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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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(Tag: visualeditor-switched)
(Tag: visualeditor-switched)
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==Status Effects==
 
==Status Effects==
**Buff
+
*Buff
**Debuff
+
*Debuff
  
 
==Fusions==
 
==Fusions==
**Level Fusions
+
*Level Fusions
**Skill Fusions
+
*Skill Fusions

Revision as of 16:20, 12 March 2019

Keyboard Controls

    • Acceleration
    • Melee Attacks
    • Ranged Attack
    • Magic Attack
    • Walking
    • Defense

Pointer and Rotation System

Character Stats

    • HP / HP Heal Rate
    • MP / MP Heal Rate
    • BP / BP Heal Rate
    • MP Consumption
    • BP Consumption
    • Melee Attack Damage
    • Range Attack Damage
    • Melee Speed
    • Range Speed
    • Projectile Speed
    • Rotation Speed
    • Acceleration
    • Running Speed
    • Walking Speed
    • Special Effects

Elemental Synergy System

    • Character Element
    • Card Element

Hit boxes and Hurt Boxes

    • Character Hit Boxes

Status Effects

  • Buff
  • Debuff

Fusions

  • Level Fusions
  • Skill Fusions