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	<id>https://spgenerations.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2018_Spring_Rate_Changes</id>
	<title>2018 Spring Rate Changes - Revision history</title>
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	<updated>2026-09-15T02:37:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://spgenerations.com/wiki/index.php?title=2018_Spring_Rate_Changes&amp;diff=356&amp;oldid=prev</id>
		<title>GM-Bez at 03:12, 25 March 2019</title>
		<link rel="alternate" type="text/html" href="https://spgenerations.com/wiki/index.php?title=2018_Spring_Rate_Changes&amp;diff=356&amp;oldid=prev"/>
		<updated>2019-03-25T03:12:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:12, 25 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Hey everyone!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Hey everyone!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I have been slowly working on updating the servers rates to better balance our new community (welcome) and help foster our veteran players.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I have been slowly working on updating the servers rates to better balance our new community (welcome) and help foster our veteran players.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Changelogs&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Changelogs&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;1.7.3-STABLE.4 - BUILT APRIL 13, 2018&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;1.7.3-STABLE.4 - BUILT APRIL 13, 2018&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Questing rates have been updated &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; team play.&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Questing rates have been updated &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; team play.&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Rate Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Rate Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;We've started to review player feedback and monitor server behavior in the last month. The staff team and I have been working through the numbers on changes to the rates we have now. These changes will impact players who mostly&amp;amp;nbsp;&amp;lt;strong&amp;gt;play alone&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;We've started to review player feedback and monitor server behavior in the last month. The staff team and I have been working through the numbers on changes to the rates we have now. These changes will impact players who mostly&amp;amp;nbsp;&amp;lt;strong&amp;gt;play alone&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Keep reading on, the next section covers rate changes for multiplayer rooms.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Keep reading on, the next section covers rate changes for multiplayer rooms.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Multiplayer Rates&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Multiplayer Rates&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;To keep rates competitive like they were previously, we are increasing rates and scaling for multiplayer rooms. Notice how rate increases gradually get bigger as the room size increases.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;To keep rates competitive like they were previously, we are increasing rates and scaling for multiplayer rooms. Notice how rate increases gradually get bigger as the room size increases.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;We hope these changes assist in promoting more multi-player rooms.&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Please also note, all changes are subject to some minor tuning after the patch hits.&amp;lt;br /&amp;gt;This patch data will carry into our upcoming 2.0 update.&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;We hope these changes assist in promoting more multi-player rooms.&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Please also note, all changes are subject to some minor tuning after the patch hits.&amp;lt;br /&amp;gt;This patch data will carry into our upcoming 2.0 update.&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Registration Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Registration Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;New players may notice that upon registering, their characters are not set to level 1. New players now start at level 13, therefore unlocking the Hero channel instantly. Players will be able to choose whether they would like to level in Hero or in Beginner, depending on their skill.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;New players may notice that upon registering, their characters are not set to level 1. New players now start at level 13, therefore unlocking the Hero channel instantly. Players will be able to choose whether they would like to level in Hero or in Beginner, depending on their skill.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Players also now start with 100,000 code to purchase their items.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Players also now start with 100,000 code to purchase their items.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Trade &amp;amp;amp; Gift Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Trade &amp;amp;amp; Gift Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;As with changing the initial level for new players, we've also changed the levels for Trading and Gifting. To trade and gift, a player will be required to be&amp;amp;nbsp;&amp;lt;strong&amp;gt;verified and Level 21 or above (Moon 1)&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;As with changing the initial level for new players, we've also changed the levels for Trading and Gifting. To trade and gift, a player will be required to be&amp;amp;nbsp;&amp;lt;strong&amp;gt;verified and Level 21 or above (Moon 1)&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Hot Time Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;Hot Time Changes&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;With the rate changes, we want to test player feedback without Hot Time available as frequently as it was before. We hope to start scheduling Hot Time events instead of running them as &amp;quot;flash events&amp;quot;, this is to make the event more valuable. Everyone can also expect scheduled Hot Times to be longer.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;With the rate changes, we want to test player feedback without Hot Time available as frequently as it was before. We hope to start scheduling Hot Time events instead of running them as &amp;quot;flash events&amp;quot;, this is to make the event more valuable. Everyone can also expect scheduled Hot Times to be longer.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot; &gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;A flash event may start where Quest rates will be increased by 2x for 1 hour instead of the usual Hot Time flash event.&amp;lt;br /&amp;gt;This could be for Quest, Free-For-All PVP matches (Dodge included), Team PVP Matches (Hero, Teamplay, Symbol, etc.)&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;A flash event may start where Quest rates will be increased by 2x for 1 hour instead of the usual Hot Time flash event.&amp;lt;br /&amp;gt;This could be for Quest, Free-For-All PVP matches (Dodge included), Team PVP Matches (Hero, Teamplay, Symbol, etc.)&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;This is to get the community excited about other gamemodes that are infrequently played, but require different team mechanics and solo mechanics. We hope you attain&amp;amp;nbsp;&amp;lt;strong&amp;gt;U L T R A - I N S T I N C T&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and exceed to V-VIP.