Quest Life) Basic SS Features (Character+Master & Quest Life)
Stackable (can be used with other Super Silvers) ✔️ ✔️ ✔️ ✔️ (can be stacked with Elemental Bonus)
Silver Charge Price (1 Day) 2,000 Cash 1,500 Cash 1,000 Cash 2,500 Cash
Silver Charge Price (7 Days) 10,000 Cash 7,500 Cash 5,500 Cash 2,500 Cash
Silver Charge Price (30 Days) 18,800 Cash 14,850 Cash 9,900 Cash 24,750 Cash
Silver Charge Price (365 Days) 59,400 Cash 44,500 Cash 29,700 Cash 74,250 Cash

Super Silver "E"

Super Silver "E" is a special Super Silver Card that affects card effects upon the start of a game room.

SS "E" cards are NOT tradable.

Requirements

  • SS"E" Cards will activate when met with these conditions:
    • Item set player uses during game matches element of Super Silver "E"
      • For example: For Super Silver "E" Fire to activate, the player must use a full set of Fire cards (Magic, Weapon & Accessory)
  • 365-Day is the only available option to Silver Charge these cards

Super Silver "E" Fire

Super Silver "E" Earth

Super Silver "E" Water

Super Silver "E" Wind
Method to Obtain Obtained through Loot Crates Obtained through Loot Crates Obtained through Loot Crates Obtained through Loot Crates
Increase 2nd Skill Percentage 0-2% increase upon start of game 0-2% increase upon start of game 0-2% increase upon start of game 0-2% increase upon start of game
Level 11 Upgrade (PVP) 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game 20% Chance to Utilize Level 11 in PVP Room upon start of game
Level 11 Upgrade (PVE) 100% Chance 100% Chance 100% Chance 100% Chance
EXP & Code Increase 2.5x added to Multiplier 2.5x added to Multiplier 2.5x added to Multiplier 2.5x added to Multiplier
Silver Charge Price (365 Days)
  • 237,600 Cash
  • 350 GEN Coins
  • 200,000 Micro Credits
  • 2,000,000,000 Code
  • 200,000 Elements of the SS'E' Type
  • 237,600 Cash
  • 350 GEN Coins
  • 200,000 Micro Credits
  • 2,000,000,000 Code
  • 200,000 Elements of the SS'E' Type
  • 237,600 Cash
  • 350 GEN Coins
  • 200,000 Micro Credits
  • 2,000,000,000 Code
  • 200,000 Elements of the SS'E' Type
  • 237,600 Cash
  • 350 GEN Coins
  • 200,000 Micro Credits
  • 2,000,000,000 Code
  • 200,000 Elements of the SS'E' Type

Recharge Requirements & Cost

  • SS'E' can only be recharged with 365-day Silver Force.
  • SS'E' cards with less than 29 days of Premium cannot be recharged, we consider these non-force chargeable SS'E' cards.
  • SS'E' cards with 29 days of Premium or more can be force charged.

Ways to Obtain

  • Loot Crates
  • Ultra Crates
  • @gencoin Store (cannot be force charged or combined)

Level 11 Explanation

If you join a room and meet all the requirements for the Super Silver "E" card while using Level 11 cards, you will have a 20% chance that the card will be a level 11 when the game starts.

Level 11 will always be activated for PVE and Community modes when used with a Super Silver 'E'.

2nd Skill % Activation Increase Explanation

If you join a room and meet all the requirements for the Super Silver "E" card, upon starting the game, 0% to 2% will be added to your 2nd skill activation for your accessory and weapon cards.

+2% will always be added for PVE and Community modes.

Premium Event Card Information

  • Premium Event Card cannot be Traded, Silver-Forced, added to the User Shop or Gifted
    • Guild Point Bonus: +35%
    • Level 10 & 11 Card Interactions
      • Level 10 & Level 11 2nd Skill Activation: +20% in PVE (Does not work with Magic, does not stack with SS'E')
      • Level 11 Transformation Chance with SS'E': +30% in PVP
      • Level 11 Transformation Chance without SS'E': +5% in PVP
      • Level 11 Transformation Chance without SS'E': +30% in PVE
    • PVE Benefits
      • 10% Chance to not consume items such as Triple Shot, Barrier, etc. (Q, W, E Keys) in PVE Modes
    • Fusion Rate Bonuses:
      • +2% Chance in successfully fusing Level 11 Cards
      • +4% Chance in successfully fusing Level 10 Cards
      • +4% Chance to obtain 2 Enchantments with Enchantment Fusion
      • +4% Chance to obtain 3 Enchantments with Enchantment Fusion
      • +5% Chance to increase 2nd Skill Activation with Skill 2-2 Fusion
    • Custom Maps: Access to 4 custom maps in PVP:
      • Hockey Map
      • Dodge Map
      • Big Match Death Match Map (Long Row)
      • Symbol Map

Fusion Discount Card Information

  • Fusion Discount Card cannot be Traded, Silver-Forced, added to the User Shop or Gifted
  • The Fusion Discount Card reduces the cost of Fusions (Code and Element) by 25% when using Skill Cards.
    • For example, Level 10 fusion costs 150,000 Elements and 300,000,000 Code.
    • With the Fusion Discount card, it would cost 112,500 Elements and 225,000,000 Code.

Misc. Custom Cards

Card Description Method to Obtain Features Notes

Elemental Bonus Card
  • Increases element gain by up to 50%.
  • Elemental Bonus Card will also reduce the 'element amount reduction percentage' by 7%.
Obtained through GEN Coins or Loot Crates. Stacks with Wind Super-Silver. Cannot be silver charged.