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Difference between revisions of "Game Mechanics"

From Survival Project: GENERATIONS
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(Tag: visualeditor-switched)
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*Keyboard Controls
+
==Keyboard Controls==
 
**Acceleration
 
**Acceleration
 
**Melee Attacks
 
**Melee Attacks
Line 8: Line 8:
 
**Defense
 
**Defense
  
*Character Stats
+
==Pointer and Rotation System==
 +
 
 +
==Character Stats==
 
**HP / HP Heal Rate  
 
**HP / HP Heal Rate  
 
**MP / MP Heal Rate
 
**MP / MP Heal Rate
Line 25: Line 27:
 
**Special Effects
 
**Special Effects
  
*Elemental System
+
==Elemental Synergy System==
 
+
**Character Element
*Pointer and Rotation System
+
**Card Element
  
*Hit boxes and Hurt Boxes  
+
==Hit boxes and Hurt Boxes ==
 
**Character Hit Boxes
 
**Character Hit Boxes
  
*Status Effects
+
==Status Effects==
 
**Buff
 
**Buff
 
**Debuff
 
**Debuff
  
*Fusions
+
==Fusions==
 
**Level Fusions
 
**Level Fusions
 
**Skill Fusions
 
**Skill Fusions

Revision as of 16:20, 12 March 2019

Keyboard Controls

    • Acceleration
    • Melee Attacks
    • Ranged Attack
    • Magic Attack
    • Walking
    • Defense

Pointer and Rotation System

Character Stats

    • HP / HP Heal Rate
    • MP / MP Heal Rate
    • BP / BP Heal Rate
    • MP Consumption
    • BP Consumption
    • Melee Attack Damage
    • Range Attack Damage
    • Melee Speed
    • Range Speed
    • Projectile Speed
    • Rotation Speed
    • Acceleration
    • Running Speed
    • Walking Speed
    • Special Effects

Elemental Synergy System

    • Character Element
    • Card Element

Hit boxes and Hurt Boxes

    • Character Hit Boxes

Status Effects

    • Buff
    • Debuff

Fusions

    • Level Fusions
    • Skill Fusions