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;This is to get the community excited about other gamemodes that are infrequently played, but require different team mechanics and solo mechanics. We hope you attain&amp;amp;nbsp;&amp;lt;strong&amp;gt;U L T R A - I N S T I N C T&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and exceed to V-VIP.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;hr /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;That's a wrap.&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h2&amp;gt;That's a wrap.&amp;lt;/h2&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Thank you for reading.&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;- Q&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Thank you for reading.&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;- Q&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/html&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/html&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GM-Bez</name></author>
		
	</entry>
	<entry>
		<id>https://spgenerations.com/wiki/index.php?title=2018_Spring_Rate_Changes&amp;diff=354&amp;oldid=prev</id>
		<title>GM-Bez: Created page with &quot;&lt;html&gt;  &lt;p&gt;Hey everyone!&lt;/p&gt; &lt;p&gt;I have been slowly working on updating the servers rates to better balance our new community (welcome) and help foster our veteran players.&lt;/p&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://spgenerations.com/wiki/index.php?title=2018_Spring_Rate_Changes&amp;diff=354&amp;oldid=prev"/>
		<updated>2019-03-25T03:12:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;html&amp;gt;  &amp;lt;p&amp;gt;Hey everyone!&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;I have been slowly working on updating the servers rates to better balance our new community (welcome) and help foster our veteran players.&amp;lt;/p&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Hey everyone!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I have been slowly working on updating the servers rates to better balance our new community (welcome) and help foster our veteran players.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelogs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;1.7.3-STABLE.4 - BUILT APRIL 13, 2018&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre data-s9e-livepreview-postprocess=&amp;quot;if('undefined'!==typeof hljs)hljs._hb(this)&amp;quot;&amp;gt;&amp;lt;code class=&amp;quot;hljs sql&amp;quot;&amp;gt;- Rates are now stable. They are &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;set&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;to&amp;lt;/span&amp;gt; what they should be. &lt;br /&gt;
- Rate changes &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; newer players &amp;amp;amp; accounts. &lt;br /&gt;
- Fusion Price decrease &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;to&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;,&amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; Elements. &lt;br /&gt;
- &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Match&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;type&amp;lt;/span&amp;gt; rooms: &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;% &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;EXP&amp;lt;/span&amp;gt; &amp;amp;amp; Code Increase, &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;% Elements. &lt;br /&gt;
- QUEST &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;SHARE&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; QUEST/MISSION! &lt;br /&gt;
- &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;EXP&amp;lt;/span&amp;gt;/Code &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Share&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;now&amp;lt;/span&amp;gt; scales per player, up &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;to&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;% &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;share&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; players. &lt;br /&gt;
- QUEST &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Share&amp;lt;/span&amp;gt; does &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;not&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;share&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Element&amp;lt;/span&amp;gt; Rates. &lt;br /&gt;
- AFK Abuse &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; this feature will &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;result&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;in&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;day&amp;lt;/span&amp;gt;-Perm. bans. &lt;br /&gt;
- Increase &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;to&amp;lt;/span&amp;gt; Multi-Player rooms! &lt;br /&gt;
- Rates have increased &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;by&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;% (&amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt;x) since &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;last&amp;lt;/span&amp;gt; patch. &lt;br /&gt;
- Hot &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;Time&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;now&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;x &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;current&amp;lt;/span&amp;gt; rates. It&amp;lt;span class=&amp;quot;hljs-string&amp;quot;&amp;gt;'s massive! &lt;br /&gt;
- Level fusions will not change card'&amp;lt;/span&amp;gt;s skills anymore. Upgrading &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; failing &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;or&amp;lt;/span&amp;gt; succeeding will &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;not&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;change&amp;lt;/span&amp;gt; the skill &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;on&amp;lt;/span&amp;gt; the card.&lt;br /&gt;
- @changelog command. &amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;1.7.3-STABLE.1 - BUILT APRIL 11, 2018&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre data-s9e-livepreview-postprocess=&amp;quot;if('undefined'!==typeof hljs)hljs._hb(this)&amp;quot;&amp;gt;&amp;lt;code class=&amp;quot;hljs coffeescript&amp;quot;&amp;gt;-&amp;amp;gt; Fix rates &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; GameCompleteHandler &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Survival.&lt;br /&gt;
-&amp;amp;gt; Add rate specifics &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Symbol, Crystal Capture, Tournament Type &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; Teamplay Type.&lt;br /&gt;
-&amp;amp;gt; Dropped Element Rate from &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; to &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, increased Element Find Chance rate &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;by&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;%.&lt;br /&gt;
-&amp;amp;gt; SS FIRE, SS WIND NERFS: &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;2.35&amp;lt;/span&amp;gt;x, &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;1.75&amp;lt;/span&amp;gt;x&lt;br /&gt;
-&amp;amp;gt; Mission Increase &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;in&amp;lt;/span&amp;gt; EXP/Code &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;by&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;%.&lt;br /&gt;
