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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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(Tag: visualeditor-switched)
(Tag: visualeditor-switched)
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==Keyboard Controls==
 
==Keyboard Controls==
**Acceleration
+
*Acceleration
**Melee Attacks
+
*Melee Attacks
**Ranged Attack
+
*Ranged Attack
**Magic Attack
+
*Magic Attack
**Walking
+
*Walking
**Defense
+
*Defense
  
 
==Pointer and Rotation System==
 
==Pointer and Rotation System==
  
 
==Character Stats==
 
==Character Stats==
**HP / HP Heal Rate  
+
*HP / HP Heal Rate  
**MP / MP Heal Rate
+
*MP / MP Heal Rate
**BP / BP Heal Rate
+
*BP / BP Heal Rate
**MP Consumption
+
*MP Consumption
**BP Consumption
+
*BP Consumption
**Melee Attack Damage
+
*Melee Attack Damage
**Range Attack Damage
+
*Range Attack Damage
**Melee Speed
+
*Melee Speed
**Range Speed
+
*Range Speed
**Projectile Speed
+
*Projectile Speed
**Rotation Speed
+
*Rotation Speed
**Acceleration
+
*Acceleration
**Running Speed
+
*Running Speed
 
**Walking Speed
 
**Walking Speed
 
**Special Effects
 
**Special Effects
  
 
==Elemental Synergy System==
 
==Elemental Synergy System==
**Character Element
+
*Character Element
**Card Element
+
*Card Element
  
 
==Hit boxes and Hurt Boxes ==
 
==Hit boxes and Hurt Boxes ==
**Character Hit Boxes
+
*Character Hit Boxes
  
 
==Status Effects==
 
==Status Effects==

Revision as of 16:21, 12 March 2019

Keyboard Controls

  • Acceleration
  • Melee Attacks
  • Ranged Attack
  • Magic Attack
  • Walking
  • Defense

Pointer and Rotation System

Character Stats

  • HP / HP Heal Rate
  • MP / MP Heal Rate
  • BP / BP Heal Rate
  • MP Consumption
  • BP Consumption
  • Melee Attack Damage
  • Range Attack Damage
  • Melee Speed
  • Range Speed
  • Projectile Speed
  • Rotation Speed
  • Acceleration
  • Running Speed
    • Walking Speed
    • Special Effects

Elemental Synergy System

  • Character Element
  • Card Element

Hit boxes and Hurt Boxes

  • Character Hit Boxes

Status Effects

  • Buff
  • Debuff

Fusions

  • Level Fusions
  • Skill Fusions