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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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==Pointer and Rotation System==
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[[Category:Game System]]
  
*Keyboard Controls
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==Character Stats==
**Acceleration
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===HP / HP Heal Rate ===
**Melee Attacks
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===MP / MP Heal Rate===
**Ranged Attack
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===BP / BP Heal Rate===
**Magic Attack
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===MP Consumption===
**Walking
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===BP Consumption===
**Defense
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===Melee Attack Damage===
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===Range Attack Damage===
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===Melee Speed===
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===Range Speed===
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===Projectile Speed===
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===Rotation Speed===
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===Acceleration===
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===Running Speed===
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===Walking Speed===
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===Special Effects===
  
*Character Stats
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==Point Level System==
**HP
 
**MP
 
**BP
 
**Melee Attack Damage
 
**Range Attack Damage
 
**Melee Speed
 
**Range Speed
 
**Projectile Speed
 
**Rotation Speed
 
**Acceleration
 
**Running Speed
 
**Walking Speed
 
**Special Effects
 
  
*Elemental System
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==Elemental Synergy System==
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===Character Element===
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===Card Element===
  
*Pointer and Rotation System
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==Hit boxes and Hurt Boxes ==
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===Character Hit Boxes===
  
*Hit boxes and Hurt Boxes
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==Status Effects==
**Character Hit Boxes
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===Buff===
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===Debuff===
  
*Status Effects
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==Scrolls==
**Buff
 
**Debuff
 
  
*Fusions
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==Fusions==
**Level Fusions
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===Level Fusions===
**Skill Fusions
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===Skill Fusions===

Latest revision as of 14:15, 24 March 2019

Pointer and Rotation System

Character Stats

HP / HP Heal Rate

MP / MP Heal Rate

BP / BP Heal Rate

MP Consumption

BP Consumption

Melee Attack Damage

Range Attack Damage

Melee Speed

Range Speed

Projectile Speed

Rotation Speed

Acceleration

Running Speed

Walking Speed

Special Effects

Point Level System

Elemental Synergy System

Character Element

Card Element

Hit boxes and Hurt Boxes

Character Hit Boxes

Status Effects

Buff

Debuff

Scrolls

Fusions

Level Fusions

Skill Fusions