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Difference between revisions of "Game Mechanics"
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+ | ==Pointer and Rotation System== | ||
+ | [[Category:Game System]] | ||
− | + | ==Character Stats== | |
− | + | ===HP / HP Heal Rate === | |
− | + | ===MP / MP Heal Rate=== | |
− | + | ===BP / BP Heal Rate=== | |
− | + | ===MP Consumption=== | |
− | + | ===BP Consumption=== | |
− | + | ===Melee Attack Damage=== | |
+ | ===Range Attack Damage=== | ||
+ | ===Melee Speed=== | ||
+ | ===Range Speed=== | ||
+ | ===Projectile Speed=== | ||
+ | ===Rotation Speed=== | ||
+ | ===Acceleration=== | ||
+ | ===Running Speed=== | ||
+ | ===Walking Speed=== | ||
+ | ===Special Effects=== | ||
+ | ==Point Level System== | ||
− | + | ==Elemental Synergy System== | |
+ | ===Character Element=== | ||
+ | ===Card Element=== | ||
− | + | ==Hit boxes and Hurt Boxes == | |
+ | ===Character Hit Boxes=== | ||
+ | ==Status Effects== | ||
+ | ===Buff=== | ||
+ | ===Debuff=== | ||
− | + | ==Scrolls== | |
− | |||
− | + | ==Fusions== | |
− | + | ===Level Fusions=== | |
− | + | ===Skill Fusions=== | |
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 14:15, 24 March 2019
Contents
- 1 Pointer and Rotation System
- 2 Character Stats
- 2.1 HP / HP Heal Rate
- 2.2 MP / MP Heal Rate
- 2.3 BP / BP Heal Rate
- 2.4 MP Consumption
- 2.5 BP Consumption
- 2.6 Melee Attack Damage
- 2.7 Range Attack Damage
- 2.8 Melee Speed
- 2.9 Range Speed
- 2.10 Projectile Speed
- 2.11 Rotation Speed
- 2.12 Acceleration
- 2.13 Running Speed
- 2.14 Walking Speed
- 2.15 Special Effects
- 3 Point Level System
- 4 Elemental Synergy System
- 5 Hit boxes and Hurt Boxes
- 6 Status Effects
- 7 Scrolls
- 8 Fusions