-&amp;amp;gt; Dynamic population rates &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; gamemodes: When low pop, quest will yield better results. When high pop, PVP will yield better results, especially &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;in&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;+ player rooms.&lt;br /&gt;
-&amp;amp;gt; Code, EXP &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; Elements should be accurate &amp;lt;span class=&amp;quot;hljs-literal&amp;quot;&amp;gt;on&amp;lt;/span&amp;gt; game-end screens. Code/EXP &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt; now given instead &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;0.&amp;lt;/span&amp;gt;&lt;br /&gt;
-&amp;amp;gt; Issues with data being incorrect after round over &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt; fixed.&lt;br /&gt;
-&amp;amp;gt; Verbose changes.&lt;br /&gt;
&lt;br /&gt;
Rate Change &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Teamplay Type Room:&lt;br /&gt;
- &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;% Increased Elements&lt;br /&gt;
- Significantly larger gains &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Code &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; EXP.&lt;br /&gt;
&lt;br /&gt;
Rate Change &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Tournament Type, Symbol &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; Crystal Capture&lt;br /&gt;
- &amp;lt;span class=&amp;quot;hljs-number&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;% Increased Elements&lt;br /&gt;
- Moderate larger gains &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; Code &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt; EXP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rates are the same between these gamemodes&lt;br /&gt;
- TEAMPLAY, ASSAULT, AUTO-TEAM, CHAMPION ASSAULT, CHAMPION KING SLAYER, CHAMPION TEAMPLAY, KING SLAYER.&lt;br /&gt;
&lt;br /&gt;
Rates are the same between these gamemodes&lt;br /&gt;
- SURVIVAL, KING SURVIVAL&lt;br /&gt;
&lt;br /&gt;
- Symbol &amp;amp;amp; Crystal Capture have their own rates.&lt;br /&gt;
&lt;br /&gt;
Questing rates have been updated &amp;lt;span class=&amp;quot;hljs-keyword&amp;quot;&amp;gt;for&amp;lt;/span&amp;gt; team play.&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Rate Changes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;We've started to review player feedback and monitor server behavior in the last month. The staff team and I have been working through the numbers on changes to the rates we have now. These changes will impact players who mostly&amp;amp;nbsp;&amp;lt;strong&amp;gt;play alone&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Playing with others will be the new standard to achieving higher level gear and earning the sets that you want.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;We're not just talking about playing Survival over and over again to grind out your elements. With these changes, it might be worth it to wait for a great Teamplay match, or group up in a 4 player quest team and run the Red Dragon. Mission might be a viable source of income for those who need a strong team to conquer the higher levels.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Here is the breakdown for all the rate changes:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Big Match (purple) rooms' rates have been increased by 30%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mission mode rooms' rates have been increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Quest mode rooms' rates have been increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;PVP Team type rooms' rates have been increased in the following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;115% increased rates for completing a room&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% increased rates per kill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40% increased based rates for game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Keep reading on, the next section covers rate changes for multiplayer rooms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Multiplayer Rates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To keep rates competitive like they were previously, we are increasing rates and scaling for multiplayer rooms. Notice how rate increases gradually get bigger as the room size increases.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 Players: 10% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 Players: 40% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 Players: 50% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 Players: 65% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 Players: 85% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8 Players: 125% Increase in Rates&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;We hope these changes assist in promoting more multi-player rooms.&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Please also note, all changes are subject to some minor tuning after the patch hits.&amp;lt;br /&amp;gt;This patch data will carry into our upcoming 2.0 update.&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Registration Changes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;New players may notice that upon registering, their characters are not set to level 1. New players now start at level 13, therefore unlocking the Hero channel instantly. Players will be able to choose whether they would like to level in Hero or in Beginner, depending on their skill.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Players also now start with 100,000 code to purchase their items.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Trade &amp;amp;amp; Gift Changes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As with changing the initial level for new players, we've also changed the levels for Trading and Gifting. To trade and gift, a player will be required to be&amp;amp;nbsp;&amp;lt;strong&amp;gt;verified and Level 21 or above (Moon 1)&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Hot Time Changes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With the rate changes, we want to test player feedback without Hot Time available as frequently as it was before. We hope to start scheduling Hot Time events instead of running them as &amp;quot;flash events&amp;quot;, this is to make the event more valuable. Everyone can also expect scheduled Hot Times to be longer.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Instead, for flash events, I will be creating &amp;quot;per game-type rate increases&amp;quot;. Let's break this down into an example.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A flash event may start where Quest rates will be increased by 2x for 1 hour instead of the usual Hot Time flash event.&amp;lt;br /&amp;gt;This could be for Quest, Free-For-All PVP matches (Dodge included), Team PVP Matches (Hero, Teamplay, Symbol, etc.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This is to get the community excited about other gamemodes that are infrequently played, but require different team mechanics and solo mechanics. We hope you attain&amp;amp;nbsp;&amp;lt;strong&amp;gt;U L T R A - I N S T I N C T&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and exceed to V-VIP.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;That's a wrap.&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Thank you for reading.&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;- Q&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>GM-Bez</name></author>
		
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